So we are approaching E3 and the re reveal of Halo Infinite. We have threads on sales numbers all the time, and even dedicated threads for certain individual items that constantly track sales updates. I figured we could have a collection thread for Halo. Before, I thought I had a good idea of sales for the franchise but after doing some digging there is a lot more data I didn't know was out there and figured others haven't seen these either. In fact, many sites use incorrect and flat out wrong material after researching everything.
I am keeping this OP to official data only. No guesstimates or ranges. Just pure reported data, all sourced to the most official outlets. The VGSales page is highly inaccurate due to VGChartz use and there isn't a place that organizes this stuff. Some early sources are dead so I had to pull out the Wayback Machine. Below this post all the speculation in the world is permitted. There is a lot to post so I'll start with a timeline of the franchise from day 1, then list the data for each game separately.
It should also be stressed that unless specifically stated by Microsoft, every number is Shipped, meaning units distributed to retailers + digital when available. Sources citing NPD is sold through, for example.
Franchise
April 8, 2002: 1,000,000 North America Source
July 14, 2003: 3,000,000 Worldwide Source
January 28, 2004: 4,000,000 Worldwide Source
October 19, 2004: 5,000,000 Worldwide Source
December 3, 2004: 11,000,000 Worldwide Source
January 20, 2005: 12,800,000 Worldwide Source
February 9, 2006: 14,500,000 Worldwide Source
October 4, 2007: 20,000,000 Worldwide Source
January 8, 2009: 25,000,000 Worldwide Source
May 24, 2010: 34,000,000 Worldwide Source
October 31, 2012: 46,000,000 Worldwide Source
December 6, 2012: 50,000,000 Worldwide Source
October 20, 2014: 60,000,000 Worldwide Source
July 13, 2015: 65,000,000 Worldwide Source
February 24, 2021: 81,000,000 Worldwide Source
Obviously, the first 5M are all Halo CE. To note, it's only the Xbox version. That's because when the first franchise total comes in at 11M, Halo 2 is at 5M and is supposed to be over Halo CE at 5M, which only adds up to 10M. The PC version is the remainder. The Microsoft PR linked for 5M also talks about how CE was "Developed exclusively for Xbox" and sold 5M. Then when the franchise total of 12.8M is reached, they specifically say PC sales are included.
US Franchise
July 28, 2010: All Halo - 21,000,000 Source
July 28, 2010: Xbox Halo - 11,000,000 Source
July 28, 2010: Xbox 360 Halo - 10,000,000 Source
NPD data given to IGN that doesn't include PC.
Halo: Combat Evolved
April 8, 2002: 1,000,000 North America Source
July 14, 2003: 3,000,000 Worldwide Source
January 28, 2004: 4,000,000 Worldwide Source
October 19, 2004: 5,000,000 Worldwide Source
December 3, 2004: 6,000,000 Worldwide Source
January 20, 2005: 6,400,000 Worldwide Source
February 9, 2006: 7,200,000 Worldwide Source
PC gets added to the total at the 6M update. Out of 11M total franchise units, 5M are Halo 2. That leaves 6M for CE Xbox and PC. The next franchise update at 12.8M has Halo 2 selling 6.4M, meaning the other 6.4M is CE.
Halo 2
October 19, 2004: 1,500,000 United States Source
November 10, 2004: 2,400,000 North America Source
December 3, 2004: 5,000,000 Worldwide Source
January 20, 2005: 6,400,000 Worldwide Source
November 9, 2005: 7,000,000 Worldwide Source
February 9, 2006: 7,300,000 Worldwide Source
May 9, 2006: 8,000,000 Worldwide Source
October 2004 is pre orders 3 weeks before the game launched.
The 8M number only comes from CNN Money and I don't know where they got it. It could be from Microsoft or from an analytic firm. This is the only suspect number here.
January 20, 2005: 4,400,000 United States Source
September 25, 2007: 6,300,000 United States Source
The above is NPD data.
