Patch 1.01 has just been released. Patch notes according to sunzi from gamefaqs...
Fixed an issue where certain trophies were not unlocking even when meeting the necessary criteria.
Fixed an issue where character stat increases after battle were not being displayed in the UI. These increases were correctly reflected in actual in-game calculations, and this was purely a display issue.
There are still a few issues that need to be fixed. Some area of effect (AoE) attacks such as caustic blast and thunderbreath are hitting unions outside of what the spell's radius is supposed to be. Caustic blast specifically is hitting pretty much everything. So if you use it you'll hit almost every enemy union or every enemy union, and it goes the same for if an enemy uses it against you. Seems this is likely a result of moving from UE3 to UE4 and certain things scaled incorrectly.
Also, apparently some enemies' movement outside of battle is a bit bugged. Also, iit'd be nice to get the PC's "Depth of Field" max setting where enemies can be seen from anywhere when traveling through areas/dungeons outside of battle so they don't just "pop up" within view once you get within a certain distance of them on screen.
Otherwise though, this is a great remaster of the PC version and it runs beautifully at 60fps on the Pro with noticeable drops on the regular PS4.
Fixed an issue where certain trophies were not unlocking even when meeting the necessary criteria.
Fixed an issue where character stat increases after battle were not being displayed in the UI. These increases were correctly reflected in actual in-game calculations, and this was purely a display issue.
There are still a few issues that need to be fixed. Some area of effect (AoE) attacks such as caustic blast and thunderbreath are hitting unions outside of what the spell's radius is supposed to be. Caustic blast specifically is hitting pretty much everything. So if you use it you'll hit almost every enemy union or every enemy union, and it goes the same for if an enemy uses it against you. Seems this is likely a result of moving from UE3 to UE4 and certain things scaled incorrectly.
Also, apparently some enemies' movement outside of battle is a bit bugged. Also, iit'd be nice to get the PC's "Depth of Field" max setting where enemies can be seen from anywhere when traveling through areas/dungeons outside of battle so they don't just "pop up" within view once you get within a certain distance of them on screen.
Otherwise though, this is a great remaster of the PC version and it runs beautifully at 60fps on the Pro with noticeable drops on the regular PS4.