Yeah the BotW story had more weight to me since the world itself tells so much of it. Cut scenes added up doesn't tell the whole story.Not really. Both Twilight Princess and skyward sword have it far beat in the "most story" part.
That's not a slight to BOTW though, they weren't even trying to match those two games in quantity of story, going with a deliberately more minimalistic story told in an entirely different way.
I don't buy the Twilight Princess "he's being grabbed where he was stabbed, so it's TP Ganondorf!" connection at all. The flashback... flash on the wall shows a Ganondorf who is clearly reacting in pain to what's about to happen to him when he was underground, while TP Ganondorf was already dead in the field. This Ganondorf has no beard. The diadem is a completely different design that's actually implanted into his face, not held up by gold chains and wire in his hair. He's wearing different clothes entirely. The cave paintings show a Ganondorf with his hair tied up in a ponytail and wielding a trident, and the riders behind him aren't the Phantom Riders from TP, they're wielding bows instead of lances (the darkness and YT compression don't help at all, but I'm pretty sure they're Gerudo, since one of them has a ponytail as well). The hand isn't holding a big stab wound, it's clenching a hunk of flesh and muscle that's pulling away from his desiccated body (probably his heart).
I think that's definitely a big hurdle at the start, but I never felt bothered by it past a certain point. I'm not sure if the weapons were getting better or if I just had so many weapon slots that it didn't bother me though
The first BOTW footage didn't feature interaction stuff (possibly because they didn't even have it yet; that's supposedly why the game got delayed and why the graphical downgrade happened, they added in all that complex physics and elemental interaction stuff and it completely broke what they had, so they had to remake it), but it still laid out a lot of that game's goals.
Just Ganon. Also those events happening 10K years ago is to say all the events of the other games are so far before even that that they are considered myths and legends.Well that's what I meant about the issue with the 10,000 years ago story. 10,000 years ago (or however many it actually was) Link and Zelda had a huge army of robots to help defeat Ganon. They didn't have that in Twilight Princess.
So unless that all happened before Twilight Princess, but somehow after Ocarina of Time, then it doesn't really make sense for that sealed/mummified Ganondorf to be literally the same one who was just stabbed to death in TP.
I forget, when they tell the story about "10k years ago" in BotW, they don't mention Ganondorf, right? Just Ganon?
Is that when he was sealed. Maybe that was the killing blow.Lots wrong with this one.
First, while we've only had a game with Twilight in 1 timeline, the Twili were sealed there in an event before the timeline split, thus it exists in all timelines. Also, twilight is also used to describe the Sacred Realm in ALttP.
The Zora tablets mention Sage Ruto helping the Hero fight Ganon in OoT, which didn't happen in Child Timeline.
The video focuses on Ganondorf standing up as proof, however we see in this shot a flashback to when Ganondorf was sealed:
The hand attacks him while he's still living. He's frozen in a pose of fear and self defense.
There's no stab wound in his chest.
He's dressed like a BotW Gerudo and has long hair.
The mural of him with a trident leading an army doesn't really match TP.
Ganondorf died and resurrected as a new Gerudo Ganondorf in FSA.
Ganon's neck is not "snapping back into place." He turns to face the camera. He's mummified, so it snaps. His head is turned sideways after turning.
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This Ganondorf is likely a new incarnation of Ganondorf who led an army over 10,000 years ago. Tired of him reincarnating time after time, his body was sealed away in an undying death to halt the cycle of reincarnation, but his malice seeped through the seal and became Calamity Ganon.
It's showing the moment before the hand grabbed his chest.
I thought it was the hand letting go of his sealed form. I'm probably totally wrong then.
I think the hand belongs to one of the Seven/Eight Heroines. The Gerudo text on their statues calls them The Seven Sages:I didn't read all 50+ pages, but what do we make out of that glowing green hand? It seems so seal ganon, but it doesn't look really "good", does it? The long nails and the casted shadow in the one scene with Ganondorf make it look quite menacing.
Maybe the powers necessary to seal Ganondorf aren't the prettiest.I didn't read all 50+ pages, but what do we make out of that glowing green hand? It seems so seal ganon, but it doesn't look really "good", does it? The long nails and the casted shadow in the one scene with Ganondorf make it look quite menacing.
