Developer: Square Enix (original), Guild Studio (Remastered)
Publisher: Square Enix
Genre: Turn-based RPG
Platform(s): PS4, Switch, Android, iOS
Release Date:
PS4: December 6, 2018 - 5 years, 4 months ago
Switch: June 10, 2019 - 4 years, 10 months ago
Android, iOS: December 12, 2019 - 4 years, 4 months ago
The status of a PC version is unknown. The original has been delisted from Steam for exactly:
5 years, 7 months, 18 days, 4 hours, 33 minutes, 9 seconds
Download Size: 11.88 GB (consoles)
Price: $19.99 (the PS4 version comes with a free theme!)
The first Unreal Engine game produced by Square Enix, The Last Remnant was an extremely unique RPG when it first released 15 years ago in November 2008. Battles in this game are large-scale fights, where you command up to 18 party members in strategic, turn-based combat. Morale, formation, positioning, group composition, and ability synergy are all important factors in emerging victorious.
Please also note that TLR has a lot of missable content. To that end, I've written a one-page cheat sheet, taken from various guides and tons of wiki pages, that shows you what you should do before each major story beat. If you don't want to use the guide, some quick tips: talk to everyone you can in every town and pub between major story beats, take every exit from different areas if multiple exists exist, and try to do every side quest as it comes up, even if some powerful bosses are guarding the way.
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The game is set in a world of Remnants: mysterious and powerful artifacts from a bygone time. Remnants can be of virtually any shape, size, or form, and each exhibit a unique quality or ability.
Four races inhabit the game's world: the mitra (humans), yama (large, fish-like), qsiti (short, frog-like), and sovani (four-armed lynx-like). Though they largely live in harmony, there are also those who seek to use the Remnants for their own ends.
One day, on the small and peaceful Eulam Island, Irina Sykes, the daughter of famous Remnant researchers, is kidnapped by forces unknown. Her brother, Rush, swears to find her, but with little information and no plan, his hopes seem dire, until he happens upon a battlefield south of the city of Athlum...
Athlum's finest. From left to right: Blocter, Emma, David, Pagus, and Torgal
Rush Sykes: The one you play as. He's, uh, not exactly the brightest bulb on the porch (he kickstarts the plot by mistaking a 41-year old woman for his little sister), but with his mysterious pendant that lets him unleash a powerful Omnistrike, you can't fault his taste in accessories. His parents are top Remnant scientists, whose work in the central city of Elysion (pronounced "illusion") keeps them very busy. Unfortunately, their work puts the faraway Rush and Irina in danger...
Emma Honeywell: The one you wish you were playing as. An all-around badass swordswoman whose tolerance for ineptitude is paper-thin, she's the head of a family who have protected the city of Athlum for centuries.
David Nassau: Pronounced "dah-veed". Athlum's ruler and an all-around stand-up guy, coolheaded enough even to make friends with Rush. Bound to the Gae Bolg, a cannon-shaped remnant of devastating power. His four Generals are Emma, Pagus, Torgal, and Blocter.
Pagus: An intelligence-gatherer with countless sources informing him. Astute and reserved, his mage-focused abilities nevertheless pack a punch.
Torgal: Though it is unusual for a sovani to partner with others, Torgal is both a trusted adviser to David and a powerful presence on the battlefield.
Blocter: Imposing even for a yama, Blocter is nevertheless a passionate and kindhearted soul...outside of combat, at least.
Irina Sykes: Rush's sister, kidnapped by a man wielding a flying Remnant in an attempt to harness a mysterious power that resides within her. With Rush's parents many miles away, it falls to Rush himself to try to find her.
Mr. Diggs: A strange creature that joins you early on, Mr. Diggs can harvest materials for you at certain places around the world. His skills eventually improve as he goes, and the number of times he can dig per outing can be increased by finding valuable Morsels for him to eat.
The Conqueror: The game's main antagonist, seen above: a nigh-unstoppable, red-robed figure of immense strength. Alongside his lieutenants, Roeas and Castanea, his goal is seemingly to acquire as many Remnants as he and his army can get his hands on.
The Seven: Servants to the Conqueror, these seven warriors will eventually stand in your way. Each one on their own is powerful enough to pose a serious threat to your forces.
