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The Liar Princess and the Blind Prince |OT| The boy and the beast girl

Oct 25, 2017
2,223
#1

Welcome to the Liar Princess and the Blind Prince OT where you can discuss this little gem of an indie game that seems to have flown under the radar for most people. Hopefully more people find out about the game as time goes on. Anyways, enjoy!

Developer: Nippon Ichi Software, Inc.
Platforms: Nintendo Switch, PlayStation 4
Release Date: 02/12/2019
Release Date (EU): 02/12/2019, Digital only
Price: Digital $19.99, Physical $39.99

Purchase Links: Nintendo eshop, PSN store
About the Game
The Lair Princess and the Blind Prince is 2D side-scrolling action adventure game where the player controls a wolf leading a blind prince through a dangerous forest. Transform into a princess to lead the prince, and a savage wolf to defeat those that would wish him harm.

• Unleash Your Inner Monster - Transform at will from a princess into a wolf to guide the blind prince towards a cure. Weave through the dangerous forest, but be careful... A blind prince has no place in an all-seeing forest.

• Brute Strength Meets Sharp Wit - Various obstacles will require the wolf's strength, and others will require the princess's wit. With so many traps and perilous hurdles that await, can the two make it safely to their final destination?

• Lost Pages from a Forgotten Tale - With each delicate petal comes a fragment of memories shared by the wolf and the prince. Collect them along your journey and paint a vivid story of friendship, love, and loss.
Story
The story is about a monstrous wolf accidentally blinding a young prince who wanted to meet the person behind the beautiful howling he heard every night. Horrified by her actions, the Wolf lies to the prince, telling him she is a princess from a far away kingdom. She then tells him she knows a witch in the forest that can give him back his sight, and thus our game begins.

Characters
The Wolf/Liar Princess
A carnivorous monster living in the forest. After giving up her beautiful singing voice, she takes on the appearance of a human princess.
The Blind Prince
A human prince of a small kingdom surrounded by the forest. He is wounded by the wolf and his sight, deeply terrified of the monster who hurt him.
The Witch
The enigmatic witch who lives deep in the forest. She can grant all sorts of wishes, but the requester must sacrifice what they care about most to make the wish come true.
Trailers
 
Last edited:
Oct 27, 2017
1,486
#15
I'm really honest: I haven't heard about this game until Yoko Taro tweeted about it some time last year. The boxart alone made me super interested in it. I'm not sure I can emotionally handle a sad game (it all points to being a sad game) right now, but I will definitely grab and just play it a bit later, when I'm more emotional stable or something. Either way: Love the art style and the premise of the game. Cool to see NISA publishing such a small and super niche title.
 
Oct 25, 2017
322
#16
So question with this for anyone that will play or has played, how does this differ from Dokuro, because from videos other than characters, it looks almost identical?
 
Nov 4, 2017
317
#19
Just finished the game, it's very cute.
Kind of stiff on the controls but It didn't impact my enjoyment.
The end game I thought was really clever with how it splits the two of them up.

Kind of disappointed that the soundtrack didn't come with the ending theme, but the storybook is charming.
 
Oct 27, 2017
1,504
#20
Briefly thought about importing this at $60 (jp and cn versions were out middle of last year)

But $20 is a good price for digital
 
Nov 4, 2017
317
#22
Guys is this game child friendly enough so I can play it with my 6 year old girl?
It’s pretty child friendly with the only sticking point being that when you defeat enemies there’s a “black liquid” that shoots out which I think still counts as “Fantasy Violence”.

Outside that it’s still an E for everyone game
 
Oct 25, 2017
314
#23
This game looks incredibly charming, a lot of it looks just up my alley. I ordered the physical edition though, so I've gotta wait a while until I'll receive the game.
 

ToraShiro

NIS America
Verified
Oct 30, 2017
116
Santa Ana, CA
#24
So, we tried something kind of new and novel for this release. We're big into physical presence and wanted to make sure this game got on store shelves, which we really only felt was possible through the "standard" LE SKU @ 40$. There is no retail SKU that is just the $20 game, that is only the price for digital. We've done a really limited number of prints of the physical. We're testing the waters in terms of what is possible in a changing market.

Working on the storybook was a lot of fun for the design/editing team, we had to create that from scratch basically.

