Same. My friend group plays it pretty much every weekend. Been having a good time with it and all four of us like it more than Division 1.
Same. My friend group plays it pretty much every weekend. Been having a good time with it and all four of us like it more than Division 1.
i dunno about that...dvision 1 on pc peaked at 113k, thats about a million copies sold, so its not too bad at all if you ask me.The Division 2 sold about as much as The Division 1, but 10 times more on Uplay because it isn't on steam anymore.
In other words: The EGS exclusivity helped Ubisoft push more sales on their own platform, while getting a nice money infusion from Epic. Still, total sales are about on the same level as Division 1. Which isn't great for a sequel.
is borderlands is full gaas loot shooter like destiny, division, anthem though that requires full online requirement?
Based on my experience with both BL1 and 2, BL always seems to me like a fps diablo with online coop as an add-on. You can play BL1&2 entirely offline by yourself. while division, destiny, anthem can't even get past the title screen without an internet connection.
From the way people are talking in this thread you'd think the game is a flop.
True, true. Though I still don't think it really points to anything. As Div 1 didn't really set a low bar saleswise, so Ubi might just have had unreasonable expectations based on that and ignored it didn't exactly blow everyone away, especially at launch.There's the not-on-Steam factor to consider. I am certain that Ubisoft lost a good chunk of sales by not selling through Steam.
There can only be so many Gaas Loot shooter on the market before people burnt out on all of them.....
i dunno about that...dvision 1 on pc peaked at 113k, thats about a million copies sold, so its not too bad at all if you ask me.
AAA GaaS looters are an unsustainable market, I don't understand how these companies don't get that, there is only so much time to go around, when you are producing games that are not your usual "story and done" type of game, how do they expect people to move on?, especially when you are courting people to spend (more) money on that experience, which builds engagement, which makes people less likely to move to something else.
Whoah factor = guaranteed downgrade.
downgrade backlash hurts the game less than the woah factor, watch dogs and division 1 are still some of the biggest new ip launches of the generation.
AAA GaaS looters are an unsustainable market, I don't understand how these companies don't get that, there is only so much time to go around, when you are producing games that are not your usual "story and done" type of game, how do they expect people to move on?, especially when you are courting people to spend (more) money on that experience, which builds engagement, which makes people less likely to move to something else.
Like, how much are we expected to play? There are so many good games, some of them like Ubis own AC Odyssey are just a huge timesink, there are a lot of ongoing "GaaS" games around, indies and stuff. I can totally see GaaS games having a hard time, they are a huge commitment and there is a limited number of players that are willing to dive into them.
Gotta wonder what the expectations were... Ubi has a lot of gaas games running.. at some point they will compete with themselves :P
From a financial standpoint the PC version must have been successful with a ton more sales on their own platform, still no growth in terms of users.
downgrade backlash hurts the game less than the woah factor, watch dogs and division 1 are still some of the biggest new ip launches of the generation.
I don't know about that first part. I can't provide any proof but I certainly remember that I saw many, many people saying they passed on the game because of the setting. Now they might not have had any true intent on buying it to begin with but it certainly got a lot of discussion prior to launch and many were turned off by the change. I think to outright say it played no part isn't exactly accurate.Also no the lower sales is not because of the setting like some people are implying. While it may look worse in one glance, the Div 2 is a lot more atmospheric and unique in look than The Div 1. It's also the only looter shooter that launched without any issues and was already content rich. In short the quality of the game is high.
The snowy city was the most interesting character of the first game, the second one didnt have that same ffeling nor atmosphere
I saw it too, but many many people at a forum like or similar to Era is still an inconsequential amount. These type of forums are known to not be representative of the general public.I don't know about that first part. I can't provide any proof but I certainly remember that I saw many, many people saying they passed on the game because of the setting. Now they might not have had any true intent on buying it to begin with but it certainly got a lot of discussion prior to launch and many were turned off by the change. I think to outright say it played no part isn't exactly accurate.
Where I am it's the complete opposite. Every single kid in my god sons class are on console including those on his football team. About 70% of them are on ps4 and he's the 30% on xbox.I really do feel that a lot of kids are growing into PC gaming much more than they did when I was younger. Thanks to twitch etc and the huge success of Fortnite all the kids want a gaming PC. I have a 13 year old kid and every single one of his friends have ditched PS4/Xbox for PC. It's pretty amazing to see.
