Totally. Here's a shot from that article illustrating this:The crazy thing about this is that the screen has to constantly keep shifting so as to align with the camera to make the environment look real with proper depth, instead of looking like a flat 2D screen.
If you were to see the screen physically it'll look all jumpy and wrong, but from the camera's perspective it looks perfect.
The only physical set is the cockpit, the rest of the ship, wings & engine are all UE4. From the perspective of the still camera taking this photo, the right side of the ship is "broken" and you can see into the geometry, etc. But from the A camera's perspective, it's a perfect match.
You can also see they've added a key light here on the left hand side. The LED tech can't really do hard source lighting, so direct sun / spot lights still need to be added & augmented with traditional lighting techniques.