Tell them they should focus on brand sets that focus on crit/damage
What about Negotiator's? Massive crit on it right?
Tell them they should focus on brand sets that focus on crit/damage
I run two pieces of Negotiator's for the crit chance, and because my rolls on both of those particular pieces are really good. Otherwise I'm maximizing my favored weapon's damage stats and going all-in on crit chance and damage through manufacturer bonuses. I'll definitely rotate out Negotiator's once I can maximize my crit damage through other means, since losing 5% on my crit chance isn't an enormous DPS loss.
Challenging pretty much requires you to have good gear and a good build now. I'd suggest sticking to hard until you can get some better gear and then move up to challenging. IMO a red only DPS build is the easiest build to make that will get you through the harder content. You'll want 3 pieces of providence, one piece of Ceska, 1 piece of Groupa Sombra and one piece for damage in whatever weapon type you plan on using (overlord for rifle, petrov for LMG, fenris for AR, sokolov for SMG). Keep an eye out for Fox's Prayer knees (overlord piece that gives damage to target out of cover) and Contractor's gloves (petrov piece that gives damage to armor) and sub these in as you get them. For talents I'd recommend vigilance on the backpack and either glass cannon or unbreakable on the chest (more damage vs more survivability). Weapon talents I'd say strained for an AR or SMG, fast hands or strained for LMG and boomerang or rifleman for rifle.
Finished a DUA Legendary run and a couple of Heroic missions with 3 randoms. The difficulty is honestly not that crazy if the team is actually balanced and no one tries to play Rambo. I'm using a skill tier 6 healer/CC build (Restorer Hive + cluster seeker mine). Not going to say it's a cakewalk but it's definitely manageable. Having a dedicated medic makes a world of difference.
How long did it take you and did you walk away with anything useable?
I hope you don't think that's how it works, lol.Completed 3 Heroic runs. Nobody get anything red.
7% x 12 (agents) x 2 (double drop?) = WE SHOULD HAVE GOTTEN SOMETHING
You can get plenty of useful things though... exotics aren't the only useful things. Come on dude...I know, there are no guarantees, it is a dice roll... but this is shit. I can play all day long and not get anything useful at all... This isn't even fun, what am I doing grinding this?
You can get plenty of useful things though... exotics aren't the only useful things. Come on dude...
I play Heroic exclusively, and I find useful pieces every single day.What is useful?
At least yesterday, the China Gear was potentially useful, so not getting the Dragon Holster was fine. The progress was still made.
Today, doing Tombs, all I have is a bunch of random items and some LMGs, none were worth keeping.
The only thing I am made progress with was Season Pass XP, Caches and Flamethrower tree points. As far as getting drops from enemies go: 0.
Completed 3 Heroic runs. Nobody get anything red.
7% x 12 (agents) x 2 (double drop?) = WE SHOULD HAVE GOTTEN SOMETHING
Finished a DUA Legendary run and a couple of Heroic missions with 3 randoms. The difficulty is honestly not that crazy if the team is actually balanced and no one tries to play Rambo. I'm using a skill tier 6 healer/CC build (Restorer Hive + cluster seeker mine). Not going to say it's a cakewalk but it's definitely manageable. Having a dedicated medic makes a world of difference.
I play Heroic exclusively, and I find useful pieces every single day.
Max attributes for my bank and new pieces for my builds are very common, as are better rolls on weapons for my collection.
Oh, and I'm also beginning to find max level mods too.
There is a finite amount of content in games like these, and yes the loot chase is all there is usually once you have exhausted everything.I am just not feeling progress at all. I have most of the attributes in the library at max, or close to the max. I would like to find +12% crit dmg mods. Currently running something like 10.5%/10.7%.
• Getting all the exotics fast would make the game less interesting.
• Not getting any exotics makes the game less interesting.
Question is, will people stick around doing the same mission 50x, or will they move to a different looter-shooter. Is this how you collect rarest weapons in Destiny 2 too?
Ran tombs 26 times till i got bullet king. Now I'm running with friends to try help them.Will run the Tombs a few more times. If nobody gets a red item, I will call the internet police.
Honestly, exotics are an issue but it it's not the drop rate on its own imo 26x would be fine for me, IF they were all max stats.The game is more fun when I have more unique pieces to craft builds. Items like Lady Death or Eagle Bearer definitely open unique talents that are simply not found elsewhere. I can try this playstyle, I can see if it is fun, if it is efficient. Collecting all exotics is part of the game, there is even a wall for that.
+ we haven't even reached the part whether the stat-rolls will be any good. So potentially, I don't need just one, but a couple.
Attempting Legendary missions or DZ heists. Defense in D1 was a fun end-game activity. Maybe the Raid and upcoming Raids require roles or playstyles that Exotics would fit-in. The Leagues are offering unique challenges, and in the future, unique modifiers.
I think the game is too slow, and relies too heavily on exotics as a main motivation to play the mission. I don't have data, but I would say it is not healthy, people will quit because of such progression.
Here, this would be a good loop for me:
• Play <8 of the same missions (on average) to get their exclusive Exotic
• Make the build from that exotic to play 8 missions for a different Exotic
• Learn, optimize and save the first Exotic build just in time for the latter Exotic build
Dude said he played 26x the same mission to get just ONE exotic. This is the definition of grind: is this the intended gameplay experience?
Here's what I'm running:
Gear
4-piece Hard-Wired (Backpack, Chest, Gloves, Kneepads)
Murakami Mask
- +15% Skill Haste
- +15% Skill Damage
- +15% Repair Skills
Alps Holster
- +20% Skill Duration
Then just stack a bunch of mods/attributes for Skill Duration, Skill Haste and Repair Skills.
- +15% Repair Skills
Skills
Restorer Hive
Cluster Seeker Mine
- 2s Refill Sped
- 35 Charges
- 73.9s Duration
- 13m Range
- 4.1M Health
- 214K Healing
- 34.1s Cooldown
- 10 Mines
- 1.5M Damage
Armor - 664K
Health - 272.1K
Hard-Wired has a nice perk, when you deploy a skill it resets the cool-down timer on your other skill. So the way I play this is:
Throw out my Seeker Cluster, blow stuff up. As soon as the seekers go on cool-down, I drop the Hive. This resets my Seekers, allowing me to throw them out again -> blow more stuff up. The Hard-Wired perk goes on a 20-second cool-down. Once this cool-down is up, I pick up my Restore Hive then drop it again, resetting my Seeker. Picking up the Hive also resets its countdown timer. If I need to let my Hive refill then I just let the seekers cool down on their own. Need to work on shortening the CD timer on the seekers I guess.
Weapons are whatever, they all hit like Nerf guns with this setup. Need to look for a good weapon talent that might complement this but haven't looked into that yet. This is honestly my first attempt at putting together an actual "build" so not sure if this is even good, but I'm having a lot of fun with it.
Congrats on the god roll (and one of the best named items at that)!No idea what would be a good chest-talent for the burning DoT build.
Spark seems to be decent? Tag Team? Explosive Delivery?
+ found the perfect Perfect Glass Cannon (except I don't have max mods :()
Congrats on the god roll (and one of the best named items at that)!
...as for the Chest Piece, what exactly isyour build/skills? Acosta's Bag seems good (Ability to overcharge, 10% status effects, 10% skill repair etc.) for most skill-based builds?
You may already have the best piece-Perfect Glass Cannon applies to skill damage and generally skill builds want to avoid getting hit anyway.I don't have the bag yet, but I do have a Perfect Shock and Awe.
I dunno, I am just theory crafting and experimenting. Any chest talent to help with the offensive skills and status duration. Bonus damage, bonus utility, cooldowns etc. Seems like nothing too useful?
