THE LAST REMNANT Remastered |OT| A Remnant Rebound to Unreal 4

Oct 25, 2017
479
This game is Def miles easier, I remember having trouble just doing some of the bases and I'm steam rolling them. Hilarious when you get 3 turns using gae blog in a row. Then another unit comes out and you wonder why they would even bother.
 
This game is Def miles easier, I remember having trouble just doing some of the bases and I'm steam rolling them. Hilarious when you get 3 turns using gae blog in a row.
This happened to me sometimes in the PC version: sometimes the RNG (or other factors?) would just give me a ton of ults and I'd spam them till everyone died. I will say the bases get quite a bit easier once you fight the boss that gives Torgal Lugh's Revenge. That thing tends to proc like crazy.

The beginning of the game was still pretty difficult at least. Even at a low BR (5-6), the Fiery Idol gave me several unlucky Game Overs because at that point in the game you have two guest Unions that don't always do the smartest thing. It got quite a bit easier from there, though.
 
Oct 25, 2017
479
This happened to me sometimes in the PC version: sometimes the RNG (or other factors?) would just give me a ton of ults and I'd spam them till everyone died. I will say the bases get quite a bit easier once you fight the boss that gives Torgal Lugh's Revenge. That thing tends to proc like crazy.

The beginning of the game was still pretty difficult at least. Even at a low BR (5-6), the Fiery Idol gave me several unlucky Game Overs because at that point in the game you have two guest Unions that don't always do the smartest thing. It got quite a bit easier from there, though.
Yeah I think lughs revenge has popped up every fight so far at some point thousand flowers doesn't pop up much. Rng is massive in this game though. Fought those 3 tested birds in sidequest and they wrecked me. Didn't even bother changing formations or anything and battered em the second time. So it's mostly luck based at end of the day.
 
Oct 25, 2017
982
Thousand Flowers only triggers when Emmys union is at low health. It also doesn’t provide the dodge immunity other special arts do, so it’s a very high risk / high reward move!
 
Oct 25, 2017
982
I’ve shifted Dave out of a leadership position so that Torgal gets his weapon art to trigger. My Rush has two arcana and caustic blast to nuke battlefields!
 
Oct 25, 2017
479
I’ve shifted Dave out of a leadership position so that Torgal gets his weapon art to trigger. My Rush has two arcana and caustic blast to nuke battlefields!
Yeah my rush just got caustic blast 2, Allan and Dave both have caustic blast 3. It's mayhem
 
Oct 25, 2017
982
I actually havent used it much. With the way experience works, Rush deleting every unit on the battlefield with caustic blast really lowered everyone else’s skill gains. I’m just using it for battles where I’ve over pulled stuff, or boss fights. Seems to level up fairly fast regardless as it’s at skill level 3 already.
 
Oct 25, 2017
982
Have to say getting Rush to warlock is going to be impossible in a single run. He’s not even a Thaumaturge yet and I’m pre Underwalt. Obviously there’s tons of content left, but grinding up hexes and Psionics to the point where he can cast those arcana is going to be tough!
 
Oct 25, 2017
982
Sorry for the three posts, but if anyone has an answer for this question I’d be really grateful.

How the hell is Rush gaining remedy arts when I have them completely switched off? Repeatedly? I’m trying to get him to change from Bishop to Thaumaturge, so purely using Evocation skills to make them his highest skill. Yet somehow he’s gained two skill ups for Revitalise, taking it to Rank, without casting a single remedy skill in probably 15 battle ranks?
 
Oct 25, 2017
479
Just beat the fallen at br80. That was quite the difficulty spike. Was down to one union left with like 30 hp on turn 9.
Irina
David and Roberto. Dodged it's attack, got a chain attack and finished it with Her unique art. Talk about last gasp. Easy sailing now until the last boss I suppose.
 
Oct 26, 2017
962
Bit of a bump but I do hope the game is doing well. I just finished it today and it was a blast to play all these years later since the XBox360 release. The PC improvements really make the game so much more fun and balanced. Auto save is a necessity for this game! The updated graphics are fantastic and aside from the odd inclusion of compressed XBox360 cutscenes, the game certainly competes with today’s graphics.

Just as a warning to newcomers but this game is HARD. Have Rush and David develop Mystic Arts from the get go so once they learn Caustic Blast, you will have a much easier time with big battles.
 
