The Division 2 |OT| National Anthem

Aangster

Member
Oct 27, 2017
552
I thought my game was bugged until I saw a reddit thread with people throwing a fit. I don’t know the range of the drop rate but it feels like 30% when leveling up.
I did have one streak of three keys, but I've only received 9-10 from over 50 level ups since and I'm still only at 23/30, pretty dreadful grind.
 
Oct 25, 2017
1,206
Calgary, AB
I’m at 16 keys from proficiency caches. Seems to be 1/2 or 1/3 at worst for me, which feels the same as previous ones. Can’t tell if I’m lucky or others unlucky, as you’ll tend to only hear from those who’ve had bad luck.
 
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Aangster

Member
Oct 27, 2017
552
Reading between the lines, they've pretty much confirmed changes to the rate along with the overall alterations to the Event system. It's fucking sneaky and of course, been poorly communicated.

From Community Dev ChrisGansler:

Hello! We agree with your feedback about the stretches of bad RNG where it can take a lot of Field Proficiency or Dark Zone Caches before you get another Apparel Event Cache key. We know it can be frustrating when you don’t get a key, and the game does not provide you with this feedback or tells you if and when you'll get a key next.
For future events, we’re currently looking at solutions which would allow you to have a more predictable path to acquire event keys and better feedback from the games' UI.
 
Oct 25, 2017
1,206
Calgary, AB
Notes from the State Of The Game. Mostly focused on Expeditions, Sherpherd System and some Named Items (how they drop). Looks like next week's State Of The Game is the one we want to tune in for (new content).

Things Being Worked On Right Now:
  • Apparel Cache Keys - will be improved for future events.
  • Currently testing changes for hit registration and latency, specifically in Conflict (these changes can be applied to the Dark Zone and other areas of the game if they go well.
  • Next week's State Of The Game is about the full content of Episode 2 - the new narrative mission(s), Pentagon and specialization.
Expeditions: Update goes live October 15th
  • Expeditions coming online again at once, stick around for 2 weeks for this round only. If you've completed on Story Mode, you can do Normal, Hard, Challenge and Mastery for each. These are basically time trials with a modifier (like Dead Drop, where enemies drop grenades when they die).
  • After that, will tend to be up 1 week, down 2 weeks, up 1 week etc.
  • Every time they are live, you can earn the Diamondback, for example, once. Which means you can get Exotic materials. Which, at this point, are largely pointless?
  • Shepherd System: everytime you join a session to help, your Shepherd bar is reset to 0 for that session. As you gain experience, thatblue bar fills up in top. When it fills up, you get an auto endorsement. When that happens, player who needed help can give a second endorsement. After a certain number of these endorsements, your Shepherd rank will go up. Sherpherd XP gets Shepherd Endorsements gets Shepherd Ranks, basically.
  • Should take about 5-10 minutes to get endorsements. Should progress way quicker than used to. 15 endorsements for the first rank, 7 for the next ones.
  • You get rewards based on your Shepherd Rank per season. First one comes out October 15th.
  • The reward you get from Shepherd System is a vanity item.
  • Manning National Zoo is now a Stronghold, better rewards, and can be invaded.
  • Camp White Oak can be invaded.
  • There is a hidden boss in Manning National Zoo that has yet to be found. Fulfill requirements, than find an interact/prompt, then boss spawns.
  • Named Items: rewarded when completing Tidal Basin during Invasion for the first itme. Completed heroic invaded mission you'll get one. Heroic bosses bonus items can be either exotics or named items. Better chances now. Named items can drop from any enemy too (open world, bounty, control points, etc.). Very low chance, but still...
 

Ricker

Member
Oct 27, 2017
2,229
Beautiful Province of Quebec.
Do we still have to do those stupid Gunner quests lol...? I am stuck at the last 2,especially the one to kill the Basilic by breaking his armors one by one...sometimes it shows as broken on the legs and its not...
 
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Aangster

Member
Oct 27, 2017
552
Do we still have to do those stupid Gunner quests lol...? I am stuck at the last 2,especially the one to kill the Basilic by breaking his armors one by one...sometimes it shows as broken on the legs and its not...
Complete that one by dumping Demolitionist rounds onto him, they break his armour uniformly.
 

GazzaGSi

Member
Oct 28, 2017
533
Derby, UK
I don't get why they keep emphasising exotic components. All exotics roll max stats so there is no need to craft another in hope of better damage or higher armour and it's not like you could craft 1 for an alt anyway because it requires the weapon itself to be donated for a new one to be crafted. Seems pointless since the update that maxed them out across the board. Quest based exotics like the nemesis etc also require the specific parts anyway so exotic components are useless unless if I'm missing something completely??
 
Oct 25, 2017
1,206
Calgary, AB
Well I will be damned,that worked,whish I knew that a month ago lol...thanks for the heads up :) ...now all I need is 30 mounted gun kills in there...the only spot I know, I can get maybe 6 a run...ughhh.
If it’s the one I’m thinking of, get on the mounted gun, kill as many as you can, leave one guy, kill yourself, rinse repeat. I think it took me five minutes (though it still felt like a tedious thing to do).
 

GazzaGSi

Member
Oct 28, 2017
533
Derby, UK
So I learned yesterday to get daily bounties you have to go to Otis in the white house, huh.

