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blazinglazers

Prophet of Truth
Member
Oct 27, 2017
235
Los Angeles
The crazy thing about this is that the screen has to constantly keep shifting so as to align with the camera to make the environment look real with proper depth, instead of looking like a flat 2D screen.

If you were to see the screen physically it'll look all jumpy and wrong, but from the camera's perspective it looks perfect.
Totally. Here's a shot from that article illustrating this:
Mandolorian-13_HUC-008868_248ed78b6649d6cda0fcadc1ac9bc23e.jpg

The only physical set is the cockpit, the rest of the ship, wings & engine are all UE4. From the perspective of the still camera taking this photo, the right side of the ship is "broken" and you can see into the geometry, etc. But from the A camera's perspective, it's a perfect match.

You can also see they've added a key light here on the left hand side. The LED tech can't really do hard source lighting, so direct sun / spot lights still need to be added & augmented with traditional lighting techniques.
 

Mariolee

Avenger
Oct 25, 2017
10,310
^That is insane to me. Surely if more media begins adapting this we could be looking at more efficient faster scheduling?
 

Grenchel

Member
Oct 27, 2017
2,296
Working with a company that is implementing this stuff in a much smaller scale. Really wild stuff
 

Jay Shadow

Member
Oct 28, 2017
2,608
It's cool how they can light the scene using the projection. It's similar to the workflow of 3d programs where you load up an HDRI texture in the environment to light the scene, except in real life.