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Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
No, FTC just asked the courts to temporary block the deal while they are preparing more documents. Whether courts agree to that or not is a separate matter though.
Curious where you saw temporary block? Everything I find makes no mention of it.

www.cnbc.com

FTC sues to block Facebook owner Meta from buying VR fitness app maker

The lawsuit echoes issues progressive critics have said the FTC should have raised in Facebook's acquisitions of Instagram and WhatsApp roughly a decade ago.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
I don't think this is sometime that will happen within this generation or even the next but eventually we might get there, especially when other companies can't compete in terms of having an endless cash vault to throw at people
MS isn't throwing endless money at GP right now. So why would they do it later, once the growth phase is over? Gamepass is very likely loosing money, which is normal during growth. But the numbers still need to be reasonable. GP can't burn the money of a trillion dollar company, since such a model could never be turned around to be profitable later on and that's the long-term goal. As Spencer once said Xbox division is profitable now, so that means all the cost associated with GP is covered by Xbox. Excluding acquisition, because that cost isn't associated with GP.
 

amstradcpc

Member
Oct 27, 2017
1,768
Ah yes the if you aren't anti something you are pro something which helps constructive critique and debate a lot and doesn't lead into entrenched positions at all
But they started it all by throwing a pebble...now will come my rich cousin and you will see...is quite childish, and nothing constructive in a serious discussion.
 

Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
But they started it all by throwing a pebble...is quite childish, and nothing constructive in a serious discussion.
Throwing a pebble is Sony using their marketshare (because being bigger means exclusivity deals are cheaper) to continue to deprive Xbox of games while Sony is approaching near 50% marketshare over Nintendo and Xbox?
 
Jul 22, 2022
1,867
Curious where you saw temporary block? Everything I find makes no mention of it.

www.cnbc.com

FTC sues to block Facebook owner Meta from buying VR fitness app maker

The lawsuit echoes issues progressive critics have said the FTC should have raised in Facebook's acquisitions of Instagram and WhatsApp roughly a decade ago.
I think it was in breakdown by Hoeg or somebody, that basically what FTC is asking is to put the deal on hold while they are collecting more evidence on it being bad.

So why would they do it later, once the growth phase is over?
They will tell that Azure is growing and no stakeholder will bother with anything else.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
They will tell that Azure is growing and no stakeholder will bother with anything else.
Makes no sense. Microsoft isn't in the business of burning all their money on GP. They are in the business of making higher profits (long-term) and sometimes investments are needed. But those need to be reasonable no matter what we think. Spencer said Xbox is profitable so whatever the cost of GP is, is well within the Xbox division capacities. They don't need to burn azure money to offer and grow GP.
 
Jul 22, 2022
1,867
Microsoft isn't in the business of burning all their money on GP.
GP and Xbox division is nowhere near close to burning money for them. Their whole Xbox division is not that expensive to be even considered a separate section in their own spreadsheets. They make 20b in pure profits per quarter and those money just go to the koffers. Since the announcement of ABK deal, they made around 60b. The whole Xbox amounts to around 8% right now of their annual revenue.

Microsoft made 200b in revenue this year and the whole gaming revenue was also 200b for this year. Whole gaming across all the platforms (PC, mobile, consoles).
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
GP and Xbox division is nowhere near close to burning money for them. Their whole Xbox division is not that expensive to be even considered a separate section in their own spreadsheets. They make 20b in pure profits per quarter and those money just go to the koffers. Since the announcement of ABK deal, they made around 60b. The whole Xbox amounts to around 8% right of their annual revenue.

Microsoft made 200b in revenue this year and the whole gaming revenue was also 200b for this year. Whole gaming across all the platforms (PC, mobile, consoles).
Exactly.
 
Jul 22, 2022
1,867
But then I am not sure what are you arguing against as I stated that Microsoft can spend another 10b-20b etc. on gaming but stakeholders will ask only about Azure. Xbox expenses are miniscule in comparison to Microsoft proper.

