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Superking

Member
Oct 25, 2017
3,619
Yeah....not what I was expecting, though I probably should have. The game's graphics looks similar to the kind used in ALBW, which makes sense. Was not a fan of that game's art style, and the same goes for this one. And what is with the color scheme? It's got this weird yellow filter-y look to it, like as if they were really trying to recreate the GBC version.

Also, the remixed musiic is pretty subpar too, imo. Seems totally amateurish.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
Yeah....not what I was expecting, though I probably should have. The game's graphics looks similar to the kind used in ALBW, which makes sense. Was not a fan of that game's art style, and the same goes for this one. And what is with the color scheme? It's got this weird yellow filter-y look to it, like as if they were really trying to recreate the GBC version.

Also, the remixed musiic is pretty subpar too, imo. Seems totally amateurish.

That's probably not the final music. In many Nintendo games, particularly Mario and Zelda titles with orchestrated scores, the music is finalized late in development and early trailers versus late ones reflect this. The OST will likely be top shelf when the game launches.

An example



 
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takriel

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,221
That's probably not the final music. In many Nintendo games, particularly Mario and Zelda titles with orchestrated scores, the music is finalized late in development and early trailers versus late ones reflect this. The OST will likely be top shelf when the game launches.
Nah that's most likely in-game music.
 

Cudpug

Member
Nov 9, 2017
3,551
One thing I do find super interesting is that the game appears to be called The Legend of Zelda: Link's Awakening.

Not Link's Reawakening, not Link's Awakening: Switch Edition. It has the exact same name as the original game. I can't think of other examples of Nintendo doing that. Even Ocarina and Majora added a '3D' on the end.
 

Nessus

Member
Oct 28, 2017
3,907
You may be onto something, but being the pedant that I am, I did notice a couple of discrepancies.

Switch_TheLegendofZeldaLinksAwakening_ND0213_SCRN_02.jpeg


Outside-Sale%27s-House-O%27-Bananas.png


Note there are 3 vertical bushes in the remake vs. the 2 in the original. Also, the tree is not directly adjacent to the shack in the original.

There are a few other examples of this from the trailer, but it could be that they scraped the entire map and tweaked a few placements here and there.

Huh. I completely missed that. I wonder if there will be bigger differences then..

I mean, I don't think the game really needs much tweaking, I actually prefer the Game Boy original to the colorized version even. So even just releasing more or less the exact same game with updated graphics and what appears to be more fluid movement and combat for Link would be enough on its own.
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,775
I wanna know what changes the game has. We've seen what's the same, but what about what's not? That's the most interesting thing about remaking stuff - the different ideas the people remaking it have compared to the original creators. If everything is just 1:1 with no changes, additions, or any personal touch added, that's disappointingly boring. Especially when the original is still very replayable.
I agree, though I'll buy it regardless; what are Nintendo including for the 20+ year old fans who bought the game at launch?

I've got to be honest I found Ocarina of Time 3D a little barebones, as excellent as it was. They didn't seem to want to add much, and even at the time the insistence on not updating the soundtrack to keep it "pure" came off as lame.

It's probably one of the easier Zelda games, so a Master Quest style replay wouldn't go amiss. I find the theory they'd remove the colour dungeon from DX kind of baffling, but Nintendo have done weirder things.

Could they add some sort of prologue explaining how Link got onto the ship at the start? Just spitballing here.
 

ze_

Member
Oct 28, 2017
5,933
re: release date, I would expect multiple titles dropping together towards the end of the year.

The composition will be the same. The audio quality will almost certainly be significantly improved. I almost 100 percent guarantee it, as this has occurred numerous times in the past.
I think the original commenter is talking about the approach to the composition, not the sound quality (though you are absolutely right about that tending to improve over time). To borrow from Kirk Hamilton on the Splitscreen podcast, it sounds like they dropped a mic on a room and just let the performers play--it's very free form and mimics a live performance, rather than a carefully produced studio release. When you consider that the game has Link collecting instruments to play a song, it seems apt!

It reminds me of the Milk Bar "live" performances in ALBW. At the end of this one, the flutist holds the note for as long as they can, and then you can actually hear them inhale sharply. I'm a big fan, but I guess it's not for everyone. ALBW's soundtrack was handled by Ryu Nagamatsu, and I'm assuming this game's soundtrack will be as well.

