I stopped buying non-exclusive games on Switch last year for this reason, after Steam added regional prices to my country, so to me it is.I wonder if me buying game on PS4, where I don't have regional prices is going against my interest? 🤔
I stopped buying non-exclusive games on Switch last year for this reason, after Steam added regional prices to my country, so to me it is.I wonder if me buying game on PS4, where I don't have regional prices is going against my interest? 🤔
Buying games on Steam is very much in my interest, and for very mundane (as in, the opposite of extreme) reasons:I see. In the end, even buying the game directly on Steam can be considered against one's interest by your logic. That just seems very extreme, IMO.
I don't see why that's an important distinction. That's completely arbitrary.
So you're suggesting it's fine (and possibly even preferred) if Epic bought these IPs/studios outright for full exclusivity instead of buying exclusivity for a year?
Yes, I focused on the price because it seems to me like a very extreme attitude to mention to someone else that someone's going against their own interest by pursuing buying games on another platform. My steam library is the biggest amid every PC games storefront and I usually like using it, even if I find the storefront nowadays to be subpar.It's not just about price. I like that you laser focused on that aspect because that's the only way this asinine point works. But store features are also an important aspect. Steam's controller support, game streaming, refunds, the proton linux layer, marketplace/cards (depending on the game), and more.
But with data such as the one provided on the OP (that even amid Fortnite owners, one of the most popular games on PC, most won't engage with Steam actively), it would seem a very large pool of users don't actually value or engage with such features, thus not being in their interest to foster a platform that provides such features. Particularly, I don't mind either way, I haven't really needed to use most of these features either, though I do think they are a welcome addition to any game. I think most platforms will end up offering at least some of these features (mainly achievements/cloud saves), but it remains to be seen if this will actually be an advantage in favor of Steam in the face of the rest of the storefronts/platforms.Buying games on Steam is very much in my interest, and for very mundane (as in, the opposite of extreme) reasons:
I want games to be available on a software platform that provides free cloud saves and cloud screenshot hosting, free mod hosting, supports Linux, gives me easy in-depth per-game controller configuration and of course offers basic stuff like achievements, leaderboards and so on.
And I want that to be the minimum acceptable standard on PC.
Yes, I focused on the price because it seems to me like a very extreme attitude to mention to someone else that someone's going against their own interest by pursuing buying games on another platform. My steam library is the biggest amid every PC games storefront and I usually like using it, even if I find the storefront nowadays to be subpar.
But with data such as the one provided on the OP (that even amid Fortnite owners, one of the most popular games on PC), it would seem a very large pool of users don't actually value or engage with such features, thus not being in their interest to foster a platform that provides such features. Particularly, I don't mind either way, I haven't really needed to use most of these features either, though I do think they are a welcome addition to any game. I think most platforms will end up offering at least some of these features (mainly achievements/cloud saves), but it remains to be seen if this will actually be an advantage in favor of Steam in the face of the rest of the storefronts/platforms.
There's also the experience developers behind Hello Neighbor had with their users not really knowing what to do with Steam keys or that most of their sales were completely outside Steam. I'm not saying this is the definitive proof that most players don't value Steam's features, just that it would seem Steam is not as ubiquitous as it once were, especially after losing a lot of high profile titles to publisher-owned platforms.Consider Fortnite is a free2play game, that supposedly 50% of Fortnite users don't have steam and another 25% have but don't use steam doesn't just indicate that people don't care about client features but also that these people probably don't have any interest in pay2play games at all.
There's also the experience developers behind Hello Neighbor had with their users not really knowing what to do with Steam keys or that most of their sales were completely outside Steam. I'm not saying this is the definitive proof that most players don't value Steam's features, just that it would seem Steam is not as ubiquitous as it once were, especially after losing a lot of high profile titles to publisher-owned platforms.
About Hello Neighbor, it really didnt bomb on PC. The main issue was that it was a good streamer game that targeted that f2p audience and actually got into it and sold pretty well. Young buyers do not know about Steam as other more "core" (I hate using this word) pcgamers, so it makes sense they didnt understand how to use those keys. Once the game went to Steam it did worse as the game itself was not that good and had ton of bad reviews.And while you're saying this, we saw this year more and more record breaking titles.
You're right, most of their sales were completely outside Steam. Because the game bombed on PC.
As Sergey said himself: Free 2 play players aren't big buyers.
The Fortnite userbase on PC might be one of the smaller one of all the devices. And inside of that, a lot of it might be younger users which may not even be buyers.
@DragnixMod "But giving these cuts, won't this lead to universally more positive coverage then in the past considering that it's so directly tied? That's what concerns me about this, and will there be proper teaching about disclosure?"
@galyonkin replying to @DragnixMod "I don't think so. If an influencer gets paid no matter what game he/she streams, it shouldn't affect their judgment."
Probably mentioned elsewhere in the thread but there's at least two issues with this:
1) An influencer gets more revenue the more games they recommend. This is not a matter of recommending one game over another, it's a matter of recommending more games that they would recommend otherwise. This is an issue in itself.
2) "An influencer gets paid no matter what games they stream"... as long as they are Epic store games. This gives influencers an incentive to recommend games on that store over games on Steam regardless of relative quality.
The one positive I see with this is that it encourages influencers to stream as many different games as possible, as they get a cut of the revenue from sales of each game, which means that after a certain point they're better off switching to another game to generate more sales. This is a very good thing for discoverability, especially for smaller devs. I'm still not convinced it offsets the loss of impartiality caused by the above, though.
This is fantasy-land talk.
First of all: Epic doesn't have the breadth of games to make such a model viable.
Second: Believe it, or not, most Streamers and YT'ers give a shit about their prestige and neutrality. they don't like to come out as shills or advertisers. It could even have the opposite effect. Streamers not playing an EGS game because they want to distance themselves from game advertising.
