For those unaware, SE released IX for modern systems with a number of improvements, such as reworked models, textures, HD fmvs, etc.
However, there is a bug in the game that resets the background music every time you go into a random battle. What does this mean? Most players won't be able to appreciate the game's music the way it was meant to be. New players will likely listen to the first 15-20 seconds of the overworld theme before they get into a battle and it restarts again.
And I don't understand why it has to be this way.
This bug was also present in the X Remaster, but fortunately got a patch to fix it. When VII was released for the PS4... the same bug was present, again. This time, some FMVs were even affected, where the background music kept playing when it shouldn't.
What's up with SE and its ports? They had the chance to fix this in the time it took them to release the Xbone/switch versions for IX... but didn't. To make things even worse, for some reason, there is no analog movement in IX. You can only move in 8 directions, even though the original PS1 release supported analog movement. I don't get it. What's baffling most of all is that last year, they released an awful Chrono Trigger port for steam, but then they did their best to fix it as much as they could.
These new IX ports give me little hope that VII for the switch/xbone will be any different than the bugged PS4 version. Why can't SE put some more care when it comes to their legacy titles?
Edit: links to articles written about the issues:
Final Fantasy IX Switch Is The Same Version As PC And Mobile, Bugs And All (Kotaku)
As Final Fantasy 9 releases on Switch and Xbox with three year old bugs, what will it take for Square to stop releasing bad HD do-overs? (VG247)
However, there is a bug in the game that resets the background music every time you go into a random battle. What does this mean? Most players won't be able to appreciate the game's music the way it was meant to be. New players will likely listen to the first 15-20 seconds of the overworld theme before they get into a battle and it restarts again.
And I don't understand why it has to be this way.
This bug was also present in the X Remaster, but fortunately got a patch to fix it. When VII was released for the PS4... the same bug was present, again. This time, some FMVs were even affected, where the background music kept playing when it shouldn't.
What's up with SE and its ports? They had the chance to fix this in the time it took them to release the Xbone/switch versions for IX... but didn't. To make things even worse, for some reason, there is no analog movement in IX. You can only move in 8 directions, even though the original PS1 release supported analog movement. I don't get it. What's baffling most of all is that last year, they released an awful Chrono Trigger port for steam, but then they did their best to fix it as much as they could.
These new IX ports give me little hope that VII for the switch/xbone will be any different than the bugged PS4 version. Why can't SE put some more care when it comes to their legacy titles?
Edit: links to articles written about the issues:
Final Fantasy IX Switch Is The Same Version As PC And Mobile, Bugs And All (Kotaku)
As Final Fantasy 9 releases on Switch and Xbox with three year old bugs, what will it take for Square to stop releasing bad HD do-overs? (VG247)
Last edited: