One of the most memorable things I've seen in a Mafia game so far, besides the D2 of this game of course.
Haha, sorry. I just didn't want to drag it out any longer.
Since town didn't have that many active PRs, I decided to add two identical sleepwalkers to dillute the tracker's and the self-watcher's powers. Just as easily as you trusted WSD, a different player in your position could've ended up deciding to thunderdome him over the claim - maybe suspecting a role cop, or even a scum equivalent of their own power. The names were there to add a little spice to that doubt (or to reinforce the trust).
I'm not a big fan of RNG either, but I figured I could get away with a single element like that in there. Naturally, it turned out to have a big impact, haha.Game was fun, Brazil . Not a fan of RNG and how swingy it can be, but it worked out well. I was kinda cheering for Hecht after I died. Felt bad my role torpedo'd his claim. Inconsistency between roes almost always leads to a lynch, wrong or right. That would maybe be my biggest feedback for game balance.
Also really wish we'd codify the scum kill/no kill options.
They should be right around the corner :)
You had me %100 fooled, I would had lunched zipped and stu before than you