So true. Too bad this is the case for me too.
Yeah i Might also done for now with the game, even the new update looks very promising. Shadowkeep is coming tomorrow.
I did have one streak of three keys, but I've only received 9-10 from over 50 level ups since and I'm still only at 23/30, pretty dreadful grind.
Hello! We agree with your feedback about the stretches of bad RNG where it can take a lot of Field Proficiency or Dark Zone Caches before you get another Apparel Event Cache key. We know it can be frustrating when you don’t get a key, and the game does not provide you with this feedback or tells you if and when you'll get a key next.
For future events, we’re currently looking at solutions which would allow you to have a more predictable path to acquire event keys and better feedback from the games' UI.
Complete that one by dumping Demolitionist rounds onto him, they break his armour uniformly.
Well I will be damned,that worked,whish I knew that a month ago lol...thanks for the heads up :) ...now all I need is 30 mounted gun kills in there...the only spot I know, I can get maybe 6 a run...ughhh.
If it’s the one I’m thinking of, get on the mounted gun, kill as many as you can, leave one guy, kill yourself, rinse repeat. I think it took me five minutes (though it still felt like a tedious thing to do).
Stash going up by 150. Worst case scenario, just stash a bunch in there.
Yeeah considering how weapon mods work in the very same game, skill mods are bonkers. I really hope it doesn't come to stashing them. Hard to decide if you should keep new drops if you have to go back to the stash to compare them.Stash going up by 150. Worst case scenario, just stash a bunch in there.
Skill mods are stil a mess, though. You can have some drop that are completely unusable because of like 20 skill power difference between the required and what you have. It really, really feels like they should just have one of each combo of skill mods and have them scale instead. As it is, the RNG is nuts, because instead of just keeping one +heal for chem launcher, you have to keep like 4+ for each build and where they will likely sit on the skill power range. But it is what it is at this point...
God, weapon mods are such a dream. You had to earn 'em through missions and control points and such...but once you have 'em, can freely switch anytime. So many frustrating moments could be avoided if skill mods worked the same way. I've literally had mods become useless because I can't squeeze out an extra 15 skill points on a build, but then also don't have a lower version of the same mod, because there's so many combinations of skills that can drop. Grr.
Enemies will no longer drop crafting materials that the player is currently capped out on.
Same here. I stopped because it became repetition.