That's what is frightening with big tech giants - they can burn billions just for fun or out of interest to see if there initiative works out or not. As long as Xbox does not eat all the profits per quarter, nobody will care.
 

Vanquished

Member
Oct 16, 2020
75
The audacity to list Blade & Soul and TERA (which shut down a month ago btw) as WoW competitors lol
 
Nov 24, 2017
62
INTRODUCTION

As you may have heard, Microsoft is acquiring Activision Blizzard. :p

To do that, they need the legal OK from competition regulators all around the world.

The FTC or the European Commission are the big ones, but for the deal to go through it has to be approved by almost 20 regulators (from Japan, UK, Australia, New Zealand, China, South Korea, etc).

One of them is Brazil, where the review process started on May 20th.

During this review process, the regulator usually asks third parties about the transaction, to see what they think about it and to contrast that info with the data sent by the parties involved (ABK and MS, in this case).

The government of Brazil is so open about the transparency of the Public Administration, that EVERYTHING from this review process is online, including the third parties questioned and what they answered.

Obviously there is a lot of redacted information for confidentiality reasons, but there is also a ton of interesting data to check.

I've done a recap of the questions been sent to the third parties and their answers. The original documents are in Portuguese but I'm a native Spanish speaker, so it's easy to understand (Google translator has also been very useful). I'm also a lawyer working on IT Law for almost 14 years, including merger and acquisitions processes (that's why I know about these things). :p

THE QUESTIONS

They are the same for every party (I skipped the ones that where specific for the Brazilian market):

- Does your company agree that physical distribution and digital distribution of games should be treated as separate markets? Or would physical and digital distribution compete with each other in the same market?

- Should the digital video game distribution market be segmented by hardware/platform type (PC, consoles and mobile devices) or could it be considered as a single market without segmentation?

- If you consider that the game distribution market should be segmented into more restricted markets, or that it should encompass a broader set of products or services, etc.), present an alternative definition and justify your answer.

- In your company's view, subscription game services (such as Xbox Game Pass) should only be understood as part of a broader market for digital game distribution, or they could constitute a more restricted/specific market from a competitive perspective?

- From the consumer's perspective, are subscription services perceived as direct competitors of individually purchased games, in the "buy-to-play" model?

- There are relevant barriers to the entry of a company in the electronic game distribution market? For the console, PC and mobile markets.

- In the last 5 (five) years, there has been any relevant entry into the distribution market of digital gaming?

- Provide an estimate of the time required to complete a full entry (from the planning phase to the start of the entrant's activities), so that an entrant can be considered an effective rival in the digital game distribution market. For PC, console and mobile.

- An isolated entry into the game distribution market can be considered commercially viable? Or an effective entry into the segment would depend on the concurrent entry or presence in other market(s), such as gaming hardware or the development and publishing of games? For PC, console and mobile.

- The market for physical distribution of games for consoles exerts some competitive pressure on the console game digital distribution market, considering the global and national scenarios?

- Contracts entered into with digital stores usually contain exclusivity clauses, that are limited to a certain period?

- In your experience, the terms of agreements entered into with Microsoft digital stores differ significantly from those practiced by other players in the digital distribution market?

- Does Activision Blizzard publish any title(s) which, due to its characteristics or specificities, does not have close competitors published by other companies in the games?

- In the event that, in the future, Activision titles Blizzard are no longer available to competing Microsoft/Xbox ecosystems, to what extent would competition in the digital game distribution market be affected?

- Your company thinks it is likely that Microsoft will leave to offer Activision Blizzard games on competing digital stores, even though this practice could result in the loss of revenue from sales of these titles in other channels?

- In your company's view, does Activision Blizzard publish any game that can be considered essential for a gaming hardware vendor to work?

- What is the relevance of the existence of exclusive titles in the competitive dynamics of the gaming hardware (console) market?

- It would be possible to expect a significant reduction in the number of sales of rival Xbox consoles in the event of non-availability of Xbox titles from Activision Blizzard for these platforms?