Oct 26, 2017
962
I always wondered but if I grinded BR to 70, would I have destroyed the final boss? I cleared it at 57 but it wasn’t easy. The game makes you so paranoid about BR screwing your over lol
 
Oct 25, 2017
479
I always wondered but if I grinded BR to 70, would I have destroyed the final boss? I cleared it at 57 but it wasn’t easy. The game makes you so paranoid about BR screwing your over lol
Did you do all the sidequests though. Cos the last boss is super Saiyan if you did.
 
Oct 25, 2017
982
So I’ve beaten the fallen, managed to switch Rush over to a Thaumaturge, and generally having a whale of a time finishing off guild quests and getting ready for dlc bosses.

However, there is still one issue about the Arts levelling system, I do not understand, and can find no explanation for anywhere on the wiki or forums. Rush has Kiss of Life at level 3 - it has upgraded twice following combat. Rush has never *once* even tried to cast Kiss of Life, nevermind actually get to use it. Never as an order, never by reassessment. That should be impossible according to my understand of how arts develop and how the wiki outlines the process. Once you learn an art by developing your skill level to a certain point, they then upgrade through experience gain by using the ability in battle.

How is Rush gaining skill levels for abilities he has never once even thought about using?

EDIT: Found it. If the 5% mystic chance occurs, and there are no arts actually available for upgrading, there is a 5% chance that a random art will be upgraded and the experience level of that art retroactively increased to match the new level. So basically there’s a minuscule chance each battle for this to happen (0.25%), and its randomly selected Kiss of Life twice in a row when this happens. Bizarre!
 
Oct 25, 2017
479
Ranked up to 101 and tried the conqueror again. All 4 of my unions are 9999hp got him down to less than 20% and even though all at full health he killed me in one shot with war god. He was so easy until his cheap ass did that.

Edit: Platinum get. He only used war god once the second time I fought him. And it didn't do a thing cos of orphic ward I suppose. Easy win especially with some namul niram tanking the fuck out of him, didn't even get any weapon arts.

Fitting I destroyed him with Emmys thousand flowers though.
 
Last edited:
Jan 27, 2019
2
Woohoo, I finally finished up the True Conqueror trophy, so that is two more trophies left for the platinum, 200 chain and 500 monster dismantles.

Below are two videos on my battles with The Lost and True Conqueror, enjoy (I fought The Lost first to unlock Trident Formation for the True Conqueror):

The Lost (4 Turns) -
https://www.youtube.com/watch?v=b4g3Iu129Zo

True Conqueror (Level 8) (11 Turns) -
https://www.youtube.com/watch?v=aMdk_NvBXkQ

Let me know what you think of them, haha. Went well enough for my very first try fighting them, though Jager saved the day and not Duke of Ghor in the second battle.
 
Oct 25, 2017
479
Woohoo, I finally finished up the True Conqueror trophy, so that is two more trophies left for the platinum, 200 chain and 500 monster dismantles.

Below are two videos on my battles with The Lost and True Conqueror, enjoy (I fought The Lost first to unlock Trident Formation for the True Conqueror):

The Lost (4 Turns) -
https://www.youtube.com/watch?v=b4g3Iu129Zo

True Conqueror (Level 8) (11 Turns) -
https://www.youtube.com/watch?v=aMdk_NvBXkQ

Let me know what you think of them, haha. Went well enough for my very first try fighting them, though Jager saved the day and not Duke of Ghor in the second battle.
Fuck me you levelled up the right way I had no idea what I was doing. I beat him in 34 turns lol
 
Jan 27, 2019
2
Fuck me you levelled up the right way I had no idea what I was doing. I beat him in 34 turns lol
Haha, yeah, I went on a low BR run and trained my stats at Lavafender, followed by Yvalmock Nest, and finally Ancient Ruins. I was pretty much all powered up for all party members by BR 75. Combine that with all maxed out weapons, and this was the result.

That last part of the Rank 8 battle was quite a beauty, wasn't it? One 400k damage turn by Rush's union, and two perfect counters by Jager's union followed by his Schiavona.
 
Oct 25, 2017
982
My normal run is coming to an end. BR 110 ish, done half of the DLC including finishing the Ancient Ruins. Have to say the changes they made to weapon upgrading for the PC version make an already painful grind far worse. Some of the materials needed, and the guild quests to even unlock them dropping, are just way way too rare. Getting 8 bristly dragon manes for Torgal just isn’t happening...

Still love the game, but God’s it could have done with some QoL improvements. The spawning system for Rares is bizarre, and the opaqueness of the upgrade system is challenging to say the least.

