Hey guys ! It's been almost a month since Three Houses was released and I would like to adress something that I really don't like about this otherwise really good entry in the franchise : the monastery. You see, I recently started my Black Eagle run after doing the Golden Deer route and the Blue Lion route. While I am curious to learn more about Edelgard and her team, I am also bummed out by how slow the game is because of the monastery, especially at the beginning. Time consuming is the monastery, it is really, really time consuming. Even if you want to speed things up (like I did with ng+ bonus) you still need to do lot of things (raise motivation levels, running some errands, mandatory quests, recruting other units, unlocking features...) in order to train your units properly. Besides the game runs not that well, there are many loading screens even when you fast travel. Also getting to one particular character in the monastery can be time wasting when it's very far from one fast travel point, it's not that much, but it adds up, it adds up and at the end of the day I finished the game in 55 hours and it was too long. Until the time skip, it's not something you can't just ignore, it's mandatory and it's not... fun. I actually like time management mechanics most of the time I like the Persona 3 to 5 and Majora's Mask is one of my favorite but in this game I just feel like I waste my time while I could do something better like fighting in maps, like Fire Emblem was supposed to do. That's what I like most about this franchise, it was the overall simplicity, you start a new map, you beat it, you get some story exposition and again and again. In Three Houses it's more like you get one battle, you get some stories and then............................................................ dull activities for one or two hours.... Again when I could avoid it I would but it's not always avoidable and it saddens me that such a great game is bloated by such elements.
Sorry to ramble again but let's also talk about the new game +, there are so many things wrong with this mode :
- Tutorial are still there, what ? I finished the game, I know the game, let me have fun.
- The monastery still locks many things behind quests.
- There are new and old cutscenes and the game don't tell you when it's the case or not, so maybe you will see a whole cutscene for nothing.
- The whole first part 1 is almost identical for every houses and you still need to start over.
It's like IS didn't thought that out, it's weird coming from them, they understood that well in Fire Emblem Fates and made you skip the introduction and made you directly choose your house. But in Three Houses you need to restart everything like you don't know a thing about the game, a shame, really.
Sorry to ramble again but let's also talk about the new game +, there are so many things wrong with this mode :
- Tutorial are still there, what ? I finished the game, I know the game, let me have fun.
- The monastery still locks many things behind quests.
- There are new and old cutscenes and the game don't tell you when it's the case or not, so maybe you will see a whole cutscene for nothing.
- The whole first part 1 is almost identical for every houses and you still need to start over.
It's like IS didn't thought that out, it's weird coming from them, they understood that well in Fire Emblem Fates and made you skip the introduction and made you directly choose your house. But in Three Houses you need to restart everything like you don't know a thing about the game, a shame, really.