The Legend of Zelda: Breath of the Wild sequel announced

NotLiquid

Member
Oct 25, 2017
12,578
I get that but does no one complain about Master Chief being male in every game? Why can't Kratos be a female? This really ony seems to come up with Link.
This is kind of a false equivalence for a couple of reasons; the first being that Master Chief and Kratos aren't expressly designed as "avatars" the same way Link is. The fact that - up until Breath of the Wild - you were able to name him, meant that you were supposed to project onto him, and his character in the game was traditionally a blank slate with not much character, outside of games like Wind Waker. Because of that, it should come as no surprise that people have been wanting a female version of the character for the longest time.

Then there's also the other point that Zelda has almost always been the more interesting "character" in this series, and has been depicted multiple times as a capable person who's able to hold her own, so people naturally expect there to eventually be a game where she gets to be the one to do the adventuring. If Princess Peach can be playable in Mario games, I see no reason why Zelda can't get the spotlight, if only for once. The time seems perfect for it, because Breath of the Wild is now less concerned with making Link an avatar for the player and more his own autonomous character.
 

L176

Member
Jan 10, 2019
77
It is probably further along in development than we think, definitely gonna be the big E3 game next year.
Well it's almost 2,5 years from BotW. Holiday next year it will already be almost 4 years. That is the same time it took from WW to TP and this sequel is made with the same engine. I am not surprised at all if it's a holiday 2020 game.
 

PrimeBeef

Member
Oct 27, 2017
5,059
This is kind of a false equivalence for a couple of reasons; the first being that Master Chief and Kratos aren't expressly designed as "avatars" the same way Link is. The fact that - up until Breath of the Wild - you were able to name him, meant that you were supposed to project on him, and his character in the game was traditionally a blank slate with not much character, outside of games like Wind Waker. Because of that, it should come as no surprise that people have been wanting a female version of the character for the longest time.

Then there's also the other point that Zelda has almost always been the more interesting "character" in this series, hell the franchise is basically named after her. Multiple incarnations have depicted her as a capable person, so people naturally expect there to eventually be a game where she gets to be the one to do the adventuring. If Princess Peach can be playable in Mario games, I see no reason why Zelda can't get the spotlight.
I can see that. I ws never one for renaming non customizable characters, so I never projected myself onto any character I could not customize.
The only reason would be the director doen't want to. Good or not, so far, that has been the direction.
 

Solar Puffin

Member
Oct 8, 2018
1,668
Sydney
I want dungeons, a more present story, Sidequests on par with MM, No breaking (Give us a dark souls style upgrade system), and underwater exploration.
 

LukasManak22

Member
Jan 10, 2018
231
It's uses the same engine as BOTW which is fine at the game will release a lot quickier. But I hope they can upgrade the visuals don't get me wrong botw is amazing game with gorgeous artstyle. But this engine was made for Wii U, but it makes sense to keep this engine since it has all the physics etc.
 

Smoolio

Avenger
Oct 25, 2017
452
I really like this ides. Giving Zelda access the shekia slate abilties from the first game, link this brand new gimmik and allowing you to play co-op or switch between characters on the fly seems like it could lead to some great world and puzzle design.
That would be so cool, and finally answer the question that has stopped her being playable "If Zelda was the main character, what is Link going to do?"
 

linkwashere

Member
Nov 9, 2017
169
People being more or less interested on a game depending on the sex of your avatar always baffles me. I don't care if my avatar is male, female or a bear as long as the game mechanics are fun. Beath of the Wild would be as good as Zelda as the main protagonist as well as Tomb Raider would be as good with Nathan Drake instead of Lara Croft. The game is the same despite the protagonist sex.

Regating BOTW2... please, make exploration worth it with a good rewarding system and throw to the bin that muddy aesthetic of the interior of the beasts.
 

LegendofLex

Member
Nov 20, 2017
2,815
Where? I would love to read it, but can't find much comments of Aonuma on the game.
I'm sure I read this somewhere on this board. I can't find it right now though :/
From an interview with Game Informer:

One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story.
It's unclear how much of the game would involve "revisiting that Hyrule again" (could just be the early parts), but the way he talks about revisiting the same setting but with new gameplay and story sounds a lot like the first game's map will be reused a lot.
 