 

Garlic

Member
Oct 28, 2017
1,687
Link's Awakening is tied with Link To The Past as my favorite Zelda game and one of my favorite games of all time, but I'm getting the sense that this remake is pretty much 1:1 aside from the graphics. I wouldn't be surprised if they had a tool that allowed them to import the existing tile placements from the Game Boy game. I haven't seen any shots from the trailer so far that weren't exact recreations of the original layout.

Which is to say I'm not sure how much pulling it apart or rebuilding they actually ended up doing for this.

Still, having it fresh in their minds going into the next mainline Zelda is probably a good thing.

I have a feeling that whatever potential big changes they've made are being saved for a more in depth view later. The point of the reveal trailer is to demonstrate the verisimilitude.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
Very interesting that when Nintendo officially updated the Zelda timeline last year, the two changes they made were to place Breath of the Wild, and also to adjust Link's Awakening's place to come before Oracle games.
Still makes no sense. There are a lot of Link's Awakening characters that they slightly tweaked for the Oracle games, and I always interpreted it that since Koholint Island is a dream within Link's Mind, it was populated with some of his memories from Labrynna and Holodrum.
"this looks like a cheap mobile game" is the new "this looks like a nintendo 64 game"
You see, because the Switch is also a hybrid, this means now that any non AAA Nintendo titles are cheap mobile efforts from Nintendo, because handheld tier titles are outdated. They can only work on the two opposites of the spectrum.
One thing I do find super interesting is that the game appears to be called The Legend of Zelda: Link's Awakening.

Not Link's Reawakening, not Link's Awakening: Switch Edition. It has the exact same name as the original game. I can't think of other examples of Nintendo doing that. Even Ocarina and Majora added a '3D' on the end.
I have a funny feeling the title is not final, and that the Link's Awakening text is a place holder.
What's the early verdict on a release date? Please don't be holidays :'( Its gotta be holidays right?
I'm willing to bet its December:
September-Animal Crossing
October-Luigi's Mansion 3
November-Pokemon
December-Legend of Zelda LA
 

out_of_touch

Member
Oct 25, 2017
3,684
I agree, though I'll buy it regardless; what are Nintendo including for the 20+ year old fans who bought the game at launch?

I've got to be honest I found Ocarina of Time 3D a little barebones, as excellent as it was. They didn't seem to want to add much, and even at the time the insistence on not updating the soundtrack to keep it "pure" came off as lame.

It's probably one of the easier Zelda games, so a Master Quest style replay wouldn't go amiss. I find the theory they'd remove the colour dungeon from DX kind of baffling, but Nintendo have done weirder things.

Could they add some sort of prologue explaining how Link got onto the ship at the start? Just spitballing here.
Addition of co-op like ALTTP on GBA?
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
I think the original commenter is talking about the approach to the composition, not the sound quality (though you are absolutely right about that tending to improve over time). To borrow from Kirk Hamilton on the Splitscreen podcast, it sounds like they dropped a mic on a room and just let the performers play--it's very free form and mimics a live performance, rather than a carefully produced studio release. When you consider that the game has Link collecting instruments to play a song, it seems apt!

Yes and if the soundtrack is recorded using real instruments, which I expect, the compositions will see a drastic improvement and the "live performance" effect will be fully realized. This sounds very much like a placeholder track, something Nintendo has done on multiple occasions in the past with initial reveal trailers.

Also, a central theme of this game is based around collecting and playing instruments. The soundtrack is going to reflect this and will be one of the highlights of the game, I feel very confident in this.
 
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Apr 21, 2018
6,969
One thing I do find super interesting is that the game appears to be called The Legend of Zelda: Link's Awakening.

Not Link's Reawakening, not Link's Awakening: Switch Edition. It has the exact same name as the original game. I can't think of other examples of Nintendo doing that. Even Ocarina and Majora added a '3D' on the end.

Interesting. Although this is a 26 year remake. Does that make it the most years between a video game remake or am I just crazy? Perhaps enough time has passed they don't need to rename?
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,775
Addition of co-op like ALTTP on GBA?
Would totally go with the Switch's MO, and much easier to implement than for BotW. I'd really like this actually. And now I'll be disappointed if it isn't added. Darn.

What I loved about the original was that you could combine certain items by pressing A+B together; bomb arrows could be created in this way. Maybe they could develop that?
 