I really do feel that a lot of kids are growing into PC gaming much more than they did when I was younger. Thanks to twitch etc and the huge success of Fortnite all the kids want a gaming PC. I have a 13 year old kid and every single one of his friends have ditched PS4/Xbox for PC. It's pretty amazing to see.
There are so many games now that work on the basis of player retention. As in games that are trying to retain or ensure players periodically dip back in. This isn't even just what people describe as traditional "GAAS" models either. You have those big titles. Plus Overwatch, R6S, For Honor, Battlefield V, FIFAs, CODs, Anthem, Destiny, Sea of Thieves, etc etc...
Its a huge number of games that are trying to engage players for months and sometimes years. Even if each one suceeds only partially it takes player hours out of the overall pool. And mostly these are games that whilst you might dip in every week or two you can't leave for months on end...so players are sucked back in.
There are only so many of these games that can exist within the same time period and that time period is fairly long.....
Its a huge number of games that are trying to engage players for months and sometimes years. Even if each one suceeds only partially it takes player hours out of the overall pool. And mostly these are games that whilst you might dip in every week or two you can't leave for months on end...so players are sucked back in.
Weird. I would have put all my money on your bet :P I knew it wouldn't reach the TD1 sales.And i was laughed at when i told people that TD 2 was not going to be as successful as TD.
I never played Division 1 but I think Division 2 is fantastic.
As a 25 hour singleplayer experience Division 2 was well worth my time. The amount of detail in this game is simply insane.
PREACHBut Anthem is up there as some of the worst lies either told or implied from an unveil/trailer in this whole industry.
I watched people lose their fucking minds when Anthem was unveiled and cannonball off down rabbit holes of thinking Jesus was getting made into game-form. Now I will say some of that is part of pre-order/hype culture, which you as an individual need to get a fucking control of. I'll say it a million times to anyone over the age of 16, stop pre-ordering games. Just stop it.
But the money spent on crafting a flashy bullshit vertical slice is still an issue rampant in this industry, especially when the company/dev doesn't go on to let everyone know pre-release they haven't met their bullshit vision. But instead, they remain silent, review embargo for day 1/week 1 and allow the pre-orders to flood in based on lies.
After the shit release that Andromeda was gamers should have never pre-ordered Anthem, but I do still put a lot of blame on Bioware/EA for utterly lying and deceiving and doing little to reign it back in. Yes, they released a beta, which many could see the writing on the wall with, but betas are still low-key events in the grand scheme of things.
Bioware should not be apologising after release with PR, developers should be pre-announcing apologies to let everyone know they are about to release their game broken and missing half the shit they said or implied would be there. Until they start doing that with GAAS, zero sympathies from me. If you're not being transparent you aren't getting my time or pity.
There is a virus in this industry surrounding GAAS releases, and I am having no pity for unrealistic sales expectations in the wake of the culture nearly all developers have been contributing to for years now. Which is primarily just fucking release this, fix it or patch it up later because... GAAS. Throw around some roadmap.jpg and tell gamers not to be entitled they maybe expected the sequel in the series to retain most of what the first entry was eventually patched to contain.
I played TD2 story SP and it was a damn snoozefest. While the first wasn't amazing, it was definitely better than the second. I found myself just skipping next to everything in the second.
The gameplay and attention to detail are great, but maybe if you had played the first you'd see the story downgrade in the second.
I can even still remember the final mission of the first, I can't even remember the final mission of the second despite completing it only a matter of weeks ago.
I didn't pay much attention to the story other than the basic mission prep. I just found the gameplay itself super fun and liked seeing all of the famous DC locations (I visited the city back in 2009 and Massive really captured it well).
Shows just how ignorant you are.You've got it. I think people are just fed up of grinding games for hours generally and are now looking for something more fulfilling. I know I am, anyway.
That part they do well for sure, but the ball is dropped in what the story could have been.
I remember zero characters from TD2 as well. All utterly forgettable. Not that TD1 was great there either, but hey, I still remember the Bullet King! lol.
Shows just how ignorant you are.
Division 2 is not grindy at all.