Solid SOAP

Member
Nov 27, 2017
728
I really would love a playable Zelda; it would be interesting to have a speaking protagonist in a Zelda game for one. Plus, gameplay-wise, Link already is strong af by the end of BOTW. Zelda has just been reawakened; thematically it would make sense for her to have to grow!

I'm really excited to see what they do with this... I'm really hoping for a "Dark World" Hyrule or literal Depths of Hyrule setting. "Depths of the Wild" has a nice ring to it, too.
 
Oct 27, 2017
505
So cross platform title between switch and switch 2? Lol.

I hope not but either way I'm excited for a sequel to BotW. Curious what they add, improve, change, and remove.
 

Noppie

Member
Oct 27, 2017
3,846
From an interview with Game Informer:


It's unclear how much of the game would involve "revisiting that Hyrule again" (could just be the early parts), but the way he talks about revisiting the same setting but with new gameplay and story sounds a lot like the first game's map will be reused a lot.
Cool, thank you! Will have to see just how much of the world remains the same and what alterations they introduce.
 

Crow Pudding

Member
Nov 12, 2017
340
I would love some dark world similar to ALTTP, a second map with the same size but with new background.

After breath of the wild, I would call this Whispers of the Dead.
 

Fuchs

Member
Oct 25, 2017
647
From an interview with Game Informer:


It's unclear how much of the game would involve "revisiting that Hyrule again" (could just be the early parts), but the way he talks about revisiting the same setting but with new gameplay and story sounds a lot like the first game's map will be reused a lot.
Thanks for finding the interview!
Regarding Aonuma's comment has me a bit worried honestly.
They just can't reuse most of the predecessor's map, can they?
I mean, they kinda did it for ALBW, but they got away with it because it released many years after ALttP.
On the other hand they made it also work by the clever "2D" mechanic, so what do I know.

I'm still happy we'll get a direct sequel to one of the best games of all time, but between this and his comment about the programmers taking inspiration from RDR2 I'll remain sceptical.
 
Oct 27, 2017
1,401
From an interview with Game Informer:


It's unclear how much of the game would involve "revisiting that Hyrule again" (could just be the early parts), but the way he talks about revisiting the same setting but with new gameplay and story sounds a lot like the first game's map will be reused a lot.
Hmm... I thought the castle was heading off to a new land. That's a bit disappointing, that they are reusing the same Hyrule. But oh well, it's Nintendo I'm sure they will make it different enough.
 

Hermii

Member
Oct 27, 2017
1,259
Agreed. The tech is there and it has been two years since BotW already. It must be a 2020 title!
Im expecting significant engine upgrades. For one, the switch has a much more feature rich gpu with much more ram compared to Wii U. For two, physics plays a large part in this game so I think its likely they will redo the physics to utilise Nvidias physx middleware compared to the Havoc implementation of the original for gpu accelerated physics. If you remember back at Switch launch, Nvidia bragged about a custom physx implementation they did for Nintendo in their blog post.
 

TurtleRock

Member
Mar 3, 2018
289
People need to relax about the map being reused. Link Between Worlds has the almost the same exact map as Link to the Past and they still managed to change up areas and make the overworld feel fresh.

All Nintendo needs to do is have a Cataclysm event like in WoW. Something that acts as a huge natural disaster that really helps change up parts of the landscape. I’m sure the castle rising will cause a lot of earthquakes. Maybe Death Mountain will explode. What if the Zora Dam breaks? The possibilities to completely alter certain areas are endless. And who knows, they might even be able to pull of both a light and dark version of Hyrule.
 
Jun 11, 2018
269
It's uses the same engine as BOTW which is fine at the game will release a lot quickier. But I hope they can upgrade the visuals don't get me wrong botw is amazing game with gorgeous artstyle. But this engine was made for Wii U, but it makes sense to keep this engine since it has all the physics etc.
While we don’t know if this trailer ran real-time, we do know that it’s in engine, which is great because there seems to be a good amount of upgrades. Textures on everything seem to be higher-res, the polygonal detail in the environment is a good step ahead of what we saw in the original Breath of the Wild, light sources in the world, such as Ganon’s Malice and the torch, seem to cast dynamic shadows in addition to the dynamic light they cast in the original game, and the resolution overall looks higher. Of course, we don’t know if this is real-time or pre-rendered, but it seems pretty likely that this is real-time. Even if it’s not, the assets of this should be the same in game. In essence, the only major change we should see from this to gameplay, if anything, is resolution. All this is to say that there is already a host of improvements over the original Breath of the Wild and, considering the extra power of the Switch and the dedication of the Zelda team, this should extend to the rest of the game as well.
 

cheesekao

Member
Dec 1, 2017
815
The first game was a pretty good foundation and I'd love for the sequel to improve in the following departments:
1. Tighter melee combat and better enemy variety
2. More smartly designed landscapes that actually require you to think of how to get through them instead of simply depending on how large your stamina bar is
3. Rework or remove durability all-together
4. Side quests with fun/interesting stories
5. Bring back the damn hook-shot
6. A better core narrative
 

RetroMG

Community Resettler
Avenger
Oct 25, 2017
1,394
I think if we get playable Zelda at all, it will be a dungeon gimmick ala controlling Medli or Makar in the later Wind Waker dungeons. Not possession or outright control by Link, but I think there will be a button or item to switch to Zelda for certain sections with her having certain actions only she can perform.
 

B-Dubs

Oh well, what the hell?
Administrator
Oct 25, 2017
14,589
I think if we get playable Zelda at all, it will be a dungeon gimmick ala controlling Medli or Makar in the later Wind Waker dungeons. Not possession or outright control by Link, but I think there will be a button or item to switch to Zelda for certain sections with her having certain actions only she can perform.
Part of me wonders if we'll have a Light World/Dark World dynamic. Where you have to navigate both of them at the same time to accomplish a goal, Zelda in one and Link in the other.

God, I wish we had some actual information on this game. I want to know more so badly.
 
Oct 25, 2017
1,972
There’s so many concept art for BotW that I really hope make their way into this one. In particular some awesome looking divine beasts including a giant sea creature one. Now, of course I’m hoping traditional dungeons make their highly anticipated return, but I certainly wouldn’t mind the beasts coming back as well, even if they aren’t mainline dungeons this time around. It’d be awesome to just stumble upon some giant mechanical creatures while exploring the ocean and whatnot (and yes, hopefully sea exploration is in this time!).
 

takriel

The Fallen
Oct 25, 2017
3,697
From an interview with Game Informer:


It's unclear how much of the game would involve "revisiting that Hyrule again" (could just be the early parts), but the way he talks about revisiting the same setting but with new gameplay and story sounds a lot like the first game's map will be reused a lot.
Could you maybe assemble all the info we have on this game, maybe in a new thread or a post here? Seems like you're keeping up to date.
 

B-Dubs

Oh well, what the hell?
Administrator
Oct 25, 2017
14,589
Oh my God, this is such an amazing idea.
I could totally see dungeons being that. There's some precedent with Oracle of Ages and to a lesser extent OoT, where you essentially had to travel between the past and present in order to navigate a dungeon. So it's not like they've never done something like that before. I think the thing that would stop them is it might be too complicated for some players, but it would be cool as shit if they did it.
 

lvl 99 Pixel

Member
Oct 25, 2017
12,182
OMG no lol. I have yet to play a 3D game with fun underwater sections. Especially a 3D adventure game. Unless your not "swimming" and need like metal boots or something and are mostly just walking slowly.
I liked the different ways it was done in the N64 Zeldas, with OoT having the slower iron boots and MM with the Zora mask. I think either of those types of exploration can be made significantly more interesting. I don't remember much of the underwater in Twilight Princess.

I could totally see dungeons being that. There's some precedent with Oracle of Ages and to a lesser extent OoT, where you essentially had to travel between the past and present in order to navigate a dungeon. So it's not like they've never done something like that before. I think the thing that would stop them is it might be too complicated for some players, but it would be cool as shit if they did it.
Skyward Sword did the past and present thing simultaneously quite well
 
Oct 26, 2017
643
I'm sure of a couple things:

Game will look better since there's no Wii U version.
Zelda will be playable. The fact that she's wearing similar clothes and has short hair (prevents clipping through different outfits). Also they are well aware that people have been clamoring to play as female Link or Zelda especially since the BotW reveal trailer.
Dungeons will play a large part. We had no underground sections in the first game and people complained about that. The whole trailer was underground and showed a dungeon entrance. That was definitely on purpose.
Link will upgrade his hand with different abilities. Notably a hookshot. That was also something people complained about in BotW.

