That might be because the game isn't half finished. I don't see how it's "very clearly" half finished either, considering how much content was in the game and how long it took to come out. Also the game didn't have an engine change. What Nintendo showed off in 2012 was a tech demo, it was not representative of the final game. Breath of the Wild as far as we can see didn't change direction mid way into development and there's nothing there to back that up. People are hardly zealots for responding to you and calling out such claims
You dont need to have a change of direction to have a hard time finding your direction.... and changing directions can often make things easier... so not sure why you are trying to bring up something like that from what i said. Anyways...
Aunoma: "This is definitely the first time we’ve created a game this large. We didn’t know where to start.
So it happened to be there was a team that was working on creating a larger world. And this team was a group of younger developers. So we had our old programmers from the Zelda team take a step aside, so we could introduce this new group of programmers."
Gee, I wonder who this could possibly be?
Aunoma "But then these new, younger developers had no clue about how past
Zeldas had been created. The group of new staff actually would ask us, like ‘Well I know that it’s been done, traditionally, in other
Zelda titles, but why does it have to be that way?’ And among those questions there were some I just couldn’t answer, that I didn’t know the answer to myself. That was because I just took those things on as a tradition, and I didn’t really know why the tradition existed."
These 'traditions' he was talking about have been single handedly ruining games like zelda (and metroid) for me and people like me for a very long time.
"When you think about it, maybe those things really didn’t need to be there in the modern world, those traditions. So I started destroying these traditions I’d inherited in the series one by one. But it’s a process that takes a lot of time. And because we were destroying everything we’d done in the past, and rebuild new ideas from the ground up, that was the hardest thing, and it’s really taken a long time to create the thing I most wanted to create."
Gunpei bless that young monolithsoft team. At last SOMEBODY was able to get through. But yeah, the game that was in dev for years before being shown, just went dark for over a year plus before being revealed as the mindblowing botw for no reason.
Anouma seems to think differently, but what would he know? And the direction taken was the best thing to ever happen to the series in decades, even though some sacrifices had to be made while ditching everything they had ever known to reinvent the series more in line with what it was meant to be before the detour caused by sticking to pointless n64 design traditions..... so, boo hoo i point those out i guess? I think in your frothing eagerness to defend nintendo against all and every possible form of critical thought, you are doing a grave disservice to the monumental feat that was accomplished here.