The shadow looks more like a healthy body.I thought it was the hand letting go of his sealed form. I'm probably totally wrong then.
I think the hand belongs to one of the Seven/Eight Heroines. The Gerudo text on their statues calls them The Seven Sages:
Over 10,000 a new Ganondorf was born to the Gerudo and led an army to war. Tired of the endless cycle of reincarnation, the Seven Heroines sought to end it by sealing Ganondorf so that he could not die and reincarnate.
Maybe the powers necessary to seal Ganondorf aren't the prettiest.
Had probably used some majuc to kill him. It the silhouette looks like a non mummified body. So I doubt it is the hand sealing anything like we see the had doing so on the mummy.
I agree, but I think that's just to make you question if the hand is good or bad at first. It's definitely sealing Ganondorf and it seems to be trying to save Link and Zelda as they fall to their doom. The gimmick of this game seems to be Link gaining the powers of the hand.Yeah, I assumed something like this, but the hand looks quite intimidating and the action to seal Ganon almost gruesome, unlike the magic Zelda uses in BotW for example.
Haha, probably! I'm just wondering. Would be cool if the force that seals Ganon isn't as pure as it seems!
The shadow is showing the past, before Ganon was a mummy. He was attacked by the hand grabbing his chest and it turned him into a mummy.Had probably used some majuc to kill him. It the silhouette looks like a non mummified body. So I doubt it is the hand sealing anything like we see the had doing so on the mummy.
The guardians and Shiekah tech look pretty menacing as well, but they were made for a good purpose.I didn't read all 50+ pages, but what do we make out of that glowing green hand? It seems so seal ganon, but it doesn't look really "good", does it? The long nails and the casted shadow in the one scene with Ganondorf make it look quite menacing.
I didn't notice that. Thanks for telling me!
That's a fantastic catch! I'm already getting super excited for all the things that people are pulling out of this!I think the hand belongs to one of the Seven/Eight Heroines. The Gerudo text on their statues calls them The Seven Sages:
Over 10,000 a new Ganondorf was born to the Gerudo and led an army to war. Tired of the endless cycle of reincarnation, the Seven Heroines sought to end it by sealing Ganondorf so that he could not die and reincarnate.
I guess it's time for Zelda to officially appoint these guys as the new champions.
The guardians and Shiekah tech look pretty menacing as well, but they were made for a good purpose.
That would be pretty cool, so long as the game Still kept itself fresh and interesting.I guess it's time for Zelda to officially appoint these guys as the new champions.
Huge disagree.BotW had by far the most story and character development of any zelda game ever. People just wanted even more, or wanted it delivered chronologically. I thought it was perfect, though the ending was short. Since we're getting a direct sequel though, I can forgive the short ending. The end of BotW was clearly not the end of this story.
Apologies if this has already been discussed to death but do y'all reckon the overworld will be a completely new one or more of a "dark remix" (or whatever) variant of Hyrule? Seeing Hyrule Castle at the end of the teaser has me leaning slightly in that direction.
I guess it's time for Zelda to officially appoint these guys as the new champions.
BotW had by far the most story and character development of any zelda game ever. People just wanted even more, or wanted it delivered chronologically. I thought it was perfect, though the ending was short. Since we're getting a direct sequel though, I can forgive the short ending. The end of BotW was clearly not the end of this story.
Huge disagree.
How does it have the most story? How does it have the most character development? The only way I could see character development would be if you only focused on Zelda who has the most information about her personality dropped in an optional read through her diary right before the final fight.
The antagonist is atrocious, even discounting the super shitty, "shoot the glowy spots with arrows" final boss, Ganon in this game is beyond a boring enemy. He's not given any more nuance or personality than Gohma from OoT when in previous games, especially games lik WW, he's given a huge personality and commanding presence. He's just there to get beat down by the player.
Link is barely given any real semblance of personality either despite some of his dialogue options. His most expressive scenes are now more relegated to when he cooks food vs anything in the story. Great.