I needed 1 more outcast bounty to complete the Explorer project and thankfully got one off the Snitch but yeh, speak to Otis in the white house if you need anymore bounties :)
 
Oct 25, 2017
1,206
Calgary, AB
The more I sit with the changes coming, the more I think I like them. And this is as someone who was furious that for the third time in a row, an update makes me re-farm builds because mine got nerfed (every single time, with not a single one actually being overpowered in PVE). So, I'm actually excited to build some new loadouts, I dig the quality of life stuff, new missions are welcome, etc...but...

It's really disappointing that the 2nd raid isn't until 2020 and that the new mode is just a PVP mode that isn't interesting to me. It's hard to get excited when Last Stand, Underground, Survival or something totally new isn't releasing alongside the new farming we'll have to do. Mostly the same missions, sure there's targeting, but, the Zoo and Camp White Oak held my attention for two playthroughs each, I doubt that the Pentagon missions will do more?

Anywho, all that to say, excited to boot it up on Tuesday, but wouldn't be shocked if it drops me fairly quickly after farming some named weapons, upgrading the technician specialization...and while, most importantly, I wait for more modes.
 
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Hawkster

Member
Mar 23, 2019
873
I feel like we're gonna have paid DLC with Year 2.

Of course, that depends on how much they'll invest with Year 2.
 

Tawpgun

Member
Oct 25, 2017
3,589
Is it worth playing the first DLC? I have the pass so I should have it.

I will check out the last castle since its more story based.
 
Oct 25, 2017
1,206
Calgary, AB
Are we going to get more Mod inventory slots? There's already about 100 unique skill mods, adding another specialization will probably put it over.
Stash going up by 150. Worst case scenario, just stash a bunch in there.
Skill mods are stil a mess, though. You can have some drop that are completely unusable because of like 20 skill power difference between the required and what you have. It really, really feels like they should just have one of each combo of skill mods and have them scale instead. As it is, the RNG is nuts, because instead of just keeping one +heal for chem launcher, you have to keep like 4+ for each build and where they will likely sit on the skill power range. But it is what it is at this point...
 
Nov 2, 2017
167
Stash going up by 150. Worst case scenario, just stash a bunch in there.
Skill mods are stil a mess, though. You can have some drop that are completely unusable because of like 20 skill power difference between the required and what you have. It really, really feels like they should just have one of each combo of skill mods and have them scale instead. As it is, the RNG is nuts, because instead of just keeping one +heal for chem launcher, you have to keep like 4+ for each build and where they will likely sit on the skill power range. But it is what it is at this point...
Yeeah considering how weapon mods work in the very same game, skill mods are bonkers. I really hope it doesn't come to stashing them. Hard to decide if you should keep new drops if you have to go back to the stash to compare them.
 
Oct 25, 2017
1,206
Calgary, AB
Yeeah considering how weapon mods work in the very same game, skill mods are bonkers. I really hope it doesn't come to stashing them. Hard to decide if you should keep new drops if you have to go back to the stash to compare them.
God, weapon mods are such a dream. You had to earn 'em through missions and control points and such...but once you have 'em, can freely switch anytime. So many frustrating moments could be avoided if skill mods worked the same way. I've literally had mods become useless because I can't squeeze out an extra 15 skill points on a build, but then also don't have a lower version of the same mod, because there's so many combinations of skills that can drop. Grr.
 

Vincent4756

Member
Oct 27, 2017
118
As someone who hasn't played since the base game came out, what have I missed and what's been changed? I have the story finished and I'm at world tier 3 I think?
I've been wanting to get back into the game but just never made time.
I also have the pass as well.
Any recommendations for if I start playing again tonight?
 

LordValhalla

Member
Jan 9, 2018
169
Enemies will no longer drop crafting materials that the player is currently capped out on.
Nice.

The Diamond Back Exotic Rifle will be a guaranteed reward for your first completion of Kenly College when the Expedition opens.
I played through last time and got a lvl 498 Diamond back. I wonder if it will roll another one for me? The explanation is a little confusing, but seems hopeful.
 
Oct 25, 2017
1,206
Calgary, AB
The Targeted Loot feels like such a roundabout way to attack the problem with the intense RNG...but it's definitely helping compared to TU5 farming.

I'm 3 pieces away from a very all-around build. But one of those pieces is a .511 backpack that needs:
- Hard Hitting + Hardened
- At least 2 of the following: Armor, Total Armor %, Weapon Damage
- and a blue mod

Farming backpacks or .511 gear, that's still a long way from finding the piece that will add enough blues (and the "right" ones at that) to my build to unlock Unstoppable Force.
 

GazzaGSi

Member
Oct 28, 2017
533
Derby, UK
Got to the end (I think?) of the first main mission after the side mission and this happened:


So logged out and switched off. Seriously can not be doing with this shit anymore.

From what I played it seemed alright and managed to get afew named items and some new gear with new talents etc but the stability of the game is a joke.

I also got this problem again 10 minutes after loading TU6:


I'll try and get through the missions/classified assignments over the next few days but after that, thats it from me.
 

Hawkster

Member
Mar 23, 2019
873
While I haven't dabbled with it yet, targeted loot seems like a game changer

Now if we could show stat roll ranges in the UI and fix up the stat budget system a bit, we'll be golden