On today's State of the Game stream, the developers of The Division 2 revealed the first details of their long-requested repeatable PVE mode, The Summit (previously known as "Skyscraper"). I posted all of this info in the Community thread, but figured some people who don't follow that anymore may want to know about it to jump back in, or as an excuse to pick up the game for the first time.
For anyone who would like to know about the previous changes to the game, please view our community OT thread here.
Exotic From Completing The Summit Mode - Ridgeway's Pride
** Other Updates Coming With Title Update 11 Not Related To Summit **
New Exotic Weapon - The Backfire:
Here's the full stream if anyone's interested in seeing some of it in action.
For anyone who would like to know about the previous changes to the game, please view our community OT thread here.
THE SUMMIT
Cost: Free for all players who own Warlords Of New York, comes with Title Update 11
Release Date: September 22nd
Cost: Free for all players who own Warlords Of New York, comes with Title Update 11
Release Date: September 22nd
- A brand new, repeatable PVE game mode that involves climbing 100 increasingly difficult floors of a Skyscraper and is meant to be repeatable and feel fresh each and action packed time you hop in.
- It comes alongside new exotics, new weapons (including named), new gear (including gear sets) and a new brand set. Some are tied to this mode exclusively, but many are a part of the Season 3 content.
- It scales, whether you're solo or with 4 players, so theoretically possible to solo the entire 100 floors (though Legendary floors will be very challenging).
- Thought of as a greatest hits of experiences you've had - every faction, including those from New York, are possible, many types of objectives (hostage rescues, boss fights, warhound, etc.), intended to feel different each time you play.
- Floor sections have pre-sets geometrically (the layouts), so the layouts are pre-defined, but what you get when, and with what factions/objectives, will be randomized. In other words, there is a lot of randomization, but the floor layouts have been crafted.
- You can matchmake with randoms.
- First time you do Summit, you have to do Floor by Floor, starting at level 1.
- Every 10 floors are boss levels up to level 100. The bosses drop the equivalent of Stronghold level gear and XP. Each floor is roughly 1-3 big encounters.
- Once you've beaten a boss level you unlock the rally point (so if you beat floor 10, you can start the next time at floor 11). Also, if your friend is higher, you can always just hop into their game even if you haven't unlocked that floor.
- Once you die, you return to the previous elevator (which tend to be every 3 floors). So at least a death doesn't mean having to redo 8-9 floors.
- Looks like Legendary difficulty starts at 81, Heroic at 61, Challenging at 31 or 41, etc. So once you unlock them, you can jump in to the level of difficulty you want.
- Currently, single targeted loot type for the entire Skyscraper, but they are open to feedback on this (note: I think it would be great if your group could vote on the Targeted Loot).
- Rogue agent encounters can happen in this.
- No comment on Hunters (the secret bosses from Div 2 that are challenging and drop unique cosmetics)...wink wink, nudge nudge.
Exotic From Completing The Summit Mode - Ridgeway's Pride
- Ridgeway's Pride (unlocked from completing the summit, which unlocks a quest. Completing that quest allows you to craft this Exotic). Bleeding Edge talent: applies bleed to any enemy that you shoot within 10m. For enemies bleeding you gain Armor Regeneartion. If you hit 1, you get 2% armor regen/sec, 2 is 4%/sec, 5 is 25% (!) per second. Obviously, it's hard to get going, but strong if you can. Seems very strong in PVP, but they reminded us that resistance mods are being doubled come TU11, so probably easy-ish to reduce the bleed.
** Other Updates Coming With Title Update 11 Not Related To Summit **
New Exotic Weapon - The Backfire:
- The Backfire: as you shoot the enemy, you add a stack that ups your critical hit damage up to 200%. When you reload, you apply a 10 second bleed to yourself (barbed wire magazine seems great). That damage scales with the number of stacks you have (0.5% of total armor per tick of bleed - with 200 stacks, lose all of your armor). To be clear: it can kill yourself. But you can reduce the bleed through Hazard protection...including entirely. Available on the seasonal track.
- Kard-45 (named version gives +1 skill tier when you are holding it)
- Six12 Shotgun (named version gives armor on kills, not normally accessible as an attribute on weapons
- Memento Backpack: doesn't roll with secondary attributes. Rolls with all 3 core attributes. When you kill an enemy, they drop a trophy. When you collect the trophy, you receive 2 buffs. 1st buff lasts 10 seconds, but scales with the number of cores on your gear. All red build will gain 30% weapon damage. All blue build will gain 100-120% armor. All yellow will gain NEW ATTRIBUTE Skill Efficiency: 1% skill efficiency = 1% skill damage, skill health, skill duration, status effects, skill haste. It's the "ultimate hybrid exotic." For every trophy that you pick up you also get a long term buff (5 minutes). Gives you 1% weapon damage, 1% skill efficiency and .5% armor regen that stacks up to 30 times. So if no enemies to kill in an area, except for a boss, you should still have a buff going. So, ideally you are picking up individual trophies as you need them so that you have both buffs going at all times.
- 2 piece bonus: SMG & Shotgun Bonus
- 3 piece bonus: armor on kill, health on kill
- 4 piece: enemies within 15m receive a disorient debuff that also increases your damage by 20% (doesn't apply to teammates too)
- 1 piece: 1% Armor regen
- 2 piece: 10% Armor on Kill
- 3 piece: 20% Incoming Repairs
- Also two named gear pieces coming with Season 3 (Liquid Engineer and Everyday Carrier). One is Perfectly Efficient (75% chance to not consume medkit) and one is Perfect Bloodsucker (12% instead of...10% I believe)
- Can quick deploy quickly for area of effect - the way it works is you deploy a trap that has bouncing betty like sticky bombs that damage anything in the area.
- Balance Adjustments: resistance mod power doubled, riot foam nerfed by 1 second, firewall burn on armor break won't work in PVP, pistol, rifle and marksman rifle damage nerfs from previous updates are going to be reverted to a degree (still testing numbers), shields will take more damage in PVP.
- Mods slots will now be colourless (so you can add red, blue or yellow mod to any mask/chest/backpack)
- They are trying to have less gear drop with all three colours, since most builds are best as full specing into one colour (red for damage, yellow for skill, blue for tank). Most likely, the % chance that at least one attribute matches the core colour of a piece will be heavily weighted (expected to be around 75-80%).
- They are adding appearance mods, so you can now keep the stats of your gear, but make it look like any other brand/gear set (not including Exotics)
Here's the full stream if anyone's interested in seeing some of it in action.
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