i've sunk probably 300 hours into FH4 and i don't recall a single MTX in the game. I think you can buy a treasure map for like $4 which will show you all the bonus boards on the map but there are a ton of websites that will do that too. Other than that I do not think there is any way to spend real money in forza horizon 4 (other than expansions).
FH4 and FM7 never had any mtxi've sunk probably 300 hours into FH4 and i don't recall a single MTX in the game. I think you can buy a treasure map for like $4 which will show you all the bonus boards on the map but there are a ton of websites that will do that too. Other than that I do not think there is any way to spend real money in forza horizon 4 (other than expansions).
Forza Motorsports 7 did have some real shitty lootbox and MTX stuff related to mods, but while I don't really enjoy that game as much I've probably sunk 50-60 hours into it and never found any need to buy anything, you can easily earn enough credits per week just playing a few hours (you get 100-400k/week from the rewards site if you login every weekend too). They revamped the mods system entirely a few months ago but honestly I rarely use any, they are just bonuses and challenge modifiers really and aren't needed to win or lose.
I used to love NFS but the last few ones were abysmally bad and unfun, I hope they can recapture some of that burnout / open world racing vibe that is missing. Its weird how The Crew, Forza, and NFS all try to do the same thing but only FH does it really well.
Still, this is EA and this game is gonna be 50% off a few weeks later. Hard to really come up with a solid reason to buy at launch, especially nowadays will all that bullshit "ultimate for $30 more gives you 7 days early access! So does EA Ultimate Pass!" A huge fun part of MP racing games is racing with everyone at launch, and staggering that out to 2 or 3 launch days is ridiculously dumb.
That's true, I agree with you in how Need for Speed has become kinda middle of the road, flavorless in terms of its styling, not committing to anything too wild (probably out of fear of turning people off). Which is too bad because the original NFS had a very carefully curated presentation, and underground was one of the boldest looking racers in its day. I do wish that having a massive catalog of stock realistic cars wasn't such a focus in every racer...it does have his aesthetic, but I want them to go harder. I kinda feel like they're inbetween a rock and a hard place with so many other games dunking on them and their last couple of outings having missed the mark. pushing towards that grungy, almost cyberpunk aesthetic of Khyzyl Saleem's art would allow them to establish a very unique visual flare. as we can see from Saleem's art, they can straddle the edge of stock vehicle look and something fantastical in it's kitting
at the very least, people won't immediately compare it to Forza Horizon or Fast and the Furious, while simultaneously keeping the trappings of the previous games
Agree that Most Wanted was good and retained a lot of the fun. Hope there's some of that in here.While a lot is spoken about NFS Hot Pursuit 2010 and Rivals, not much is mentioned about Most Wanted 2012 despite me personally quite enjoying that game. The idea of finding cars out in the map was a fun one, plus it still retained the fun police chases and Burnout style takedowns. It had a relatively lengthy campaign as well compared to its successors, and in my opinion, is one of the more overlooked games in the franchise.
The game shipped with 450 cars on disc, which will be way more than NFS will ever have in a single game.
With Spotify/USB, all racing games are better thanks to synthwave and eurobeat but I hope EA will provide some good tracks itself.
And which ones do you think are better than UG2 and Most Wanted M3?
Wait are we complaining about all paid DLC and paid expansion packs now?
This is some sick car design! Love it!
For sure, last one I liked was Hot Pursuit PS3, exactly what I wanted in a NFS entry except for the lack of jumps. Just let me jump into a track, learn it and skill wins. The drifting and boost timing in that game was amazing, it was like a "real" version of Mario Kart drifting. Give me arcade racing that feels intense and real but knows its still arcade at heart, unlike Driveclub.
NOOOO, MAH DEAD SON WHO WAS LIKE A FATHER TO ME!
NFS3: Hot Pursuit, Porsche Unleashed, Hot Pursuit 2 were my favourites. Underground 2 was worse than UG1 and MW was the best of the open world ones yea but still not tops of the series imo and I've played all NFS games except mobile ones.And which ones do you think are better than UG2 and Most Wanted M3?
Other than Hot Pursuit 2010 which also had Open World so the statement stands true.
THe NFS before Underground were "just" Okay, Underground, Underground 2, Most Wanted and Hot Pursuit 2010 were games that basically any arcade racer fan absolutely loved.
That's not really saying much because everything past Hot Pursuit has been hot garbage. Once in a while the series gets a true diamond, but in general it's crap after crap.