- What is the position of your company regarding to positive/negative aspects of this Merger in relation to the online advertising market in Brazil?

THE ANSWERS

They include lots of redacted info, so I just did a recap of the most interesting bits from the rest of the info:

SONY: They say that from a development/publication perspective, game development typically involves an early stage that is neutral in relation to the platform, before the game is adapted for one or more specific platforms.

They believe that all games compete for engagement of the player. Players choose their gaming platform based on pricing, technical features, and available game types. The available content is the main factor for the player to choose a platform.

They say that there are few barriers to entry in game development and publishing for PC. That only one developer can create an "indie" game and distribute it online, but creating a high-end AAA game (like Activision's Call of Duty) requires a budget of hundreds of millions of dollars and thousands of employees.

They say that apart from Activision there are few developers/publishers capable of producing AAA games, such as EA (FIFA), Take-Two/Rockstar (Grand Theft Auto) and Epic Games (Fortnite). These games tend to be long-running franchises with big budgets, multi-year development cycles and very supportive followers.

Despite all of that, Sony believes that none of these developers could create a franchise to rival Activision's Call of Duty, which stands out as a gaming category on its own. That's why they believe that Call of Duty is so popular that it influences users' choice of console. In fact, their network of loyal users is so ingrained that even if a competitor had the budget to develop a similar product, it would not be able to create a rival.

They talk about the time, money, number of employees, millions of followers, sales and other data points related to Call of Duty to show how it's a very unique franchise that cannot be replaced.

They agree that subscription services compete with games purchased for a one-time fee. But they think that the lowest upfront costs of subscription services could be anti competitive in relation to publishers who recoup the significant investments in games by selling them for an upfront fee. They also think that this could harm consumers by reducing the quality of the games.

They say that over the past five years, Game Pass has grown to capture approximately 60-70% of the global subscription services market (that marketshare is even greater in Brazil, where Game Pass represents approximately 70-80% of the PC subscription services market).

They believe that it would take several years for a competitor – even with substantial investments – to create a rival effective for Game Pass.

Call of Duty represents an important revenue stream for the PlayStation (they provided data but it's redacted), and it is one of SIE's biggest sources of revenue from third parties.

WARNER BROS: Developing and publishing PC and console games may require investment in terms of value, time and resources. However, the existence of several companies that develop and publish games for PCs and consoles demonstrates that such barriers are not high enough to prevent entry – especially by companies that operate in somehow related sectors, such as electronics or software – and/or robust competition. Entering the mobile market has even lower barriers.

They don't have specific comments or concerns at this time regarding the transaction.

In any case, lots of redacted answers in this case.

UBISOFT: For them the PC and Console markets are the same, but mobile is totally different.

There is no justification for a market distinction based on their genres and types. Many games cross genres, and players typically are not limited to a single game genre.

They don't think that ABK has unique games because there is no such a video game title that doesn't have close competition. All publishers and games compete for available playtime, and none title stands alone in its own genre.

Battlefield, PUBG, Apex or Rainbow Six are competitors for COD. Candy Crush has multiple similar games and ESO Online or Blade & Soul are alternatives to WoW.

They talk about Ubisoft+ Classics for PS Plus or how they are also releasing their games on Gamepass, beyond Ubisoft+.

They think that subscription services are a constant trend in the sector and its importance it's growing up. However, at least for the time being, it should not be considered a different market as it is just a different way of accessing the content, which remains available through other channels (eg "buy-to-play").

NUUVEM: They are a digital games store for PC, Mac and Linux from LATAM.

They say that there is an obvious difference between physical distribution and digital. it is increasingly common to have independent games that are only distributed digitally.

Yes, subscription gaming services compete directly with individual sale of games, even though they may not be perceived as a complete replacement. Players who subscribe to these services tend to avoid purchasing games available or that could come to these services (even though lots of games are only available for 1 year).

