I blame everyone, but mostly kits and fats.
Understandable. But why?! ;~;
i think your dreaming if you think that this will actually help ascertain much of a read on anyone that does this this early in the game.
If we have a room that will help deal with low activity posters the worst time to use it would be early in the game when we have an absolute surplus of activity and posts to already wade through, when people noticeable acting inactive always still gets overlooked due to the sheer amount of other people being active and diverting attention.
Use this when the player count has diminished, when the input of those inactive players actually matters more, when we cannot afford players that are still infuriating question marks, and in keeping with your point, when they have a far more consistent history of inactivity to have to turn around from.
I think at this point in the game any room is a valid choice because imo they're all equally vague and down to personal interpetation. I'm sticking with the red room because I think I like early game pressure, and I hope my reading is right, but I won't expect anyone else to buy into it. The glass part-- if it's bad, it needs to be dealt with early.
That being said, anything to help weed out inactive players is good, but I don't think we should plan the
late game around our own interpetations of the room stuff. That could wind up disastrous. Only focus on what's good for the next day.
I have a legit question, why are we deliberately trying for a bad room? We have options for some good rooms, since we do not know how the game works exactly (only speculating) why are we trying to "Save" the good rooms when we could get seriously hindered by going directly into a bad room. Maybe this bad room locks us out of a good room?
I think it would be a good idea to vote Teal room! Give everyone, WHILE WE HAVE THE MOST PLAYERS, a blatantly obviously good room. If it is BP it would keep more of us in the game longer ( which actively benefits town because we have the most players), and actively hinder killing roles.
Why are we deliberately trying to get what seems to me punished instead of actively promoting something that, to me, would only hurt scum/threats to town?
move: teal room
I don't like the tone of this post. "It's
obvious guys we should do what *I* say! It's so OBVIOUS WE SHOULD DO IT NOW! (But I'm only speculating)."
Zippy is just making me nervous for all sorts of reasons. Especially with the constant switching of move votes.
Vote: Zippedpinhead
But on the other hand, maybe there's some mechanic at play, some reasons to be so blatantly lynchable D1 that we're not fathoming. We could be playing right into his hands.
I feel like I'm late to the party with the Zippy stuff. Apologies if I'm being redundant. I'm commenting as I'm reading, not with hindisght. Such are the problems of waking up with a backlog because you're in a screwy timezone.
That being said, I don't know why the runners would impliment a game mechanic where the goal is to be lynched D1, those requirements would be so easy to enact. I'm doubting my own conclusions here, as I'm reading.
how I'm feeling right now
This zipped thing just feels like a big distraction right now. I'm worried it's going to snowball and we end up with a ton of votes in one place, where we can't learn as much.
I feel the same way for Dark room, even if it was my suggestion initially. This is a worrisome amount of consensus for D1.
Either a distraction or a really dumb play. I've done dumb plays before. Playing dumb isn't a scumtell.
In general, Bastard means that information provided by the moderator may not be accurate. Sometimes implicitly. In the case of a jester/Fool, it's bastard because all of us have have an expectation that nobody wants to get lynched, and will behave accordingly. Including someone who DOES want to get lynched just fucks the game up.
I've seen Bastard terminology thrown around before and asked what it means without being given an answer, this is actually really illuminating. Thanks!
To assume that the "shield" referenced is a game wide bulletproof is the most obvious conclusion, but why stop at an obvious conclusion?
There must be some people who know more about color than the rest of us, and they CARE what color room we go to because it will give them benefit, like powering up their not-yet-charged roles. A whole lot of players have said nothing that was not directly relating to this mechanic, and trying to push the conversation purely that way is suss.
Godfather, you never answered the question I asked you - what has you in here on your most hated day phase, working so hard?
Stopping at obvious conclusions helps push your narrative. There are plenty of reasons to do that.
So upon further thinking, Zipped is saying a lot of things without saying anything at all and voting for many rooms all at the same time. "Hey look at me look at me look at me". It gives us a target, but the problem is it gives us an
only target because it drowns out every other disucssion. It's not a townie play.
If we don't lynch Zipped today, he's going to plague the rest of the game. Let's pop that pimple and get on with it.