imo even for people that don't like high difficulty, these types of games with gear and leveling progression, exploration needs to be even more rewarding and it's only possible with high difficulty.
When your able to kill a boss with little effort on your first attempt then find a weapon right afterwards that further increases your damage it's like ok I didn't really need that, game is easy enough already, so the excitement in finding that weapon is diminished. Complete opposite if you failed on the boss 10 times then decide to explore some and found a new weapon.
Finding gear and items lowers difficulty as you play so rpgs/metroidvanias need to start off hard at the beginning and then become easier as you progress and explore.
This - Hard changes to medium/easy through exploration
Not this - easy changes to very easy through exploration
Was thinking about bloodstained and xenoblade 2 releasing soon and just thought of this, was curious who agrees.
When your able to kill a boss with little effort on your first attempt then find a weapon right afterwards that further increases your damage it's like ok I didn't really need that, game is easy enough already, so the excitement in finding that weapon is diminished. Complete opposite if you failed on the boss 10 times then decide to explore some and found a new weapon.
Finding gear and items lowers difficulty as you play so rpgs/metroidvanias need to start off hard at the beginning and then become easier as you progress and explore.
This - Hard changes to medium/easy through exploration
Not this - easy changes to very easy through exploration
Was thinking about bloodstained and xenoblade 2 releasing soon and just thought of this, was curious who agrees.
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