There has been some misinformation because people have been looking at SegaSammy's recent integrated report and overlooked what data Sega uses to count as sales for their IP.
So I will go through this step-by-step showing the data without context and then filling in the blanks so that you'll see that the specific example I use: The Sonic IP isn't as big in consoles as you think.
Sonic the Hedgehog series IP sales data:
*Including downloads of free-to-play titles
FY3/2018:
Approx. 800 million (Units/Downloads*)
(packaged and digital* total)
FY3/2017:
Approx. 360 million (units / downloads)
(packaged and digital total)
FY3/2016:
Approx. 350 million (units / downloads)
(packaged and digital total)
FY3/2015:
Approx. 335 million (units / downloads)
(packaged and digital total)
FY3/2014:
Approx. 150 million (units / downloads)
(packaged and digital total)
FY3/2013:
70 million units
FY3/2011:
70 million units
Note that the * was applied in only one FY as it was the only one that specified f2p downloads.
Now you must be wondering how did the numbers become so inflated?
Well, since FY3/2014. Sega measured the strength of their IP by throwing in sales data from all their products. Which is why they show you this legend:
And here it is being applied for Sonic in the latest integrated report:
Anything that didn't apply would have a blank image where the icons are.
So what does this mean?
Console games are not the only sales being counted for the Sonic IP, they're including sales data from toys, pachinko and pachislot machines, amusement machines and mobile games.
The number has inflated upto 10x what the console software sales are.
So what are the console sales?
Based on the following images from their integrated reports years ago, it should be 70+ million.
FY3/2013:
FY3/2011:
It's possible that the reason there is no difference in sales between those years is because either 1) They didn't update it. Or 2) They round their sales figures down by one significant figure which means you'll only see it change from 70 million to 80 million, nothing in-between and not until they actually reach the number.
Click here regarding Sonic series sales on his 20th anniversary.
Regardless, there has not been any further milestone announcements as that 80 million figure was still used in articles for the recent Sonic the Hedgehog movie starring Jim Carrey.
So at this point, it is a certainty that the Sonic the Hedgehog series has not achieved 100 million sales on consoles.
Update:
Here are the latest numbers that could be found courtesy of Celine:
Breakdown of current sales:
Regarding the current 800 million sales, we could approximate where the sales are coming from:
- 80 million console sales/downloads
- 430 million downloads of f2p titles
- 290 million sales from toys, pachinko, pachislot machines and amusement machines
The above is an estimate and has a margin of error but the breakdown is to highlight where these sales are coming from.
Last words:
So when you are looking at the sales data of Sega's IP, be aware of what they're counting as sales for their franchises.
So I will go through this step-by-step showing the data without context and then filling in the blanks so that you'll see that the specific example I use: The Sonic IP isn't as big in consoles as you think.
Sonic the Hedgehog series IP sales data:
*Including downloads of free-to-play titles
FY3/2018:
Approx. 800 million (Units/Downloads*)
(packaged and digital* total)
FY3/2017:
Approx. 360 million (units / downloads)
(packaged and digital total)
FY3/2016:
Approx. 350 million (units / downloads)
(packaged and digital total)
FY3/2015:
Approx. 335 million (units / downloads)
(packaged and digital total)
FY3/2014:
Approx. 150 million (units / downloads)
(packaged and digital total)
FY3/2013:
70 million units
FY3/2011:
70 million units
Note that the * was applied in only one FY as it was the only one that specified f2p downloads.
Now you must be wondering how did the numbers become so inflated?
Well, since FY3/2014. Sega measured the strength of their IP by throwing in sales data from all their products. Which is why they show you this legend:
And here it is being applied for Sonic in the latest integrated report:
Anything that didn't apply would have a blank image where the icons are.
So what does this mean?
Console games are not the only sales being counted for the Sonic IP, they're including sales data from toys, pachinko and pachislot machines, amusement machines and mobile games.
The number has inflated upto 10x what the console software sales are.
So what are the console sales?
Based on the following images from their integrated reports years ago, it should be 70+ million.
FY3/2013:
FY3/2011:
It's possible that the reason there is no difference in sales between those years is because either 1) They didn't update it. Or 2) They round their sales figures down by one significant figure which means you'll only see it change from 70 million to 80 million, nothing in-between and not until they actually reach the number.
Click here regarding Sonic series sales on his 20th anniversary.
Regardless, there has not been any further milestone announcements as that 80 million figure was still used in articles for the recent Sonic the Hedgehog movie starring Jim Carrey.
So at this point, it is a certainty that the Sonic the Hedgehog series has not achieved 100 million sales on consoles.
Update:
Here are the latest numbers that could be found courtesy of Celine:
Sonic series total sales was specified to be 78 million units in CESA White Paper 2015.
The number of games included in the counting wasn't disclosed however the games were for the following platforms: NGC, WiiU, GBA, NDS, 3DS, SS, DC, MD, GG, 32X, PS2, PS3, Xbox, Xbox 360
Just to clarify, CESA get the data from japanese publishers.
Sonic console games* total sales are definitely under 100 million units.
* Not counting digital re-release many years after launch.
Breakdown of current sales:
Regarding the current 800 million sales, we could approximate where the sales are coming from:
- 80 million console sales/downloads
- 430 million downloads of f2p titles
- 290 million sales from toys, pachinko, pachislot machines and amusement machines
The above is an estimate and has a margin of error but the breakdown is to highlight where these sales are coming from.
Last words:
So when you are looking at the sales data of Sega's IP, be aware of what they're counting as sales for their franchises.
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