Jager: Part of the organization who kidnapped Irina. Bound to Lob Omen, a flying Remnant. Though cunning, he's also grown irritated about his new position of looking after Irina.
Wagram: A mysterious mage who impedes Rush several times throughout the story. Wielding crystalline-based magic, he is somehow far older than a normal mitra could ever possibly be...
Duke Hermeien: A manipulative leader who rose to power playing various factions off one another. He's cocky and arrogant, though, and with the rise of the Conqueror, he may be biting off far more than he can chew.
The game's battle system is intricate enough to warrant a section all its own. Here's a rundown:
Official video tutorial of the basics:
Timeshift
First off: a quick primer on field controls. By pressing R2, Rush will say "Let's do this!" and a circle of a certain radius will spread around him. Any enemies inside that circle will be drawn into battle. Early on, Rush acquires a power called Timeshift, which lets him essentially pause time and run around for a short while. Any enemy within Rush's battle radius during Timeshift will be "tagged" and will participate in a battle if you initiate one with R2 before Timeshift ends. If Timeshift runs out, the chain of enemies will be broken and you'll have to wait for Timeshift to recharge (about 10s) before you can use it again. (Don't be afraid to also use Timeshift to make a hasty retreat if you need to.)
Battle Basics
In The Last Remnant, you don't control individual units, but rather issue general orders to groups of units, called Unions. (You can see who will end up doing what by pressing Square [or equivalent] while highlighting the command.) Unions can have up to five units; you can also choose their formation, which will give them bonus stats or other unique buffs.
Units use abilities called Arts. There are four types: Combat Arts, Mystic Arts, Item Arts, and Special Arts (which are unique to the character). Skills level up as they are used, either increasing in rank (from I to V) or by becoming another, more powerful Art entirely. You can manually disable any Arts that you don't want characters performing, which will allow them to focus on developing a single skill instead of slowly leveling a ton of them.
Morale is a key component to battles. The big bar up at the top shows you how good your Unions feel about the battle. High Morale means you'll deal more damage (and may even unleash unexpected moves), while low Morale will make you less effective in battle. Starting a battle against a tough foe may give you low Morale at the battle's outset. Outsmarting the enemy in battle, unleashing Critical Strikes, and defeating enemy units will all increase Morale. There are also some moves that can affect the bar directly, like Bluff or Mixed Message - they're very useful to learn.
Battles also feature quick-time events in the form of Critical Triggers. You can set these to Automatic if you just want to see the battle play out. They have an 80% chance to succeed in Auto mode.
Outmaneuvering the Enemy
Union positioning is important! Check the minimap during battle to see where your units are located versus the enemy. If you used Timeshift to chain multiple enemies together, the formation of the enemies vs. you will be about how it was on the field before the battle started, so be sure not to surround yourself with enemies before you pull the trigger.
Combat is turn-based; you have as much time as you like to think things over. The following are some important terms about battle that show up a lot. Familiarize yourself with them and the battle system will make a lot more sense.
- Deadlock: Two opposing unions are engaged in close combat. Deadlocked unions are shown within circles on the minimap. If a deadlocked union decides to attack another union, they open themselves up to bad things like Raidlock. Also, some unions are big and/or strong enough to deadlock multiple unions; this is known as Multi-Deadlock.
- Raidlock: A union surprise-attacks another union for bonus damage. This usually happens when one union breaks deadlock, or if a union performs a long-range attack, and another union takes this opportunity to rush them.
- Interference/Intercepted: One union deadlocks a union that was intending to deadlock another. (It's called Interference if you do it, or Intercepted if it happens to you.)
- Flank Attack: A union attacks the left or right side of an already-deadlocked union. Deals a good mount of bonus damage.
- Rear Assault: A union attacks an already-deadlocked and double flank-attacked union from behind. Deals a large amount of bonus damage.
- Massive Strike: A union attacks a deadlocked, double flank-attacked, rear-assaulted union. Deals a huge amount of bonus damage.
A Look at the Battle HUD
Yeah, I know, it's...a lot. Here's what everything means:
- The Information bar describes whatever command is currently selected.
- The Morale meter shows you the overall morale of you vs. the enemy, which affects the damage you take and receive. Get it as blue as possible.
- Not pictured in this shot: the Chain count, which shows you how many enemies you've defeated.
- The minimap. Use this to more easily plan your unions' course of action and catch the enemy off guard by flanking, etc.