In Brazil it's easier to enter the PC and mobile markets for someone new, specially in comparison to the console market.

All the games from ABK have close competitors in their categories, like Battlefield, Free Fire, Final Fantasy XIV or Bejeweled.

The ABK games we already removed from their platform 1 year ago.

They understand Gamepass as something positive for consumers right now but that in the future it could generate a lot of concentration and exclusive content not being available on other platforms.

BANDAI NAMCO: PC and Console markets are very similar, but the PC market is almost fully digital, so the separation makes sense. Mobile is very different. They don't think the 3 markets should be grouped.

Every game is unique. The are concurrent competitors to Call of Duty, such as Battlefield, Valorant or Destiny. The same in relation to World of Warcraft.

APPLE: They don't answer almost any question, the ones that have an answer are redacted but they say that they are aware of public statements made by Microsoft and Activision regarding its post-operation plans (keeping some games multiplatform).

They also consider Apple Arcade as a relevant entry into the digital distribution market in the last 5 years.

I don't think they spend more than 1 hour answering the questionnaire xD

RIOT GAMES: PC, console and mobile have to be considered different platforms.

They consider Naughty Dog as a potential competitor to ABK - Microsoft for the creation of AAA games. The thing is that they also mention Sony as an option. :p xD

Call of Duty, WoW and Candy Crush have real competitors, according to them. Battlefield, Apex, Counter Strike, Valorant or Rainbow Six for COD; Cookie Jam or Bejeweled in relation to Candy Crush and Rift, Runescape, FF XIV or TERA in relation to WoW.

They also talk about the collaboration with MS.

In Riot Games' view, subscription game services are part of a market for broader distribution of digital games and consumers are unlikely to perceive them as competitors of games bought individually, but as alternatives that can fit better in the preferences of players who don't mind keeping a digital copy of the game and who are happy with the subscription service game library offers.

They also think that MS will honor the public statements made about keeping multiplatform some franchises.

They don't expect any anticompetitive effect on the market post acquisition.

AMAZON: They say that they don't have enough information to assess the importance of Microsoft and Activision-Blizzard on game publishing.

In any case, the majority of their answers are redacted. They only say that they have published two games and that Luna is only available so far in US.

GOOGLE: They highlight all their different initiatives (mini games, VR, Play Pass, developing exclusive games for Stadia until 2021, etc).

Alternatives to COD could be Battlefield, Counterstrike or Rainbow Six. Alternatives to WoW would be Lost Ark, ESO Online or Guild Wars 2. And alternatives to Candy Crush would be Puzzle Quest or Bejeweled.

They also highlight other important franchises from ABK such as Overwatch, Diablo or Hearthstone, including possible alternatives (according to Google, Fallout is an alternative to Diablo).

They understand that there will be a significant number of game developers/publishers on the market after the acquisition of Activision Blizzard by Microsoft.

META: The only question not redacted is the one where they say that they only offer games through Quest (VR) and Facebook Gaming.

Everything else is redacted. xD

SUMMARY

- Obviously, Sony is the most negative one. They believe that Call of Duty is its own game category and almost irreplaceable. They also consider that Gamepass can harm consumers and traditional publishers.

- The BigTech (Google, Meta, Amazon, and Apple) doesn't seem to care too much about it (at least from the public info). Google is the only one who says that there will still be lots of developers/publishers post transaction.

- The rest of publishers/developers (Warner Bros, Bandai Namco, Ubisoft and Riot Games) seem pretty OK with it: they don't think that the games from ABK are unique, almost all of them list competitors to the big franchises (COD, WoW and Candy Crush) and don't expect any anti competitive effect post transaction.

- Nuuvem offers a unique perspective as a digital games store from LATAM.

- Epic was the usual answer about a distribution market of digital gaming created in the last 5 years.

- I think no one mentions SEGA as a possible creator a AAA games like the ones created by ABK, what I think is weird.