Silent

Avenger
Oct 27, 2017
2,433
I...really didn't think the art style was that much of a departure from traditional 2D Zelda to be so divisive. Other than the shininess and the dark pupils on Link, this looks pretty much how I expected a modern 2D Zelda game to look.
 

unicornKnight

▲ Legend ▲
Member
Oct 27, 2017
13,169
Athens, Greece
Has this been confirmed or are people guessing? Should be priced more to reflect the handheld nature of the source. Although I've not played this one (seasons/minish cap were my only GB zeldas before DS) so maybe it justifies the price?
People were claiming Pokemon Let's Go wouldn't sell enough because of the full price being 50% more than the portable Pokemon.
I expect full price so I on't be disappointed.
 

Halloumiface

Member
Oct 29, 2017
59
Is anyone else hoping for a Four Swords style mode in this game? A few of the 2D Zeldas have had one added in, and it would be perfect with a few joy cons.
 

takriel

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,221
The composition will be the same. The audio quality will almost certainly be significantly improved. I almost 100 percent guarantee it, as this has occurred numerous times in the past.
That I can agree with. Skyward Sword's main theme improvement from GDC trailer to E3 trailer comes to mind.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
re: release date, I would expect multiple titles dropping together towards the end of the year.


I think the original commenter is talking about the approach to the composition, not the sound quality (though you are absolutely right about that tending to improve over time). To borrow from Kirk Hamilton on the Splitscreen podcast, it sounds like they dropped a mic on a room and just let the performers play--it's very free form and mimics a live performance, rather than a carefully produced studio release. When you consider that the game has Link collecting instruments to play a song, it seems apt!

It reminds me of the Milk Bar "live" performances in ALBW. At the end of this one, the flutist holds the note for as long as they can, and then you can actually hear them inhale sharply. I'm a big fan, but I guess it's not for everyone. ALBW's soundtrack was handled by Ryu Nagamatsu, and I'm assuming this game's soundtrack will be as well.


Aaaaah, I knew the flute sounded familiar! Yes, the main theme indeed sounds like the Milk Bar Remixes, and I love them for going in that direction. I hope to god that Spanish Guitar gets in the game as well, cause good lord do they go to town with it in some of the other tracks.

 

wrowa

Member
Oct 25, 2017
4,372
I wanna know what changes the game has. We've seen what's the same, but what about what's not? That's the most interesting thing about remaking stuff - the different ideas the people remaking it have compared to the original creators. If everything is just 1:1 with no changes, additions, or any personal touch added, that's disappointingly boring. Especially when the original is still very replayable.

I actually wonder if this reflects on Nintendo's (in)ability to create an entirely new 2D style Zelda alongside a BotW sequel. They might not have the designers to spare to create the amount of new content a new game or pseudo-sequel needs, so that they took the remake route instead.

One thing I do find super interesting is that the game appears to be called The Legend of Zelda: Link's Awakening.
Yeah, the first thing I thought when they've shown the logo was actually "They straight up call it Link's Awakening? That's weird". It kinda gives off the impression that it might still be a working title (in which case I guess it's not entirely out of the realm of possibility that this game might have more to it than they've shown just yet), but it might also just be the case that the people at Nintendo don't think an extension of the subtitle is really needed anymore.

I think DIE BART DIE 's example shows that they're recreating the game with quite some adjustments to the scale of areas. You can see that the 'road' between the lines of trees is wider, probably to allow for more dynamic combat.

They definitely needed to adjust the scale of the world to the new perspective. E.g. if the road between the trees only had a height of two tiles like in the original, it would actually be difficult to navigate and see the enemies in the remake. Also, the original's areas are designed to be looked at screen by screen, so they might need some readjusting as well to look good with both a scrolling map and a widescreen field of view.
 

Deleted member 36578

Dec 21, 2017
26,561
Aaaaah, I knew the flute sounded familiar! Yes, the main theme indeed sounds like the Milk Bar Remixes, and I love them for going in that direction. I hope to god that Spanish Guitar gets in the game as well, cause good lord do they go to town with it in some of the other tracks.


I never noticed how much I enjoyed this games music until I clicked these YouTube vids. The 3ds speakers were not capable of delivering the proper sound quality. In fact I couldn't even remember this music being in the actual game.

I can't freaking wait to hear what they do with this;
 

SweetVermouth

Banned
Mar 5, 2018
4,272
This will be as much of a 1:1 remake as possible. The small differences in the overworld are due to the game now using a 16:9 aspect ratio. I don't expect any new content.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece

I never noticed how much I enjoyed this games music until I clicked these YouTube vids. The 3ds speakers were not capable of delivering the proper sound quality. In fact I couldn't even remember this music being in the actual game.