Edit: did get one of the enlightened seven in my party though, the old guy. Replaced Irina because she wasn’t actually doing much for me, and I really wanted to use one of them!

Also could have Rush as a warlock if I wanted, but actually that class is significantly worse than Thaumaturge for normal magic use...
 
Patch Notes
Nov 27, 2017
31
Patch 1.01 has just been released. Patch notes according to sunzi from gamefaqs...

Fixed an issue where certain trophies were not unlocking even when meeting the necessary criteria.

Fixed an issue where character stat increases after battle were not being displayed in the UI. These increases were correctly reflected in actual in-game calculations, and this was purely a display issue.



There are still a few issues that need to be fixed. Some area of effect (AoE) attacks such as caustic blast and thunderbreath are hitting unions outside of what the spell's radius is supposed to be. Caustic blast specifically is hitting pretty much everything. So if you use it you'll hit almost every enemy union or every enemy union, and it goes the same for if an enemy uses it against you. Seems this is likely a result of moving from UE3 to UE4 and certain things scaled incorrectly.

Also, apparently some enemies' movement outside of battle is a bit bugged. Also, iit'd be nice to get the PC's "Depth of Field" max setting where enemies can be seen from anywhere when traveling through areas/dungeons outside of battle so they don't just "pop up" within view once you get within a certain distance of them on screen.

Otherwise though, this is a great remaster of the PC version and it runs beautifully at 60fps on the Pro with noticeable drops on the regular PS4.
 
Whoa, I'm kinda surprised this got patched. After complete silence from Square throughout all of January, I really figured this project was on a "release it and forget it" sort of budget. (Then again, I guess the inevitable PC version is still in the pipeline, so it makes sense that they were able to fix a thing or two...)

A couple more things still need to be addressed, though. Maybe it's just me, but enemies don't seem to respond as well to being aggroed by Rush's "let's DO this!" pull. Some take a while to respond at all, while it seems like other enemies veer off. In the PC version, foes you angered in the field would follow you endlessly. I might be misremembering that (it's been a while...), but I dunno.

There are still a few issues that need to be fixed. Some area of effect (AoE) attacks such as caustic blast and thunderbreath are hitting unions outside of what the spell's radius is supposed to be. Caustic blast specifically is hitting pretty much everything. So if you use it you'll hit almost every enemy union or every enemy union, and it goes the same for if an enemy uses it against you. Seems this is likely a result of moving from UE3 to UE4 and certain things scaled incorrectly.
I noticed this as well. Some moves that were previously supposed to hit only one union now sometimes hit several, or everyone. Thanks to this recent surprise patch, I still hold a little hope that this will be addressed in some way.
 
Nov 27, 2017
31
Whoa, I'm kinda surprised this got patched. After complete silence from Square throughout all of January, I really figured this project was on a "release it and forget it" sort of budget. (Then again, I guess the inevitable PC version is still in the pipeline, so it makes sense that they were able to fix a thing or two...)

A couple more things still need to be addressed, though. Maybe it's just me, but enemies don't seem to respond as well to being aggroed by Rush's "let's DO this!" pull. Some take a while to respond at all, while it seems like other enemies veer off. In the PC version, foes you angered in the field would follow you endlessly. I might be misremembering that (it's been a while...), but I dunno.


I noticed this as well. Some moves that were previously supposed to hit only one union now sometimes hit several, or everyone. Thanks to this recent surprise patch, I still hold a little hope that this will be addressed in some way.
I don't know how long the PS4-exclusive deal is, but I wouldn't be surprised if the development team has already started to work on porting the game to PC and will fix the glitches mentioned above along the way, with another PS4 patch coming out in the next few months (hopefully not any longer than that). Again too I'd love for the PS4 Pro version to get the PC version's max field of view option so enemies can be viewed from waaaay far away and don't just pop up after you get within a certain distance of them, although the PS4 version seems to be better than the 360 version but i could be wrong and they may be the same.
 
Oct 25, 2017
982
I mean, the remaster is arguably worse than the PC port they removed? It has some bug fixes, but introduced the weird aggro / pulling issue.

I unfortunately gave up before my goal of completely all the DLc. Couldn’t kill the Forgotten, the boss you have to kill in 5 turns. Felt like I needed to upgrade some more weapons to get the dps up, but the grind on some of those items is freaking stupid (dragon manes...). Shame, but was still a fun ride and I at least got to murder the Enlightened Seven and most of the other dlc!