- Here you can toggle Turbo Mode (2x animation speed) or adjust various battle settings.
- The status of your all your unions. Green unions, like the one pictured here, are allies and will act on their own.
- A list of commands you can give the current union. Press Square (PS4) or Y (Switch) to replace the Union Status window with the moves the union will perform.
- The target selection window. Switching targets will change the commands available to a union. Diamond symbols (e.g., unions A and B) indicate bosses.
- A more detailed look at the current union, vs. the currently-targeted enemy union on the other side. You can't see the exact HP of Boss unions, but they will still flash red when they're in critical health just like a normal enemy union would.
- Not pictured: if the currently-selected union is in a variant of Deadlock, it will be displayed here for convenience.
Unique Attacks
Occasionally, ordering a Union (with no ailments and sufficient AP) to perform a specific combo of abilities will instead result in an even more powerful Arcana being cast instead. You'll know this happens when all the characters' action queues say "Synergy" over their intended moves. Arcanas hit all enemies (and usually for substantial damage), so they're well worth trying to learn. And even if you don't, you might just get lucky and trigger one every so often anyway.
Sometimes you'll see that one or more of your teams' status bars has a fiery background. This means they can summon forth an extremely powerful attack (usually a Remnant) to help out. David's Gae Bolg, for instance, deals major damage to all enemies, but some can even do things like summon a Remnant ally, adding a special guest Union to the battle.
After the Battle
There are no experience points in TLR. Characters grow stronger after battles according to both the commands given to them and the actions they perform. This growth can affect not only their base stats but also their abilities and even their job class. If you want to ensure that a party member grows into the type of character you want, you can disable the usage of individual abilities on their stats screen.
Lastly, there's a system called Battle Rank (BR). It goes up as you win battles; however, a higher BR means your foes will generally become tougher. As Blocter advises you early on, try to fight lots of enemies in a single battle. Not so much as to overwhelm your forces, of course, but do try to constantly push your limits. In general, you WANT to keep your BR as low as possible, because some boss fights will be pure hell if you don't, trust me. For a much more through look at BR, check here.
I know, it really is a lot to take in! But if you have any questions, that's what this OT's for, so don't be shy.
Screenshots
Launch Trailer
Press Features
PS blog, including an interview with director Hiroshi Takai
Polygon preview
Inside the Art of The Last Remnant Remastered, with art director Yusuke Naora
Press Features
PS blog, including an interview with director Hiroshi Takai
Polygon preview
Inside the Art of The Last Remnant Remastered, with art director Yusuke Naora
Q: My party member(s) just asked me to give them a weapon or search for an item! Should I say yes?
A: Unless you plan on using them yourself (and you usually won't), say Yes. They're essentially asking for stuff that can make them more effective, and since you can only ever change Rush's equipment, it's a golden opportunity. Don't be afraid to look up their requests in the game's extensive unofficial wiki if you're unsure.
Q: I last played this on the Xbox 360. How does this version stack up gameplay-wise?
A: The Last Remnant Remastered is based on the much-improved PC version of the game, which overhauled pretty much every aspect of the 360 version and added in several new features. More info is available here.
Q: Does the PS4 version contain any further gameplay improvements from the PC version?
A: The differences between the PC and PS4 versions are mostly cosmetic. There are a few new features, like a speed-up function for Rush in the field (sort of like FFXII The Zodiac Age's speedup, except it only affects Rush). More will be added here later as it's discovered.
Q: What are the graphical improvements?
A: The jump from UE3 to UE4 has enabled the game to have a new lighting system. Cutscenes also appear to have been re-rendered and look more vibrant. The texture pop-in that plagued the original game also seems to be gone now. The game's UI and assets, originally designed for 720p resolution, have also been redrawn to at least 1080p.
Q: Is there a demo for this game?
A: There does not appear to be one, no. If you have a non-toaster PC, however, you can still download a free demo of the game here. Be warned that it isn't a very good demo; it kind of just throws you into the game and assumes you more or less know how the crazy combat system works.
Q: Speaking of the PC version of TLR, it was taken down for sale from Steam. :( Is TLR Remastered going up in its place?
A: We don't know for sure, but it's highly likely. The original game went down to a base price of $9.99 (whereas TLR Remastered is $20), and Square will likely want to sell a PC version for that price as well.
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