Outside of fortnite, how many f2p games have truly cause disruption in the market?
Idk, maybe it just me, but there isn't a game I've played this gen that I've paid $60 for that I wouldn't have also paid, say, $70 for, and if that extra $10 up front keeps mtx and lootboxes at bay, or at least to a minimum, then I'm all for it.
The market would strongly disagree. If companies could raise the base price of games, they'd do it.
The issue is just a chain of factors:
1) Gamers want bigger, prettier, longer games. People (like Jim Sterling for example) can say nobody asked for that, but they would be wrong. Digital Foundry exists to literally check minuscule shit like pixels and grass shading and whatever, and we should all remember the dumb controversy over puddles in Spiderman. If studios could make this shit cheaper, they would, but they would get blasted by dumb gamer rage for every compromise.
2) Gamers won't pay more than $60 for a base game, and today, often pay less through deals and coupons and all that. And that price is like 20 years old. The $60 today doesn't even go as far as it did back then.
3) So you can't cut costs or raise prices on everybody. So then you supplement the revenue with DLC and special editions (which effectively raise the base price for some customers who wanna pay extra).
That's how we get to today. Gamers are why companies can't raise prices, and they bitch like crazy if devs cut costs too.
Personally, I'm fine with DLC and MTX and all that. It's just a good way for cheap people like me to access games without paying more. I already budget pretty well, but an across the board price hike would just make that harder.