I can't freaking wait to hear what they do with this;

Well, they were in a random selection at the Milk Bar when you spoke to the Bard to play a song, not actually in the game when going through the dungeons or anything like that, which is why you may not remember them. But yeah, the 3DS speakers did no justice for the soundtrack, especially the more layered tracks.
 

Deleted member 36578

Dec 21, 2017
26,561
Is anyone else hoping for a Four Swords style mode in this game? A few of the 2D Zeldas have had one added in, and it would be perfect with a few joy cons.
If they do it, they'll have to make some specific dungeons / levels for it. I'd be all for it in this cute art style though.
 

Deleted member 36578

Dec 21, 2017
26,561
Well, they were in a random selection at the Milk Bar when you spoke to the Bard to play a song, not actually in the game when going through the dungeons or anything like that, which is why you may not remember them. But yeah, the 3DS speakers did no justice for the soundtrack, especially the more layered tracks.
Ah, got it. I think I'm going to replay the game sometime this summer just because.
 

sleepnaught

Banned
Oct 26, 2017
4,538
Aaaaah, I knew the flute sounded familiar! Yes, the main theme indeed sounds like the Milk Bar Remixes, and I love them for going in that direction. I hope to god that Spanish Guitar gets in the game as well, cause good lord do they go to town with it in some of the other tracks.


Damn, that Kakariko Village was ridiculously good. I hope we got something on that level for Link's Awakening.
 

Deleted member 426

User requested account closure
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Oct 25, 2017
7,273
I know this is getting greedy now, but imagine Oracle of Seasons and Ages also done in this style, also released as two games simultaneously!
 

Linde

Banned
Sep 2, 2018
3,983
Lmao at people comparing this to 3DS or even "shitty mobile games"
how utterly embarassing
 

duckroll

Member
Oct 25, 2017
11,161
Singapore
Interesting. Although this is a 26 year remake. Does that make it the most years between a video game remake or am I just crazy? Perhaps enough time has passed they don't need to rename?
Nope. It's actually only 21 years, since the color version came out in 1998.

Earlier this year it was announced that Gimmick! is getting an arcade remake: https://www.resetera.com/threads/su...an-enhanced-re-release-for-exa-arcadia.96015/

Gimmick! came out before even the original Link's Awakening, so it'll be a 27 year gap between the releases with pretty much nothing inbetween.
 

Halloumiface

Member
Oct 29, 2017
59
I know this is getting greedy now, but imagine Oracle of Seasons and Ages also done in this style, also released as two games simultaneously!
Or even more greedily... on one cart ;)

If they do it, they'll have to make some specific dungeons / levels for it. I'd be all for it in this cute art style though.
Yup, I'd expect it to be a whole different mode designed around it. Fingers crossed.
 

Deleted member 36578

Dec 21, 2017
26,561
Or even more greedily... on one cart ;)


Yup, I'd expect it to be a whole different mode designed around it. Fingers crossed.
I think if this game is indeed sold for $60, there will be a lot of push back if it's just a 1 to 1 remake of the original. People will absolutely expect new content for added value. 4 swords stuff would be sweet.
 

snesiscool

Member
Feb 15, 2018
299
Aaaaah, I knew the flute sounded familiar! Yes, the main theme indeed sounds like the Milk Bar Remixes, and I love them for going in that direction. I hope to god that Spanish Guitar gets in the game as well, cause good lord do they go to town with it in some of the other tracks.



The composer, Ryo Nagamatsu, played the flute parts himself! And the guitar part for the
Ballad of the Goddess remix
was played by Toru Minegishi. For the rest of the songs, the guitar parts were synthesized.
 
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BGBW

Member
Oct 25, 2017
15,273
I can certainly imagine the location of the Wind Fish's egg getting a complete overhaul so it looks closer to the art.
 

60fps

Banned
Dec 18, 2017
3,492
Has this been confirmed or are people guessing? Should be priced more to reflect the handheld nature of the source. Although I've not played this one (seasons/minish cap were my only GB zeldas before DS) so maybe it justifies the price?
60 €/$ would be really disproportionate when BotW also costs 60, a game on the complete opposite end of the spectrum in terms of scale, production values and development time.
 

jts

Banned
Oct 26, 2017
3,018
60 €/$ would be really disproportionate when BotW also costs 60, a game on the complete opposite end of the spectrum in terms of scale, production values and development time.
In Europe BotW is actually €70.

But anyway prices of games have never been proportionate like that. Yearly sequels of sports games are also full priced and such.