They've managed a high amount of compatibility without it, they'll be fine.
Again, not doubting them.
They've managed a high amount of compatibility without it, they'll be fine.
Or Metroid Dread, that was supposed to be in some form of development with a playable version for the DS.
But at the same time, Dolphin is 99% compatible with Wii software. You can even boot and use the OS! Looking at the source code will speed up the completion of that 1% sure, but it's really not necessary for them to do so.I'm not doubting the ethics of the Dolphin team, I just would hate to be in a situation where I'm reverse engineering something as complex as a game console and not being able to look at source code that just got leaked.
But at the same time, Dolphin is 99% compatible with Wii software. You can even boot and use the OS! Looking at the source code will speed up the completion of that 1% sure, but it's really not necessary for them to do so.
As you may be aware, in the last few weeks in 4chan multiple Nintendo-related old things have been leaking, starting with old Pokémon debug ROMs and source code, then most recent 3DS debug ROMs, then keys for all consoles up until the DSi and now the biggest of them all: the full source code, design files, documentation and pretty much everything used to create the Revolution, aka Wii.
The files seem to come from a server hack related to the BroadOn company, who Nintendo hired for developing most of the Wii hardware and software.
I'm not going to link it (though you will find it easily on 4chan), but here's all the contents of this massive leak:
The biggest and craziest thing in this leak is the datasheets, block diagram and Verilog files for every component. Verilog is a hardware description language; is used to describe circuits via code, so with this we can learn how every single piece of the Wii was made.
Apart from this, here's everything that has leaked during the past few weeks:
Here's a sample video from one of the leaked N64 files, a demo ROM used by Nintendo to test the console:
There's probably more coming, but counting everything that has leaked so far, has the potential to be the biggest confidential data leak in gaming history.
There's no game list for the Wii. It goes up to the DS.Does anybody here have the game list or wii design documentation?
The following documents are unrelated to the leak discussed in OP, they come from a later date, after the Wii was released. These are presentations Nintendo used to introduce developers to the Wii hardware and philosophy.
I think some of you may find these very interesting.
:(The following documents are unrelated to the leak discussed in OP, they come from a later date, after the Wii was released. These are presentations Nintendo used to introduce developers to the Wii hardware and philosophy.
I think some of you may find these very interesting.
Interesting.
The following documents are unrelated to the leak discussed in OP, they come from a later date, after the Wii was released. These are presentations Nintendo used to introduce developers to the Wii hardware and philosophy.
I think some of you may find these very interesting.
Wi-Fi Concept.pdf
Nintendo Wi-Fi Connection Concept David McCarten Senior Director Engineering Department. Nintendo Wi-Fi Connection Concept • What is it? – WFC vs. online games. • Where did it come from? • What is the benefit? – To consumers? – To developers?. • What are the basic principles? – Free...docdro.id
Some other stuff:
Announcing_WiiWare.pdf
Announcing WiiWare Dan Adelman Nintendo of America. So What Is WiiWare? • WiiWare is NOT Virtual Console • New content to be downloaded for Wii Points from Wii Shop Channel • Distribution system operated by Nintendo • Stored in Wii internal flash memory • Content can be saved to SD card. ...docdro.id
Wii New Features.pdf
Wii Channels & WiiConnect24 New Features Steve Okimoto Developer Relations Manager Software Development Support Group 1. Wii Expands the Gaming Population • Nintendo's goal for the Wii is to "expand the gaming population", to include not only hard-core gamers, but also casual gamers, lapsed...docdro.id
Wii Remote Strategies and Algorithms.pdf
Wii Remote Strategies and Algorithms Steve Rabin Senior Software Engineer Software Development Support Group. Agenda • Pointer functionality • Accelerometers – Understanding accelerometers – Gesture recognition algorithms • Wii Sports case study. – Steering. 3D Pointing: Targeting • Aiming or...docdro.id
It's because kids don't know why they can see multiple of their names.I know this has been beat to death the past 15 years, but its surreal seeing it in an internal presentation format. Senior director of engineering felt that having to potentially choose another screenname if yours is already taken conflicts with the "simple" principle, but a 12 digit friend code doesn't?
That would be so amazing. It was more or less finished, wasn't it?
That would be so amazing. It was more or less finished, wasn't it?
I bet certain N64 emu devs are really mad that they can't hide omans archive from everyone anymore.
yo WHATThere's a working build of Diddy Kong Racing for the Original Xbox.
Interesting leaks
Friend codes were fine in the 3DS era of 1 code for all games, but it was absolute garbage when there was no console wide friends system and you had to give a friend code for every single game you wanted to play with other people with.Am I the only one who doesn't mind friend codes? A unique name with a hash at the end is the best of both worlds with unique screen names and easy identifiers for dupes, but friend codes are far from the worst idea Nintendo has come up with.
Ah, so you used to have a different friend code for every online game? That's stupidFriend codes were fine in the 3DS era of 1 code for all games, but it was absolute garbage when there was no console wide friends system and you had to give a friend code for every single game you wanted to play with other people with.
