I have about 192k armor and 6 in the blue "stat". Besides arent stats supposed to me normalized in dark zones?
Your armour is pretty low, so I'm guessing you went for a skill build?I have about 192k armor and 6 in the blue "stat". Besides arent stats supposed to me normalized in dark zones?
Your armour is pretty low, so I'm guessing you went for a skill build?
Some players have 350k armour so can withstand Pvp better. Dark zone does not make everyone even, well unless they changed it but as far as I know Dark Zone still requires a really good build.
Yep most players run DtE builds but that has no effect on Pvp.Well this guy just didnt shred me in 1 ½ second he took on a whole squad of guys solo. Everyone died as fast as i did. As for "build" i have stacked alot of +% to elite damage.
Yep most players run DtE builds but that has no effect on Pvp.
Goes without saying you could of found a cheating player but I have seen a skilled player with a good build take a whole squad out.
DtE = Damage to Elites (any enemy with a gold bar)What is a DtE build? Fairly new to the game here.. Just hit WT5. What stats should be prioritized for PvP? Armor? I've been spending a lot of time in the Dark Zones, but I'm still learning end-game.
Scaling will activate but you will have a hard time. However your mates can share higher gear for you to equip.Stupid question. I'm playing with some friends and we're all on world tier 2. If I go up to 3 and join one of their sessions will the enemies be tier 2 or 3?
Ah ok that's what I was afraid of. Thanks!Scaling will activate but you will have a hard time. However your mates can share higher gear for you to equip.
TU5 for year one pass holders, 23rd July. 30th July for non year one pass holders.
As a year one pass owner even I think this is daft.TU5 for year one pass holders, 23rd July. 30th July for non year one pass holders.
It was clarified that everyone gets the balance changes, raid discovery difficulty and matchmaking and apparel event on the 23rd. Season 1 pass holders just get the missions (2) and an investigation area (college) a week early, as well as two new classified assignments (exclusive, not timed exclusive), as advertised.As a year one pass owner even I think this is daft.
Year one pass was not worth the purchase.
They clarified that everyone gets the balance changes, raid discovery dofficulty and matchmaking and apparel event on the 23rd. Season 1 pass holders just get the missions (2) and an investigation area (college) a week early, as well as two new classified assignments (exclusive, not timed exclusive), as advertised.
1 - for loadouts, only if you find fun in it. Most people would recommend not worrying about loadouts until WT5, when you're gear score 500-ish (490+ tends to have the chance to roll the stats you want).So I've been casually playing this game with family and I have aquestion I hope can be answered:
Is there ever a point to loadouts before endgame? I'm on World Tier 4 right now and all I've been doing is just swapping gear with higher gear score. Not really paying attention to any of the stats on them. It seems like a waste of time until there's finally a gear plateau since way better gear is constantly being thrown at me for every 30 minutes of gameplay or so. The progression happens so fast it's hard to care about the minutia in every piece of gear. Should I be paying more attention to the stats at this point? It's just odd that the game gives you stash upgrades and I never touch the stash and it gives you one more loadout at max level when I never touched that system either. Am I just playing it wrong?
This game fell off so hard for me and my clan of roughly 10 or so people. None of us play it anymore but I can say that while playing it was a great time. It just became boring and the in game systems did nothing to motivate logging in every day. Crafting was a chore, higher tier modes were too difficult to get into and doing the same boring ass dailies was not enticing, especially given the rewards weren't that great.
I have no idea how they are going to get this game back to the popularity level it was at when it launched. The fact that it was serviceable amid Anthem being terrible really propped Division 2 up as being the light at the end of the tunnel. Now I can't even muster the motivation to log in and haven't in a few weeks. Shame too cause I actually loved the world more than the original game.
This bit puzzled me in SOTG as its been there for as long as I can remember lolThey are putting crafting/recalibration/stash boxes near the helicopter too, so that you can do that stuff in a social space
- Discovery mode of the raid will officially not drop Eagle Bearer or the raid-exclusive gearsets but will drop 500 items guaranteed
I have no problem with the best gun dropping from the hardest content only. To me, it only feels bad because you can go months without being able to upgrade a single slot of an unoptimized build because of the frustrating levels upon levels of RNG and harsh recalibration options.Well then who will ever bother wasting time with this then? Massive always comes so close then decides to make a terrible decision like this.
Did they say TU5 would have crafted exotics always roll the highest damage or did I just imagine that cause I didnt see it mentioned when I was looking at the patch notes
Awesome. ThanksAll Exotics will have the highest damage roll at 500 GS when TU5 releases
Yeah it's a half-measure that makes no one happy. I don't really want to get into the same debate again, but just put match making in for the regular raid. I play on PS4 and the trophy data shows that only 1.1% of players have beaten it. So nobody is playing this thing.Well then who will ever bother wasting time with this then? Massive always comes so close then decides to make a terrible decision like this.
Nurf hammer time."Specializations
Reduced the TAC-50 signature weapon's damage per shot"
:(