User Warned: Lazy dev rhetoric.
Sorry for ranting but how can Nintendo get a free pass for allowing such extreme loading times and wasting customers time?
Here's my problem: I love me some shmups and just got Skyforce Reloaded from a recent sale. A brilliant mobile port with tight controls on the switch and some seriously addictive shmup gameplay from a top down perspective.
Problem is when you die, which you do a lot on the insane difficulty, loading times are totally ruining the enjoyment. Game loop is load level (20-30 sec), die, load back to menu (20-35 sec), repeat.
I mean, I blame the devs for not allowing instant restart level option when you die. Atrocious game design for a title like this, when it's all about learning enemy/bullet patterns and grinding your way to the boss.
But wtf at the loading times! This ain't zelda or skyrim, it's a mobile port of a simple top down game ffs. It should load instantly like on phone. How is 60 sec+ loading acceptable for restarting level on any system?
Who's to blame here; lazy devs, poor nintendo quality control or switch hardware?
I only bought this game, super mario odyssey and mario cart so far. Was looking forward to playing maybe dead cells after, but if loading times is a general problem on this thing, I'll probably just sell it and use my phone.
I've tried to reboot the Switch, and it improves loading for a while, but a few levels later its back to shit.
I like the Switch but is it really that underpowered or what the hell is going on?
Here's my problem: I love me some shmups and just got Skyforce Reloaded from a recent sale. A brilliant mobile port with tight controls on the switch and some seriously addictive shmup gameplay from a top down perspective.
Problem is when you die, which you do a lot on the insane difficulty, loading times are totally ruining the enjoyment. Game loop is load level (20-30 sec), die, load back to menu (20-35 sec), repeat.
I mean, I blame the devs for not allowing instant restart level option when you die. Atrocious game design for a title like this, when it's all about learning enemy/bullet patterns and grinding your way to the boss.
But wtf at the loading times! This ain't zelda or skyrim, it's a mobile port of a simple top down game ffs. It should load instantly like on phone. How is 60 sec+ loading acceptable for restarting level on any system?
Who's to blame here; lazy devs, poor nintendo quality control or switch hardware?
I only bought this game, super mario odyssey and mario cart so far. Was looking forward to playing maybe dead cells after, but if loading times is a general problem on this thing, I'll probably just sell it and use my phone.
I've tried to reboot the Switch, and it improves loading for a while, but a few levels later its back to shit.
I like the Switch but is it really that underpowered or what the hell is going on?