Halo 3
August 9, 2007: 1,000,000 North America Source
September 24, 2007: 1,700,000 United States Source
September 27, 2007: $170,000,000 United States Source
October 4, 2007: $300,000,000 Worldwide Source
January 4, 2008: 8,100,000 Worldwide Source
Pre September 25 is pre order sales. $170M is Day 1. $300M is Week 1.
Something important to note is the Halo 3 14.5M number that gets thrown around from here Source. That is incorrectly attributed to that game when it is actually referring to the franchise before Halo 3. It's the same PR from when Halo 2 Vista was announced in 2006. There is even a 2008 article with the blurb Source so yeah, it's not Halo 3 that sold 14.5M. At least, you can't say the game sold 14.5M BECAUSE of that blurb, it's not a source for that fact.
Halo Wars
March 19, 2009: 1,000,000 Worldwide Source
June 2012: +2,000,000 Worldwide Source Picture Below
Halo 3: ODST
November 13, 2009: 3,000,000 Worldwide Source
June 2012: 5,000,000 Worldwide Source Picture Below
Halo Reach
September 15, 2010: $200,000,000 Worldwide Source
October 28, 2010: $350,000,000 Worldwide Source
June 2012: 7,000,000 Worldwide Source Picture Below
$350M is 16 days
Halo: Combat Evolved Anniversary
June 2012: +1,500,000 Worldwide Source Picture Below
Halo 4
November 12, 2012: $220,000,000 Worldwide Source
July 3, 2013: Fastest Selling Microsoft Studios Title In Launch Fiscal Year United States Source
The 2013 update is less well known and doesn't have a number to it, but is important. The "Fiscal Year" refers to Microsoft's July - June reporting year. This report says that Halo 4 July 2012 - June 2013 sales are higher than Halo 3 July 2007 - June 2008. Halo 3 actually had more time on the market, being a September launch, compared to Halo 4's November release.
Halo 5
2015: 5,000,000 Worldwide Source
Source is Frank O' Conner, Franchise Development Director at 343. First 3 months are the whole of 2015. October, November, December.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The following is a retailer quiz on the Halo Franchise for the build up to Halo 4 from Microsoft. This is the June 2012 Source.
I hope this was informative and helps to clear up some long standing misconceptions on certain game's sales. If there was anything I missed (I'll maybe add player counts later) please share.
I am keeping this OP to official data only. No guesstimates or ranges. Just pure reported data, all sourced to the most official outlets. The VGSales page is highly inaccurate due to VGChartz use and there isn't a place that organizes this stuff. Some early sources are dead so I had to pull out the Wayback Machine. Below this post all the speculation in the world is permitted. There is a lot to post so I'll start with a timeline of the franchise from day 1, then list the data for each game separately.
It should also be stressed that unless specifically stated by Microsoft, every number is Shipped, meaning units distributed to retailers + digital when available. Sources citing NPD is sold through, for example.
Franchise
April 8, 2002: 1,000,000 North America Source
July 14, 2003: 3,000,000 Worldwide Source
January 28, 2004: 4,000,000 Worldwide Source
October 19, 2004: 5,000,000 Worldwide Source
December 3, 2004: 11,000,000 Worldwide Source
January 20, 2005: 12,800,000 Worldwide Source
February 9, 2006: 14,500,000 Worldwide Source
October 4, 2007: 20,000,000 Worldwide Source
January 8, 2009: 25,000,000 Worldwide Source
May 24, 2010: 34,000,000 Worldwide Source
October 31, 2012: 46,000,000 Worldwide Source
December 6, 2012: 50,000,000 Worldwide Source
October 20, 2014: 60,000,000 Worldwide Source
July 13, 2015: 65,000,000 Worldwide Source
February 24, 2021: 81,000,000 Worldwide Source
Obviously, the first 5M are all Halo CE. To note, it's only the Xbox version. That's because when the first franchise total comes in at 11M, Halo 2 is at 5M and is supposed to be over Halo CE at 5M, which only adds up to 10M. The PC version is the remainder. The Microsoft PR linked for 5M also talks about how CE was "Developed exclusively for Xbox" and sold 5M. Then when the franchise total of 12.8M is reached, they specifically say PC sales are included.