The American process is transparent (not comms, but the process is).... if you read the associated laws. These comments are not like SEC disclosures and can be misleading, meaning companies can stretch the truth. These comments really do not matter, because none of them touch on anything that would afoul of anti trust... some how these make gaming headlines. I have to imagine that this post are full of people that do not follow M&A's. Read the law and see what they look for, pay attention to the overall market... not just a specific product in a market.... If there are concessions, they will be posted, but there probably will not be any legally binding concessions.... also, MS saying they will keep anything multi plat is a gesture that is not legally binding.
 

Squall93

Member
Oct 29, 2017
295
Paris
So ABK was more a defensive move from Microsoft then.

No, the purchase of ABK was an opportunistic move. Microsoft took advantage of Acti's weak position because of the revelations of toxic culture and Bobby's involvement in these cases of harassment and sexual assault. Without these problems you would never have had a possible purchase.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,323
No, FTC just asked the courts to temporary block the deal while they are preparing more documents. Whether courts agree to that or not is a separate matter though.

Yeah, and if this does come up a suit, it's going to flop hard because it'll be impossible to prove that meta owning this company would prevent competing fitness apps from existing or even that fitness apps are essential for success in the metaverse market.

This politically motivated action shouldn't be used to provide context on the Activision deal
 

Det

Member
Jul 30, 2020
12,857
People are getting a bit too specific with positional arguments on competition to CoD. It depends entirely on how you frame the argument, just like how the FTC narrowed it down so much as to file an injunction against Meta's acquisition of Within for the "VR fitness app" market. Comments here spanning from "any entertainment is a fight for time" to "CoD is the only 'realistic' military FPS with this sort of pull", both are correct when defining engagement, it's entirely up to how you frame it within the context of an argument.

Sony isn't arguing whether there are similar games to CoD from a gameplay/audience perspective, but entirely on its cultural cache & widespread reach. So much so that it isn't feasible for another entrant to chip away at it's market-share in any meaningful way. Whether that is an argument of merit is entirely up to regulatory bodies in each jurisdiction, who have access to significantly more information that isn't public (redacted lines etc.). We will never have the full picture.

3rd party publishers of competitive games in the genre likely don't care as (1) They don't generate any revenue from CoD anyway, and (2) It represents an avenue for their competitive games in the genre to expand reach, if it was made exclusive.

Anyway, always interesting to see comments from the industry on deals like this. Curious if other jurisdictions publish similar to glean from behind-the-doors thoughts.
 
May 14, 2021
16,731
Not gonna lie, if these are box quotes aren't on the next CoD title then the marketing guys have massively fucked up.
FZD49OiXwAAP8N1.png
 

Det

Member
Jul 30, 2020
12,857
Yeah, and if this does come up a suit, it's going to flop hard because it'll be impossible to prove that meta owning this company would prevent competing fitness apps from existing or even that fitness apps are essential for success in the metaverse market.

This politically motivated action shouldn't be used to provide context on the Activision deal

It doesn't have any bearing on this deal from the FTC, but it does give more insight that they are willing to get more 'creative' in their arguments for filing injunctions.
 

Katbobo

Member
May 3, 2022
5,369
The audacity to list Blade & Soul and TERA (which shut down a month ago btw) as WoW competitors lol

I'm so curious how they landed on those. Was that just whatever showed up on Google results for the person writing the response? Is there some B&S-head who specifically plays that game and thought to mention it? I want to know how they landed on that game and not one of the vastly more popular games like GW2, ESO, FFXIV, etc.
 
Aug 23, 2018
2,372
Idas bravo on another great post, really like reading these in the XGS OT


They agree that subscription services compete with games purchased for a one-time fee. But they think that the lowest upfront costs of subscription services could be anti competitive in relation to publishers who recoup the significant investments in games by selling them for an upfront fee. They also think that this could harm consumers by reducing the quality of the games.

They say that over the past five years, Game Pass has grown to capture approximately 60-70% of the global subscription services market (that marketshare is even greater in Brazil, where Game Pass represents approximately 70-80% of the PC subscription services market).