I'm betting the overworld will be resused. I'm actually cool with that since I think underground will play such a large part. Maybe this is five years later which will be enough time for changes to have happened. Of course the castle could fly somewhere else so who knows.
 

VallenValiant

Banned
Oct 27, 2017
1,598
I expect Zelda to be playable, but not co-op. The trailer suggested that Zelda and Link are separated, with one of them falling off a cliff.
It makes more sense to use Zelda, because otherwise we would need to come up with an excuse to nerf Link. Remember how Samus always had to lose all her powers at the start of every Metroid game? Nintendo would want to avoid this since this is an immediate sequel.

Short hair is just one hint. My immediate realisation is that the trailer has Zelda's face being the last we see instead of Link's.

Having Zelda by herself, gives the game the ability to give her all new powers, even new mechanics. It is a way to reuse game assets and engine while not looking like just an expansion pack. This is a direct sequel, which makes it a full sized game. And seeing the world through Zelda's eyes, and see how the NPCs react to her, rather than Link, means things can feel different without needing to rebuild everything from scratch.
 

B-Dubs

Oh well, what the hell?
Administrator
Oct 25, 2017
14,589
Skyward Sword did the past and present thing simultaneously quite well
It didn't require physically changing location, it was more flicking a switch. Having to navigate a dungeon in a Light and Dark World simultaneously, essentially mirrored across both and requiring problem solving in one to advance in the other, would be more complicated.
 

LegendofLex

Member
Nov 20, 2017
2,815
Could you maybe assemble all the info we have on this game, maybe in a new thread or a post here? Seems like you're keeping up to date.
Sure, I can do that. It'd be a combo "here are all the tidbits that have been revealed" + "this is what I think we can infer from the trailer" thread. It won't be until tonight, though. I'm going to work soon.
 

LukasManak22

Member
Jan 10, 2018
231
I just hope that blacksmith or something in this nature will be there. For example when it shows that your weapon will break soon you can take it to blacksmith and he will repair it.
 

Monolithsoft

Member
Nov 1, 2017
2,285
I'm interested to see how much involved is Monolithsoft in this one.

I also think it should release at least in 2020 fiscal year.
I don't think Nintendo especially needs to show games that are too far away now, versus 2017 and Metroid Prime 4 (which was back then maybe not even so- far from release in their eye... but got canceled).

It can be 2021, but it means they're most certainly hiding very big games inbetween while hyping BotW 2 step by step for around 2 years.
 

whatsarobot

Member
Nov 17, 2017
333
At this point, it be best to just merge all the split timelines into one and put this and BOTW after it. Fans are gonna want timeline and callbacks, and Nintendo wants to move forward, so might as well come up with some Mcguffin as too how the timelines merge.
Probably don't even need to make up a reason. Just move boldly into the future Nintendo!
 

doop_

The Fallen
Oct 26, 2017
707
I just hope to god they keep durability and shorter dungeons. I still want to spend most of my time exploring the overworld/underworld
 

jts

Member
Oct 26, 2017
2,863
Co-op Zelda? Competitive? In what capacity?

Also online co-op lol. This is old man Nintendo we're talking about. We're not getting online SHIT.
Killing each other for example. Managing stamina, climbing, stealth, paragliding, runes, bow and arrow and other weapons. Same as other regular single player games got online competitive modes, such as GTA or Uncharted. I feel like the physics + terrain are just too much fun to pass on the opportunity.

Online co-op ok I concede. But at least local co-op. If BotW as a series is made to break classic Zelda conventions.
 

BasicAlgebrah

Member
Oct 27, 2017
304
Minneapolis, Minnesota
One piece I would really like to see expanded upon in this game in building a house. Even though it was mostly pointless in the first game aside for some weapon storage I still liked going to my house in game regularly. It would be nice if they made more of a reason to go home.