US Franchise
July 28, 2010: All Halo - 21,000,000 Source
July 28, 2010: Xbox Halo - 11,000,000 Source
July 28, 2010: Xbox 360 Halo - 10,000,000 Source
NPD data given to IGN that doesn't include PC.
Halo: Combat Evolved
April 8, 2002: 1,000,000 North America Source
July 14, 2003: 3,000,000 Worldwide Source
January 28, 2004: 4,000,000 Worldwide Source
October 19, 2004: 5,000,000 Worldwide Source
December 3, 2004: 6,000,000 Worldwide Source
January 20, 2005: 6,400,000 Worldwide Source
February 9, 2006: 7,200,000 Worldwide Source
PC gets added to the total at the 6M update. Out of 11M total franchise units, 5M are Halo 2. That leaves 6M for CE Xbox and PC. The next franchise update at 12.8M has Halo 2 selling 6.4M, meaning the other 6.4M is CE.
Halo 2
October 19, 2004: 1,500,000 United States Source
November 10, 2004: 2,400,000 North America Source
December 3, 2004: 5,000,000 Worldwide Source
January 20, 2005: 6,400,000 Worldwide Source
November 9, 2005: 7,000,000 Worldwide Source
February 9, 2006: 7,300,000 Worldwide Source
May 9, 2006: 8,000,000 Worldwide Source
October 2004 is pre orders 3 weeks before the game launched.
The 8M number only comes from CNN Money and I don't know where they got it. It could be from Microsoft or from an analytic firm. This is the only suspect number here.
January 20, 2005: 4,400,000 United States Source
September 25, 2007: 6,300,000 United States Source
The above is NPD data.
Halo 3
August 9, 2007: 1,000,000 North America Source
September 24, 2007: 1,700,000 United States Source
September 27, 2007: $170,000,000 United States Source
October 4, 2007: $300,000,000 Worldwide Source
January 4, 2008: 8,100,000 Worldwide Source
Pre September 25 is pre order sales. $170M is Day 1. $300M is Week 1.
Something important to note is the Halo 3 14.5M number that gets thrown around from here Source. That is incorrectly attributed to that game when it is actually referring to the franchise before Halo 3. It's the same PR from when Halo 2 Vista was announced in 2006. There is even a 2008 article with the blurb Source so yeah, it's not Halo 3 that sold 14.5M. At least, you can't say the game sold 14.5M BECAUSE of that blurb, it's not a source for that fact.
Halo Wars
March 19, 2009: 1,000,000 Worldwide Source
June 2012: +2,000,000 Worldwide Source Picture Below
Halo 3: ODST
November 13, 2009: 3,000,000 Worldwide Source
June 2012: 5,000,000 Worldwide Source Picture Below
Halo Reach
September 15, 2010: $200,000,000 Worldwide Source
October 28, 2010: $350,000,000 Worldwide Source
June 2012: 7,000,000 Worldwide Source Picture Below
$350M is 16 days
Halo: Combat Evolved Anniversary
June 2012: +1,500,000 Worldwide Source Picture Below
Halo 4
November 12, 2012: $220,000,000 Worldwide Source
July 3, 2013: Fastest Selling Microsoft Studios Title In Launch Fiscal Year United States Source
The 2013 update is less well known and doesn't have a number to it, but is important. The "Fiscal Year" refers to Microsoft's July - June reporting year. This report says that Halo 4 July 2012 - June 2013 sales are higher than Halo 3 July 2007 - June 2008. Halo 3 actually had more time on the market, being a September launch, compared to Halo 4's November release.
Halo 5
2015: 5,000,000 Worldwide Source
Source is Frank O' Conner, Franchise Development Director at 343. First 3 months are the whole of 2015. October, November, December.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The following is a retailer quiz on the Halo Franchise for the build up to Halo 4 from Microsoft. This is the June 2012 Source.
I hope this was informative and helps to clear up some long standing misconceptions on certain game's sales. If there was anything I missed (I'll maybe add player counts later) please share.
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