They believe that it would take several years for a competitor – even with substantial investments – to create a rival effective for Game Pass.

I thought this bit from Sony was more telling than their obvious qualms with COD going exclusive, or at the very least losing marketing and having the franchise release day and date on a competitor's subscription service. Sony making it pretty clear here that they can not (or will not) be able to compete with the level of investment MS is making. This much has been fairly obvious with their recent roll out of the new PS+ tiers, but still interesting to see them basically say they are years behind competing with MS with these types of services.

But LOL @ how day and date releases would harm consumers.

GOOGLE: They highlight all their different initiatives (mini games, VR, Play Pass, developing exclusive games for Stadia until 2021, etc).

Alternatives to COD could be Battlefield, Counterstrike or Rainbow Six. Alternatives to WoW would be Lost Ark, ESO Online or Guild Wars 2. And alternatives to Candy Crush would be Puzzle Quest or Bejeweled.

They also highlight other important franchises from ABK such as Overwatch, Diablo or Hearthstone, including possible alternatives (according to Google, Fallout is an alternative to Diablo).

They understand that there will be a significant number of game developers/publishers on the market after the acquisition of Activision Blizzard by Microsoft.

What is the context behind that last line for Google? Are they saying that once this acquisition goes through there will be more developers/publishers on the market to be acquired (by MS?) or are they just stating that there will still be plenty of third party content being made despite ABK becoming part of XGS's first party?
 

vixolus

Prophet of Truth
Member
Sep 22, 2020
54,276
Idas bravo on another great post, really like reading these in the XGS OT




I thought this bit from Sony was more telling than their obvious qualms with COD going exclusive, or at the very least losing marketing and having the franchise release day and date on a competitor's subscription service. Sony making it pretty clear here that they can not (or will not) be able to compete with the level of investment MS is making. This much has been fairly obvious with their recent roll out of the new PS+ tiers, but still interesting to see them basically say they are years behind competing with MS with these types of services.

But LOL @ how day and date releases would harm consumers.



What is the context behind that last line for Google? Are they saying that once this acquisition goes through there will be more developers/publishers on the market to be acquired (by MS?) or are they just stating that there will still be plenty of third party content being made despite ABK becoming part of XGS's first party?
I think it just means there will be plenty of third parties still around.
 

Vanquished

Member
Oct 16, 2020
75
I'm so curious how they landed on those. Was that just whatever showed up on Google results for the person writing the response? Is there some B&S-head who specifically plays that game and thought to mention it? I want to know how they landed on that game and not one of the vastly more popular games like GW2, ESO, FFXIV, etc.
These two specific KRMMORPGs are so so niche. I don't know how their names even showed up here. They're the two biggest "real action combat" players in the market. Or well, one of them was since it is no more. BnS can't have more than 2-3k peak concurrent players, same for TERA the past 5 years. It's just funny to me to see big corporations comparing them.

But yes, GW2, ESO, FFXIV, and now Lost Ark are the biggest competitors. FFXIV is probably the most similar since they have a very similar business model: buy the game, buy the expansions, pay the sub to play, cosmetics&convenience MTX in the shop. FFXIV has a big playerbase on console (PS4/PS5) however, where WoW is not available. Would be really interested to see WoW showing up on console platforms, and see how it'd do.

I doubt we'll see free DLCs & free expansions (COD), or even free subs (WoW) in Gamepass. No game currently offers that, they're all paid DLCs also in first-party games. Forza Horizon's Hot Wheels expansion is the last one I can think of.
 

Dinjoralo

Member
Oct 25, 2017
9,137
But yes, GW2, ESO, FFXIV, and now Lost Ark are the biggest competitors. FFXIV is probably the most similar since they have a very similar business model: buy the game, buy the expansions, pay the sub to play, cosmetics&convenience MTX in the shop. FFXIV has a big playerbase on console (PS4/PS5) however, where WoW is not available. Would be really interested to see WoW showing up on console platforms, and see how it'd do.