Fun Fact: This was one of our annual "Inside Indies" projects from NIS. Basically every year, everyone at the Gifu office is allowed to pitch a game idea and everyone there votes on it. Winner gets to be the director of the project. Previous titles under this process include the first Yomawari and A Rose in the Twilight.

EDIT: Funner Fact and pluggable (forgive me): We have about 20~ or so stuffed wolves remaining in stock if you want to get an adorable original plushie for the title. NIS liked them so much they bought a bunch from us and immediately sold out.
 
Last edited:
Oct 25, 2017
314
#25
So, we tried something kind of new and novel for this release. We're big into physical presence and wanted to make sure this game got on store shelves, which we really only felt was possible through the "standard" LE SKU @ 40$. There is no retail SKU that is just the $20 game, that is only the price for digital. We've done a really limited number of prints of the physical. We're testing the waters in terms of what is possible in a changing market.

Working on the storybook was a lot of fun for the design/editing team, we had to create that from scratch basically.

Fun Fact: This was one of our annual "Inside Indies" projects from NIS. Basically every year, everyone at the Gifu office is allowed to pitch a game idea and everyone there votes on it. Winner gets to be the director of the project. Previous titles under this process include the first Yomawari and A Rose in the Twilight.
I've got to commend you, the physical release is really cool, and that's why I opted to buy it instead of the cheaper digital version. It helps that despite everything in it, it's still at a comparatively cheap 40$ in the end, so despite being double the digital version, it's still easy to budget. Especially considering that, IIRC, the Japanese release was a full-priced title (although on the lower end of such in Japan).
EDIT: Funner Fact and pluggable (forgive me): We have about 20~ or so stuffed wolves remaining in stock if you want to get an adorable original plushie for the title. NIS liked them so much they bought a bunch from us and immediately sold out.
Sadly your store doesn't ship to where I live. D:
Thankfully since the LE is the standard release, the store I usually import from sold it, which is how I bought it.
 
Nov 13, 2017
5,017
#26
Yeah, I'm not sure if Best Buy sold out of their original allocation or they're just lazy in updating the site. I think it's the former (because how could this game be on a non launch print run already) but who knows?
 
Oct 27, 2017
758
#27
It’s pretty child friendly with the only sticking point being that when you defeat enemies there’s a “black liquid” that shoots out which I think still counts as “Fantasy Violence”.

Outside that it’s still an E for everyone game
Thanks a lot. That is great to hear. And story wise hopefully nothing too disturbing either? (Spoiler free please) 😊
 
Nov 17, 2017
2,052
#29
What are the controls like in this one? I ended up dropping Firefly Diary because I didn't like the touch controls or the alternative ones they patched in.
 
Oct 25, 2017
1,381
#30
So, we tried something kind of new and novel for this release. We're big into physical presence and wanted to make sure this game got on store shelves, which we really only felt was possible through the "standard" LE SKU @ 40$. There is no retail SKU that is just the $20 game, that is only the price for digital. We've done a really limited number of prints of the physical. We're testing the waters in terms of what is possible in a changing market.

Working on the storybook was a lot of fun for the design/editing team, we had to create that from scratch basically.

Fun Fact: This was one of our annual "Inside Indies" projects from NIS. Basically every year, everyone at the Gifu office is allowed to pitch a game idea and everyone there votes on it. Winner gets to be the director of the project. Previous titles under this process include the first Yomawari and A Rose in the Twilight.

EDIT: Funner Fact and pluggable (forgive me): We have about 20~ or so stuffed wolves remaining in stock if you want to get an adorable original plushie for the title. NIS liked them so much they bought a bunch from us and immediately sold out.
I bought one of the stuffed wolves. I just had to. It's one of my favorite designs ever.
 
Nov 14, 2017
100
#34
What originally caught my attention was the artstyle, but then decided against purchasing the game due to the price difference between the digital and physical format.

Then I came across this thread today and read that the physical version comes with a soundtrack. I'm a sucker for soundtracks, and the purchasing decision became a "maybe buy it on the weekend."

We're big into physical presence and wanted to make sure this game got on store shelves, which we really only felt was possible through the "standard" LE SKU @ 40$. There is no retail SKU that is just the $20 game, that is only the price for digital.

Working on the storybook was a lot of fun for the design/editing team, we had to create that from scratch basically.

