That explains the good scores then. Totaka is a gift.
That explains the good scores then. Totaka is a gift.
docked
yes
Teehee68/100 Metacritic/Opencritic Average
+ Impressive rendering technology for visuals
+ Content faithful to the original
+ Mostly cute soundtrack
- Stuttering framerate makes it unplayable
- Link's Awakening does not hold up, game design is dated
- New vocalised JPOP themes for boss fights a misplaced addition
- Cosmetic microtransaction DLC forced into numerous conversations
More like Pokemon 90, Luigi 91
When has performance impacted the score for a Nintendo game lol
8.5/10 from me.
The frame-rate issues, lack of new content & price dropped it from hitting the 9/9.5 that it probably deserves.
September 19th 2019.So I've reviewed the game for the Dutch website InsideGamer, you can read the full review here. The review will also be on Metacritic. I've translated the conclusion for you:
'Gameplaywise, Link's Awakening is pretty much the same game as the original. That says as much as the high quality of the 26 year old game as this remake. The big improvement is in the graphics and audio. The framerate is anything but stable though, and it would've been great if Nintendo would've added another extra action button for items. It also feels kind of by-the-numbers to go back to the basic Zelda-structure after original games like Breath of the Wild and Cadence of Hyrule. Still, this is a very nice remake that you'll be able to enjoy for a good fifteen hours or so.'
Grade: 8/10
Positives:
+ A magical world to explore
+ Great graphics and audio
+ Gameplay is top notch
Negatives:
- The old Zelda-structure is getting tired
- The framerate stutters every now and then
- Another extra button for item placement would've been perfect
Any questions? Feel free to ask!
Some pics I made:
Uh, excuse me, but a game based on best girl would get constant 10/10s.Exactly. If this game was named the Legend of Hilda, it wouldn't even get a 47 on Metacritic.
You're right, I completely forgot the older entries, it was only from gen 5 onwards
Or more recently, Control and Borderlands 3. Games that literally just came out and got good scores despite much larger performance issues than this.Performance rarely impacts the score of ANY game, not just Nintendo. See AC Unity, Bloodborne, Last Guardian, etc
When has performance impacted the score for a Nintendo game lol
added more reviews to the OP.
if you've written a review and it's not included, let me know.
Because we're going from two of the most open Zelda games to the most linear and gated. That'll be a bit jarring for some.I don't really understand "Zelda formula" as a negative. I think it's an utterly fantastic formula that no other games really have (including BOTW). That's something I just don't get. Lack of new content, framerate issues, and high price tag I do understand as criticisms however.
can you give me a link and a short translation?Yeah my review, its Dutch but I translated a part of it a few pages back :)
Because we're going from two of the most open Zelda games to the most linear and gated. That'll be a bit jarring for some.
So I've reviewed the game for the Dutch website InsideGamer, you can read the full review here. The review will also be on Metacritic. I've translated the conclusion for you:
'Gameplaywise, Link's Awakening is pretty much the same game as the original. That says as much as the high quality of the 26 year old game as this remake. The big improvement is in the graphics and audio. The framerate is anything but stable though, and it would've been great if Nintendo would've added another extra action button for items. It also feels kind of by-the-numbers to go back to the basic Zelda-structure after original games like Breath of the Wild and Cadence of Hyrule. Still, this is a very nice remake that you'll be able to enjoy for a good fifteen hours or so.'
Grade: 8/10
Positives:
+ A magical world to explore
+ Great graphics and audio
+ Gameplay is top notch
Negatives:
- The old Zelda-structure is getting tired
- The framerate stutters every now and then
- Another extra button for item placement would've been perfect
Any questions? Feel free to ask!
Some pics I made:
I think it's Grezzo's first game for the Switch (correct me if i'm wrong), so that might have something to do with it.I'm surprised that a 2Dish game like this could have such technical issues. It's odd.
Uh, excuse me, but a game based on best girl would get constant 10/10s.
This is a misconception really. There's much more to coding and optimizing a game than just" increasing or tuning down the graphics to make it run better". That is what is easier to understand to the general public, but there's a series of other issues that can cap a game performance. Sometimes the mechanics interact with the overall system in ways harder to predict, the functions may cause others to lag internally, optimization errors can happen where a cascade effect makes the game more than it should, etc.I'm surprised that a 2Dish game like this could have such technical issues. It's odd.
I'm surprised that a 2Dish game like this could have such technical issues. It's odd.
This is a misconception really. There's much more to coding and optimizing a game than just" increasing or tuning down the graphics to make it run better". That is what is easier to understand to the general public, but there's a series of other issues that can cap a game performance. Sometimes the mechanics interact with the overall system in ways harder to predict, the functions may cause others to lag internally, optimization errors can happen where a cascade effect makes the game more than it should, etc.
Also sorta tired of reading all the "Linear is bad" takes. I've preferred the Linear Outings over the Open World take in the Zelda Series.
Now that this is good and out of the way, Nintendo can focus on giving us a new 2D Zelda game. No more remakes please.
High 80's for basically a 1:1 remake is amazing. It might have got to the 90's if it didn't have the performance hiccups.
Imagine people wanting to go back to bottles in Zeldas for the old formula.
Oof! What a terrible post and you even had to add a silly trademark.Time to see if the performance issuesTM ERA 2019 are real or ginned up concern trolling..
The performance issues have nothing to do with the chosen graphical style here. It's a fully 3D game, but there is also nothing here that should preclude getting to 60 fps if that had been the focus. I can only presume that stable performance wasn't a high priority for the devs, which is unfortunate. You look at say, Yoshi's Crafted World, which you could also call '2Dish' if you really wanted, and that's a very stable 60, at the cost of image quality, because stable performance was obviously a key design goal.I'm surprised that a 2Dish game like this could have such technical issues. It's odd.
If we've been getting both I'd agree, but the last truly original 2D Zelda was Spirit Tracks so excuse my "fuck another remake" mindset. Unless you want to count Triforce Heroes.No one but remakes are great too and there's no reason both couldn't happen.
Why would they not be real when you had video of it posted over and over again?Time to see if the performance issuesTM ERA 2019 are real or ginned up concern trolling..
hopefully either an original game, a new top-down zelda, or getting the chance to work on another nintendo series. i think they've done enough zelda remakes for now.Another hit for Grezzo. I wonder what's next for them. Skyward sword?
I mean, ALBW was a direct sequel rather than a nebulous alt-timeline pseudo-sequel but I don't think that makes it not original.If we've been getting both I'd agree, but the last truly original 2D Zelda was Spirit Tracks so excuse my "fuck another remake" mindset. Unless you want to count Triforce Heroes.