Third: I don't believe that there is a big enough variety streaming market to support this model.
The percentage of real variety gamers in the streaming space (like Cohhcarnage) is tiny.
The viewership who follow variety gamers is tiny (if the counterargument is, that there will be more variety streamers if they will get paid)
Good luck getting the big streamers to play your game with a percentage cut. They will lose more money in subs and donations then they would ever make through some hundred sales on your game. They could even lose their complete Audience if they overdo it. Some streamers are in a "Streamer-trap" they lose audience for nearly every other game they play if they got big on GameX and the audience is coming to their channel because of GameX.
https://sullygnome.com/channel/ninja/30
Ninja only gets 10 to 20% of his Audience when he is not streaming Fortnite.
Just looking at the biggest streamers: https://sullygnome.com/channels/30/watched 95% are nearly single-game streamers.
The only thing I can think of for something like this is like:
Game catches heat, pushed by influencers
Epic's cross-platform tools will possibly make it much easier for devs to port things to other platforms, with Epic hooks in
Epic gets a piece of all of those MTX, Fortnite style, just less
Rinse repeat
But if that's the case why work with Annapurna, who make lovely short single-player games that are right up my alley
The only question I have is why everyone is only obsessed with disscussing streamers. They actually, as multiple people pointed out, are not that much into variety gaming. It's literally any content creators, like youtubers, podcasters different communities like EZallies. Also, apparently big streamers don't have good ROI on their promotions, people are more willing to listen to smaller channels that they follow. I feel like it will be something like tech youtubers when they all have affiliate Amazon links in there description to buy literally everything.
Now, according to Galyonkin, only half of Fortnite players have Steam installed, and of those that do have it installed, 60% don't actively use it. For reference, Fortnite's player count across all platforms was said to have exceeded 200 million back in November. I thought it unimaginable that the majority of the PC share wouldn't use Steam regularly, but evidently that's the case. This really crystallized that we're talking about a completely different userbase here than most of the PC players that I know and the people who frequent these forums.
Yeah, you're right. It's got a wider application. Maybe because when you think of Epic, you think of Fortnite, and when you think of Fortnite, you think of Ninja.
I'll be interested to see how content creators will go about advertising these referrals. The program has already taken off, right? Is there anyone using them yet?
The question is how long will it take for publishers and developers to catch on to this?That's really not that surprising. The majority of people who play popular multiplayer games like Fortnite, LoL, DOTA2, CS:GO, WoW, etc, play those games exclusively. That's why the Fortnite install base is kind of irrelevant when considering the Epic Games Store. The majority of Fortnite players have zero interest in playing anything that isn't Fortnite. They have no interest in Hades, Ashen or any of the other exclusives that Epic has secured.
That's really not that surprising. The majority of people who play popular multiplayer games like Fortnite, LoL, DOTA2, CS:GO, WoW, etc, play those games exclusively. That's why the Fortnite install base is kind of irrelevant when considering the Epic Games Store. The majority of Fortnite players have zero interest in playing anything that isn't Fortnite. They have no interest in Hades, Ashen or any of the other exclusives that Epic has secured.
The notion of, okay, you're clearly into playing games on PC and you have Steam, but you don't actually use it is surprising. I don't know, but -- to me anyway -- using Steam has become been so synonymous with PC gaming. And, like others said, what does that indicate about the Fortnite player base? Perhaps the conversion rate to "premium games" is going to be relatively low.
The notion of, okay, you're clearly into playing games on PC and you have Steam, but you don't actually use it is surprising. I don't know, but -- to me anyway -- using Steam has become been so synonymous with PC gaming. And, like others said, what does that indicate about the Fortnite player base? Perhaps the conversion rate to "premium games" is going to be relatively low.
1) Yes, we know the handful of big streamers who are making thousands a day would not be interested in risking their image and audience for a few bucks with this model. Thank you, Captain Obvious, for saving the day. You don't address (or are apparently even aware) of the huge ecosystem of a myriad smaller streamers, so 90% of your post debunks a statement nobody made.
As it stands, for a streamer to make the most out of this model, they would have to lower their own standards and stream as many games from the Epic store as they could, regardless of quality. This is not "fantasy land", this is literally the only way a streamer can make money out of this.
If you think that every single of the tens of thousands of streamers out there is going to choose maintaining their standards of quality versus the ability to make money, it's not me who's living in fantasy land. People have to eat.
PC Gamer put up a story about the epic games store and referenced your thread here Daxy:
https://www.pcgamer.com/how-the-epic-games-store-compares-to-steam-right-now/
Interestingly they asked Epic for clarification about the "incorrectness" offered by Sergey and didn't get a response from Epic.
Some other Steam games also unlock earlier than consoles, Tales of Vesperia is the latest example. It's not a rule set by Steam.Will the Epic games store do midnight releases same time as console? I have to wait almost a whole day later for steam games to come out.
Will the Epic games store do midnight releases same time as console? I have to wait almost a whole day later for steam games to come out.
PC Gamer put up a story about the epic games store and referenced your thread here Daxy:
https://www.pcgamer.com/how-the-epic-games-store-compares-to-steam-right-now/
Interestingly they asked Epic for clarification about the "incorrectness" offered by Sergey and didn't get a response from Epic.
daxy Galyonkin recorded new Q&A podcast and he actually thanked you for the translation right at the beginning xD
Hah. Well, hopefully there are no hard feelings then. I'll have to give it a listen. Thanks for the update.
I'll have a listen and take some notes if something new/interesting comes up. Very brief this time :')
appreciated either way! who knows, maybe sergey will call you out again on how factually incorrect you are ;)
I must admit I was a bit rattled last time, so I would hope not 🙃