Fun Fact: This was one of our annual "Inside Indies" projects from NIS. Basically every year, everyone at the Gifu office is allowed to pitch a game idea and everyone there votes on it. Winner gets to be the director of the project. Previous titles under this process include the first Yomawari and A Rose in the Twilight.
And then I came across the above post, and immediately drove to a Best Buy after work today to purchase a copy.

I really appreciate the open communication on explaining the price point for the physical copy and looking at the copy I have, it is definitely justified:
  1. The packaging is made out of high quality cardboard with a matte finish.
  2. The inside packaging is very snug and the contents do not rattle when moving it.
  3. The soundtrack and story book have proper catalog numbers [I like to archive my music/book/video game collection in an excel sheet for easy reference, so this is a huge plus for me]
  4. The storybook has a high-quality rustic feel to it, giving more character to the story within the book
  5. The game case itself has a beautiful reversible cover
My only gripe with the purchase is that ripping the CD doesn't bring up an album cover via GraceNote. I had to grab an image of the game cover to use as the album art. It's a shame because the album art is very precious.

All-in-all, I'm very happy with my purchase and I hope that my purchase is an incentive to keep the annual Inside Indies program in your company. Thank you for sharing!
 
Oct 25, 2017
1,381
#37
What originally caught my attention was the artstyle, but then decided against purchasing the game due to the price difference between the digital and physical format.

Then I came across this thread today and read that the physical version comes with a soundtrack. I'm a sucker for soundtracks, and the purchasing decision became a "maybe buy it on the weekend."



And then I came across the above post, and immediately drove to a Best Buy after work today to purchase a copy.

I really appreciate the open communication on explaining the price point for the physical copy and looking at the copy I have, it is definitely justified:
  1. The packaging is made out of high quality cardboard with a matte finish.
  2. The inside packaging is very snug and the contents do not rattle when moving it.
  3. The soundtrack and story book have proper catalog numbers [I like to archive my music/book/video game collection in an excel sheet for easy reference, so this is a huge plus for me]
  4. The storybook has a high-quality rustic feel to it, giving more character to the story within the book
  5. The game case itself has a beautiful reversible cover
My only gripe with the purchase is that ripping the CD doesn't bring up an album cover via GraceNote. I had to grab an image of the game cover to use as the album art. It's a shame because the album art is very precious.

All-in-all, I'm very happy with my purchase and I hope that my purchase is an incentive to keep the annual Inside Indies program in your company. Thank you for sharing!
I found scans elsewhere on the internet!



This should suffice for a cover.
Here's higher resolution scans from the same source of the art from the included CD:

Cover
https://my.mixtape.moe/dwqemy.png
Back of the cover
https://my.mixtape.moe/mowglw.png
Back of the tracklist
https://my.mixtape.moe/zwuszd.png
Tracklist
https://my.mixtape.moe/judzwu.png
 
Oct 25, 2017
418
#38
So, we tried something kind of new and novel for this release. We're big into physical presence and wanted to make sure this game got on store shelves, which we really only felt was possible through the "standard" LE SKU @ 40$. There is no retail SKU that is just the $20 game, that is only the price for digital. We've done a really limited number of prints of the physical. We're testing the waters in terms of what is possible in a changing market.

Working on the storybook was a lot of fun for the design/editing team, we had to create that from scratch basically.

Fun Fact: This was one of our annual "Inside Indies" projects from NIS. Basically every year, everyone at the Gifu office is allowed to pitch a game idea and everyone there votes on it. Winner gets to be the director of the project. Previous titles under this process include the first Yomawari and A Rose in the Twilight.

EDIT: Funner Fact and pluggable (forgive me): We have about 20~ or so stuffed wolves remaining in stock if you want to get an adorable original plushie for the title. NIS liked them so much they bought a bunch from us and immediately sold out.
So the physical version I bought from Amazon will be the collector's edition or is it just the game without any fluff? I'm a little confused about this.
 

ToraShiro

NIS America
Verified
Oct 30, 2017
116
Santa Ana, CA
#40
So the physical version I bought from Amazon will be the collector's edition or is it just the game without any fluff? I'm a little confused about this.
There is no "standard physical retail version" of this title. There is the digital, sold at $19.99 on online storefronts (eShop/PSN). And the Storybook Edition, sold at retailers and on our online store, that includes all the LE components and is sold MSRP $39.99. There are no other versions of the game.
 
