I never beat this back in the day when NES was still a going concern because a) I was too young and b) it took me a long time, pre internet and without buying magazines or phoning help lines to know what to do. Having the magic shield and the blue ring be the first things you go after makes the game so much easier once you know to do that as soon as possible. It's ruthless otherwise, as lots of games were back then, because they needed to give you hours out of kilobytes.
I kind of understand and like the approach to be honest. People more in tune with today's difficulty standards will be far more likely to progress with a good start. And the original is still there, so best of both!
This is interesting, and promising for the future of the service. If they can make the NES catalogue a mix of emulated classics and throw in a good dose of NES Remix-esque alt versions like this they could have something really interesting.
Remix got me returning to NES games I'd never clicked with after I had played the bitesize remixed versions, and if Nintendo can expand the SP versions to include that kind of ROM hacking playfulness it would be a valuable addition to their offering.
Now, just up the pace of releases and add more systems!
That's cute. My usual route involves collecting everything I can before even attempting Level 1, so this is basically useless for me, but it does take out a solid 30-40 minutes of finding random rupee and heart container locations, items to buy from the cheapest shops and exploring over 50% of the world before even starting the game for real.
Huh. Not interested in a mode like this for Zelda myself but plenty of NES games could use it.
I look forward to finally be able to beating Gradius. Even with save states, some of the latter stages are hell.