As far as narrative goes, it's definitely put on the back burner in favor for the gameplay freedom given to you. Some people like it a lot obviously, but the central narrative is definitely weaker imo compared to a lot of the other zeldas.
I agree with this but only if they can do it in an in-game type of way. I loved how much of the game was told through playing and experiencing it and want them to go even further. I want them to do away with the numbers attributed to weapons and shields and instead have their description and how they look be all you get.Nintendo should make the XP systems in BoTW visible this time around
So that people don't assume that killing enemies is a waste of time
...and never level up the world spawns as a result
...and thus never find improved weapons or weapon variety
...because shocker, that thing fans told you about, about just using your weapons knowing that you'll get more, better weapons as you go...
...is an actual game mechanic in BoTW already.
"Why do I only ever find shitty Spears"
"Because you found a good spear once and you refuse to use it or any of the other hundreds you've seen"
I guess I include the world story telling and lore which was a lot of the story. Pure cut scenes felt about on par after all the memories and DLC stories.Huge disagree.
How does it have the most story? How does it have the most character development? The only way I could see character development would be if you only focused on Zelda who has the most information about her personality dropped in an optional read through her diary right before the final fight.
The antagonist is atrocious, even discounting the super shitty, "shoot the glowy spots with arrows" final boss, Ganon in this game is beyond a boring enemy. He's not given any more nuance or personality than Gohma from OoT when in previous games, especially games like WW, he's given a huge personality and commanding presence. He's just here to get beat down by the player.
Link is barely given any real semblance of personality either despite some of his dialogue options. His most expressive scenes are now more relegated to when he cooks food vs anything in the story. Great.
As far as narrative goes, it's definitely put on the back burner in favor for the gameplay freedom given to you. Some people like it a lot obviously, but the central narrative is definitely weaker imo compared to a lot of the other zeldas.
Theories are all over still. Could be remixed, dark world beneath, or expanded map and BotW Hyrule is just the corner of a bigger map.Apologies if this has already been discussed to death but do y'all reckon the overworld will be a completely new one or more of a "dark remix" (or whatever) variant of Hyrule? Seeing Hyrule Castle at the end of the teaser has me leaning slightly in that direction.
That tomb looks like its been there for quite a while, and Ganondorf mummified. I can see 10.000 years having passed since TPOh wow that's a pretty solid sounding theory.
I think the hand is more likely to belong to a Sheikah monk than a generic "sage". Also the idea that this is the same Ganondorf right after TP is kind of at odds with the whole "10,000 years ago" story from BOTW. But neat theory anyway.
I gotta say after watching an analysis video I don't feel too good about the chances of Zelda being playable, at least in a meaningful way. In the brief shots we see of her she seems as passive as ever, riding the beast while Link is walking, looking scared, falling down, grabbing Link's hand... And then the green stuff taking over Link's arm, impliying that he's the one getting the new abilities/gimmicks of the game. I thought the short hair and the emphasis put on her made it a sure thing but I don't believe it anymore.
Depends, do we know how much of the stuff shifted to DLC and how much to a new entry in the series?So when do we think that this started development? I could see it releasing Nov 2020 if it started right after BOTW was released, that would be a solid 3+ years of dev time.
But seems more likely that, because of DLC, it probably started January 2018?
I'd guess preproduction started as soon as BotW's core game wrapped. Devs seem to usually put a smaller crew on DLC, and given the nature of the DLC in BotW I have no reason to believe it'd be different here.So when do we think that this started development? I could see it releasing Nov 2020 if it started right after BOTW was released, that would be a solid 3+ years of dev time.
But seems more likely that, because of DLC, it probably started January 2018?
That's my hope.So when do we think that this started development? I could see it releasing Nov 2020 if it started right after BOTW was released, that would be a solid 3+ years of dev time.
But seems more likely that, because of DLC, it probably started January 2018?
Depends, do we know how much of the stuff shifted to DLC and how much to a new entry in the series?
I'd guess preproduction started as soon as BotW's core game wrapped. Devs seem to usually put a smaller crew on DLC, and given the nature of the DLC in BotW I have no reason to believe it'd be different here.
That's probably why they haven't committed to a 2020 release date, besides it being a super early teaser anyway.