Yeah, every Wii and DS title you had to have a different code for each game so that's where the pure hatred came from. The 3DS was a big step up in that regard, but the term 'friend code' already had a stigma attached that it never really shook.Ah, so you used to have a different friend code for every online game? That's stupid
For us noobs what does that mean and why would they be madI bet certain N64 emu devs are really mad that they can't hide omans archive from everyone anymore.
I will actually die if I get to play this
This is answered in the second paragraph in the OP, which shows.... You didn't read the OP.Soooo am I the only one that finds it strange that the latest information this guy pulled up was from 15 years ago? Is it because the Switch emu files are deeper into the rabbit hole and/or kept on more secure servers? Or is this guy being benevolent and doesn't want to completely ruin the company?
Having documentation for any Silicon Graphics designs at all is massive. People have been trying to develop video drivers for their workstation GPUs so they can run Linux for years, but since they were the first fully-featured OpenGL compatible GPUs made years before the rest of the industry took up the standard, they're highly esoteric and work differently from almost anything that is understood.I bet certain N64 emu devs are really mad that they can't hide omans archive from everyone anymore.
Agreed. While it's crazy what sort of emulation things can be done with this knowledge it's iffy in terms of legality. It's completely different from trying to reverse engineer and build it out. Either way this is pretty horrible news for Nintendo and I wonder if it will hurt the emulation scene in the future. The last thing we want to see is FGPA clones becoming widely barred from sale because one future clone console came out using reverse engineered emulation source code to build it. While I support emulation and preservation I know how badly a lot of is used for piracy and I have no doubt that this leak is going to cause a lot of harm.Having documentation for any Silicon Graphics designs at all is massive. People have been trying to develop video drivers for their workstation GPUs so they can run Linux for years, but since they were the first fully-featured OpenGL compatible GPUs made years before the rest of the industry took up the standard, they're highly esoteric and work differently from almost anything that is understood.
Of course, there's also the fact that this makes building a 100% compatible FPGA or clone of the N64 about as trivial as it can be, but that's less interesting to me.
Too bad it would probably be illegal to make anything open source from this knowledge.
depends on what else they have. this isn't everything, but also this is technically only up to wii.This is the biggest leak in the history of the video game industry.
If these were Nintendo's current platforms, this would literally be the end of their business. All their trade secrets just completely exposed, out in the open. This is piracy taken to the absolute extreme and I don't think most people realise just how bad this is for Nintendo...
Stop talking about how emulators can use this stuff. They can't and won't.
Stop talking about how emulators can use this stuff. They can't and won't.
Of course, but people who do that will either keep it for themselves, which is fine, or will publish it as a fork of the emulator, in which case that fork can be taken down, but not the original DolphinDolphin is open source though and people can just clone the repo and implement stuff from the leak. Let's see how that turns out in the end.
Generally I feel that SNES might be more interesting than Wii because the ppu is the last thing that is still not completely understood according to byuu.
Oh, for sure. I think it'd be nice to see what dolphin did "wrong" and where they did awesome research, though. The project has so many man hours put in, it's perhaps easily the biggest console emulator out there. They just be very close already anyway.Of course, but people who do that will either keep it for themselves, which is fine, or will publish it as a fork of the emulator, in which case that fork can be taken down, but not the original Dolphin
I don't really understand any of this, but these design documents.....are they like old design concepts and concept art from old games? THAT would be awesome to see.
The following documents are unrelated to the leak discussed in OP, they come from a later date, after the Wii was released. These are presentations Nintendo used to introduce developers to the Wii hardware and philosophy.
I think some of you may find these very interesting.
Wi-Fi Concept.pdf
Nintendo Wi-Fi Connection Concept David McCarten Senior Director Engineering Department. Nintendo Wi-Fi Connection Concept • What is it? – WFC vs. online games. • Where did it come from? • What is the benefit? – To consumers? – To developers?. • What are the basic principles? – Free...docdro.id
Some other stuff:
Announcing_WiiWare.pdf
Announcing WiiWare Dan Adelman Nintendo of America. So What Is WiiWare? • WiiWare is NOT Virtual Console • New content to be downloaded for Wii Points from Wii Shop Channel • Distribution system operated by Nintendo • Stored in Wii internal flash memory • Content can be saved to SD card. ...docdro.id
Wii New Features.pdf
Wii Channels & WiiConnect24 New Features Steve Okimoto Developer Relations Manager Software Development Support Group 1. Wii Expands the Gaming Population • Nintendo's goal for the Wii is to "expand the gaming population", to include not only hard-core gamers, but also casual gamers, lapsed...docdro.id
Wii Remote Strategies and Algorithms.pdf
Wii Remote Strategies and Algorithms Steve Rabin Senior Software Engineer Software Development Support Group. Agenda • Pointer functionality • Accelerometers – Understanding accelerometers – Gesture recognition algorithms • Wii Sports case study. – Steering. 3D Pointing: Targeting • Aiming or...docdro.id