The Mansion Mafia - Hold on tightly to your secrets

Hecht

Ain't nothing but marking time
Administrator
Oct 24, 2017
4,516
That's also true. If that's the case then eyes to wall would be beneficial to scum in that scenario.
wouldn't backs to the wall mean that if scum is on the other side of it then town can't see what they are doing? now i don't know how that translates to a mechanic, but "backs to the wall" sounds worse to me
 

Kitsunelaine

My favorite cake is pie
The Fallen
Oct 25, 2017
4,805
wouldn't backs to the wall mean that if scum is on the other side of it then town can't see what they are doing? now i don't know how that translates to a mechanic, but "backs to the wall" sounds worse to me
Town can't really see what Scum is doing anyway, can they? "Backs to the wall" feels like something that just implies pressure. It's a very neutral kind of phrasing.
 

Z-Beat

Member
Oct 25, 2017
11,385
wouldn't backs to the wall mean that if scum is on the other side of it then town can't see what they are doing? now i don't know how that translates to a mechanic, but "backs to the wall" sounds worse to me
We were discussing town being on the other side of the wall in that scenario.
 

Hecht

Ain't nothing but marking time
Administrator
Oct 24, 2017
4,516
Town can't really see what Scum is doing anyway, can they? "Backs to the wall" feels like something that just implies pressure. It's a very neutral kind of phrasing.
no, but, we can, for instance, see who they killed. maybe backs to the wall implies a janitor mechanic in that room or something. The wall being glass is what differentiates it from a normal wall. You can't look through a normal wall, but glass implies there's something to see, and if your back is to it, you obviously can't see through it.

No idea what any of that means, just that "backs to the wall" sounds like a more negative implication than "sees across"
 

B-Dubs

Oh well, what the hell?
Administrator
Oct 25, 2017
14,579
I'm not familiar with the bastard game terminology. How would a glass room make it a bastard game?
The last bastard game I was in had pretty much everything be a lie. We were told earlier the game is being played straight by the mods, so I'm not sure we should be expecting a secret room they told no one about.
 

Fat4all

Community Resettler
Member
Oct 25, 2017
20,779
bork land
no, but, we can, for instance, see who they killed. maybe backs to the wall implies a janitor mechanic in that room or something. The wall being glass is what differentiates it from a normal wall. You can't look through a normal wall, but glass implies there's something to see, and if your back is to it, you obviously can't see through it.

No idea what any of that means, just that "backs to the wall" sounds like a more negative implication than "sees across"
The implication of seeing through' the glass wall certainly sounds more like a positive, but its hard to judge what the 'back against the glass wall' would imply

maybe something separate, like votes not being public for a day?
 

Fat4all

Community Resettler
Member
Oct 25, 2017
20,779
bork land
I do think with the glass wall one is positive and one is negative, but they positive/negative might not have to specifically correlate
 

WhySoDevious

Member
Oct 31, 2017
2,302
I say we go for all the punish rooms first.

Later in the game they could turn the tables almost irreversibly. They wouldn’t have the same impact so early in the game.
 

Fat4all

Community Resettler
Member
Oct 25, 2017
20,779
bork land
there's also this, as its been pointed out earlier

The Statue is of a masked lady in a long dress, with her hands extended invitingly towards the front door. An inscription on its base reads "Apate, the personification of deceit."
the statue is 'reading out' the room descriptions, but the base reads that the statue is the 'personification of deceit'

i don't think that means each description is a lie, but it could just mean things might not be exactly what we expect with the descriptions
 

Fat4all

Community Resettler
Member
Oct 25, 2017
20,779
bork land
if it was a bastard game, id say dont trust the statue at all, but i think its just slight 'twists' on what we might expect
 

WhySoDevious

Member
Oct 31, 2017
2,302
there's also this, as its been pointed out earlier



the statue is 'reading out' the room descriptions, but the base reads that the statue is the 'personification of deceit'

i don't think that means each description is a lie, but it could just mean things might not be exactly what we expect with the descriptions
Room descriptions aren’t being said by the statute... it’s from loudspeakers on the wall.

Still, I wouldn’t completely trust the descriptions, given the prominence of the statue.
 

WhySoDevious

Member
Oct 31, 2017
2,302
Well, if the statue is in the entrance hall and it’s pointing “invitingly” to the front door, isn’t she telling us to leave the mansion?

Or is the entrance hall typically outside a house?

Sorry... never been in a mansion before.
 

Fat4all

Community Resettler
Member
Oct 25, 2017
20,779
bork land
entrance hall is usually the nice room with a staircase and a bunch of doors leading off to other rooms

usually just full of decorative stuff, sometimes a chandelier
 

Godfather

Avenger
Oct 25, 2017
1,304
Well, if the statue is in the entrance hall and it’s pointing “invitingly” to the front door, isn’t she telling us to leave the mansion?

Or is the entrance hall typically outside a house?

Sorry... never been in a mansion before.
*gasp*

All of us upstanding guests have surely been in a mansion before! You must be scum.
 
OP
OP
Brazil

Brazil

The Dude of Prophecy
Moderator
Oct 24, 2017
8,338
São Paulo, Brazil
==== DAY 1 VOTES ====
Day Start

Zippedpinhead (3 votes)
B-Dubs - #190
Grizzly - #315
Stuart444 - #406

B-Dubs (2 votes)
Hecht - #206
Flatearthpandas - #293

Stuart444 (1 votes)
Godfather - #140

StanleyPalmtree (1 votes)
weemadarthur - #181

Kitsunelaine (1 votes)
Kitsunelaine - #437

Hecht (0 votes)
Stuart444 - #217 #406

Godfather (0 votes)
Kitsunelaine - #359 #437

Kopite (0 votes)
Grizzly - #194 #273

Aeleus (0 votes)
Aeleus - #112 #161

Post Counts:
Stuart444: 49 Fat4All: 48 Grizzly: 47 BronsonLee: 23 Kitsunelaine: 22 saenima: 21 B-Dubs: 19 Godfather: 19 Hecht: 18 Z-Beat: 18 Zippedpinhead: 18 weemadarthur: 12 Kalor: 11 Flatearthpandas: 9 WhySoDevious: 8 girlofgotham: 8 Aeleus: 7 LuxCommander: 5 Kopite: 5 SaucyKaz: 3 Muffin: 1

Click here to go to the Vote Tool!

Day 1 Ends in:

 
OP
OP
Brazil

Brazil

The Dude of Prophecy
Moderator
Oct 24, 2017
8,338
São Paulo, Brazil
==== DAY 1 MOVEMENT ====
Day Start

dark room (Active votes: 11)
godfather - #140
grizzly - #151
saucykaz - #164
luxcommander - #185
hecht - #195
fat4all - #198
whysodevious - #250
saenima - #291
flatearthpandas - #293
kalor - #318
bronsonlee - #337

purple room (Active votes: 2)
weemadarthur - #221
muffin - #312

green room (Active votes: 2)
aeleus - #213
stuart444 - #364

orange room (Active votes: 1)
b-dubs - #130

red room (Active votes: 1)
kitsunelaine - #359

blue room (Active votes: 1)
zippedpinhead - #407

Click here to go to the Vote Tool!
 
Oct 26, 2017
2,944
Feels like we're going above and beyond the call of flavor speculation. How about we see how the mechanic actually works?
 

WhySoDevious

Member
Oct 31, 2017
2,302
I would be inclined to think that the colors reflect an actual room in a mansion.

Green would be a kitchen, more likely.

White is the entrance hall, as we already know.

Pink could be a nursery (my brother painted his nursery an ugly pink so that comes to mind).
 
Oct 26, 2017
2,944
wheres the drawback in speculating about mechanics before we test them
Where's the benefit? Just spinning wheels to look busy imo. Some thought is good because we can move, but we're getting far off into bullshit land talking about invisible rooms, speakers, and statues imo.

I mean, have at it but it's a bad look to me