You may already have the best piece-Perfect Glass Cannon applies to skill damage and generally skill builds want to avoid getting hit anyway.
Otherwise, a lot of skill damage or crowd control builds use the following:
Acosta's Go Bag
Kinetic Momentum
Skilled
Emphatic Resolve
Hard Wired gearset is bugger but could become good when foxed too.
Yeah, Perfect Glass Cannon is better for skills like the Sniper Turret, which built right can wreck on Heroic.That chest is for the weapon damage/crit build.
As far as weapons go, clearly I need something that either ignites or does more damage to burning. I have a decent Everlasting Gaze which sets-up enemies for forever status-effect. The backup weapon should be either something with bonus damage to already burning (whatever the name is of 20% to burning and igniting 4th target), or Sweet Dreams to defend myself as I have a decent roll one.
Does Skill Haste increase the speed of skill-ammo restore? Edit: It does
The M1A shield build outclasses every build in terms of efficiency for sure. That said, people have been running Legendaries with full healers, full shield tanks, crowd control and LMG, all with success. Not as FAST success, but still success. It's kind of like how TU7 you could play all content with most decent builds but the quickest way to farm was the 630k seeker builds. They just crushed the time to completes of all builds for solo or groups.Welp...
The burn-status build might be fun, but not when I can peak at almost 4m headshots with M1A. At this point, using an offensive skill-build is just not efficient. I am going to try different skills, but so far, not impressed. Reached around 350k burn damage.
• Low damage
• Range limitations
• Slow targeting
• Bad against bosses
• Bad against robots
• Bad against static objects like turrets
• Bad against spread-out enemies
Also, Dragon Holster is not very good. It is a defensive item when you get flanked, but in most cases, you shouldn't be within 20m of an enemy. I am losing 10% Status Damage (From Yellow Golan? set) and currently another attribute for the fairly weak passive. Status Damage is rolled max on it, and average explosive resistance. Maybe if you only trade Passive for Gear-brand effect it is worth it for PVE, but even then, doubt it.
Yeah, Perfect Glass Cannon is better for skills like the Sniper Turret, which built right can wreck on Heroic.
That said, check out widdz' channel. He's been talking a lot recently about how Crowd Control builds are VERY strong in Legendary and shouldn't be dismissed. I don't think he went with flames, but I actually don't remember. Also Nothingbutskillz has a Mortar/seeker build that can wreck four person legendaries too. Might be fun to look into...
The M1A shield build outclasses every build in terms of efficiency for sure. That said, people have been running Legendaries with full healers, full shield tanks, crowd control and LMG, all with success. Not as FAST success, but still success. It's kind of like how TU7 you could play all content with most decent builds but the quickest way to farm was the 630k seeker builds. They just crushed the time to completes of all builds for solo or groups.
It'd be nice, yeah, if there ways to import builds or identify gear you are looking for. Usually what I do is just make a build In a new slot, get it as close as I can, but dye the pieces that are lacking something noticeable like full pink. That way I know what builds are close and what are only missing a piece or two. Also keep an open Note on my phone that identifies things I'm looking for in each slot. Anytime I see gear that's rolled well, I plug it into a build.I wish there was a fast-way to link build and open it in-game. Basically, importing-exporting builds like decks in card-games.
Right now, the UI management sucks a ton of fun out of slapping some kind of build together from the internet.
Looking at some of the requirements for the secret Hunter spawns has me shaking my head.
Chance of no one getting an exotic: ((1 - .07) ^ 12) ^ 2 ~= .17Completed 3 Heroic runs. Nobody get anything red.
7% x 12 (agents) x 2 (double drop?) = WE SHOULD HAVE GOTTEN SOMETHING
...posted on the Division reddit each night. Usually commentators point out the hot spots for exotic farming etc.Edit: Never mind found it.
Sub question is there any site that tracks the targeted loot by day so you don't have to flip through the map?