Oct 25, 2017
418
#41
There is no "standard physical retail version" of this title. There is the digital, sold at $19.99 on online storefronts (eShop/PSN). And the Storybook Edition, sold at retailers and on our online store, that includes all the LE components and is sold MSRP $39.99. There are no other versions of the game.
Awesome. Thanks. I was getting confused by the terminology. Looking forward to playing this.
 
May 31, 2018
323
#43
Just finished the game and absolutely fell in love with it. What a beautiful experience. Lived up to my expectations and was really emotional right to the end. Would've loved to have gotten the Collectors Edition, especially that plush, but being in EU it wasn't a feasible option and I went digital. Regardless, I really hope this does well for NIS(A), as it was everything I'd hoped it would be.
 
Oct 25, 2017
1,381
#44
Just finished it too. Short, but sweet. Slight collision issues once or twice, but besides that I loved it. The 'super hard' optional puzzle, I actually had solved it 3/4 of the way and accidentally got the solution to the puzzle through cycling the second number.

I also instantly recognized the singer of the ending. I was like "is that motherfucking Akiko Shikata" and it was! Said so in the credits! Of Umineko no Naku Koro Ni fame.

I really like the short, to the point nature of this game. It doesn't overstay its welcome, and has a lot of "I feel smart" moments for solving certain things. "Ah, I get it!" You know the moments.

The princess is one of my new favorite videogame heroines of all time now.

What a beautiful little fable.

Most annoying enemy was the Boo-like ghosts that turn into platforms. Often was a tiny bit buggy, but otherwise the game's pretty tight. Controls are generous, and it feels pretty great to play in wolf form, it makes you feel very powerful.

The one downside to that might be that since enemies are afraid of you in wolf form, and you don't take damage at all, and you don't collide with enemies, it feels kind of ethereal in nature rather than brutal.

The animation is superb. As a person who's animated for a 2D platformer before, I know how hard it is to make a satisfying melee feeling for one. There is so much personality in the art of this game, coupled with the animation and story, it makes you stop caring as much about minor foibles and glitches. The wolf form is also one of my new favorite videogame designs, so I just had to buy that plushie. Four eyes, four ears, et cetera. The tone was very "dark NIS" at the same time, giving it the feeling of a more traditional fable like the original Aesop's Fables or Grimm stories, but they navigated it masterfully so it didn't turn into the almost edgy for edgy's sake story of, say, NIS' Witch and The Hundred Knight.

Yoko Taro said once that with the game industry being what it is right now, it's very much impossible to charge 60 dollars for a 3 minute long game, even if it's the most beautiful and meaningful game of all time. At the very least, this is a lot longer than that, and it's cheaper, but the saying comes to mind - and I would gladly pay this price for a short game this beautifully poignant again.

Parting note: this is not a high budget game, not even close. Probably very small, actually. There are moments where you will think about certain things, like the sphere of light around fires, or the oddly angular fog. I loved the game regardless.
 
Last edited:
Oct 28, 2017
3,291
#48
So, we tried something kind of new and novel for this release. We're big into physical presence and wanted to make sure this game got on store shelves, which we really only felt was possible through the "standard" LE SKU @ 40$. There is no retail SKU that is just the $20 game, that is only the price for digital. We've done a really limited number of prints of the physical. We're testing the waters in terms of what is possible in a changing market.

Working on the storybook was a lot of fun for the design/editing team, we had to create that from scratch basically.

Fun Fact: This was one of our annual "Inside Indies" projects from NIS. Basically every year, everyone at the Gifu office is allowed to pitch a game idea and everyone there votes on it. Winner gets to be the director of the project. Previous titles under this process include the first Yomawari and A Rose in the Twilight.

EDIT: Funner Fact and pluggable (forgive me): We have about 20~ or so stuffed wolves remaining in stock if you want to get an adorable original plushie for the title. NIS liked them so much they bought a bunch from us and immediately sold out.
I suppose I'll bite on the physical version then.
 
Oct 25, 2017
1,659
#49
Definitely checking my Best Buy tomorrow night after work now that I know the Standard = Storybook thing. I thought I’d gone crazy and just imagined a “Special Edition” months ago!