I doubt we'll see free DLCs & free expansions (COD), or even free subs (WoW) in Gamepass. No game currently offers that, they're all paid DLCs also in first-party games. Forza Horizon's Hot Wheels expansion is the last one I can think of.
I doubt WoW will show up on console. FFXIV takes great pains to be playable on a controller that aren't feasible for WoW to do with how long its been out. Microsoft is likely going to tolerate it being PC only the same way they do for strategy games.
 
Oct 31, 2017
12,069
You couldn't spell Sony without exclusivity last generation. Sony paid big money to keep all sorts of things off the Xbox and it really backed MS into a corner. New leadership basically gave the Xbox division money and a greenlight. It's funny that this turn of events isn't admirable when the other guy does it bigger than the guy before him.

???

Last gen, just about everything was multiplat besides a few games. If anything, you couldn't spell PS4/XBO without multiplat since exclusives were a dying breed.
 

Katbobo

Member
May 3, 2022
5,369
I think it just means there will be plenty of third parties still around.

This was my read as well.

I doubt we'll see free DLCs & free expansions (COD), or even free subs (WoW) in Gamepass. No game currently offers that, they're all paid DLCs also in first-party games. Forza Horizon's Hot Wheels expansion is the last one I can think of.

My guess is that we'd see MS do similar with WoW that they do with ESO, where you get access to the base game (minus the most recent expansion in WoW's case) and then some various other perks, but not the subscription itself.

Or with WoW's popularity, I could see them doing like Apple does where they start offering combo subscriptions with slight discounts, like $25 for Game Pass Ultimate + WoW sub combo. A WoW sub alone is the same price as GPU, so no way they'd include it for "free" with the current subscription.

I doubt WoW will show up on console. FFXIV takes great pains to be playable on a controller that aren't feasible for WoW to do with how long its been out. Microsoft is likely going to tolerate it being PC only the same way they do for strategy games.

I think FFXIV's approach to world design also lends itself to console easier. It's slower paced (for most jobs, even accounting for the weaving of off-gcd abilities), and also zones themselves are generally self-contained and connected by load screens. WoW being a more traditional open world means it's also pretty damn demanding, and they do a lot of technical updates over times to where you actually need a pretty good pc to run it at a good framerate in busy towns and zones. WoW is surprisingly proactive about upgrading its tech and implementing new stuff, like it even has some very basic ray tracing you can turn on now.

I'm sure the current consoles could manage it, but I wouldn't be surprised if part of their reluctance is that they'd be binding themselves to console hardware for the rest of the game's life, which is an issue that FFXIV did run into and caused them to sunset the PS3 version. I'm sure at some point the same will happen to the PS4 version once it's holding the game back.
 

RedRum

Newbie Paper Plane Pilot
Member
Oct 25, 2017
4,364
???

Last gen, just about everything was multiplat besides a few games. If anything, you couldn't spell PS4/XBO without multiplat since exclusives were a dying breed.

www.gematsu.com

PS4

Visit the post for more.

Sort by PS4 > Scroll down and choose (Full Exclusive) - (Timed Exclusive) - (Added Content). Do a count and then switch to XBO and then do a count. Then come back and edit your post. It'll even tell you if its first party or not so you can bypass those, but the differential is much more than "a few games".
 

Scarecrowe

Member
Apr 9, 2020
1,267
Isnt apex pretty close in revenue? I thought I read somewhere that they are closing in on 1 billion in revenue annually and thats with out a cost to entry. Also no shit (not saying this to you) none of their internal studios couldn't make a competitor when its locked to one ecosystem until they do day and date pc launches and even still they'll be missing out on the xbox player population.
Nvm lmao just checked how much the entire cod franchise makes. Apex doesnt even come close to cod mobile
 

Vanquished

Member
Oct 16, 2020
75
My guess is that we'd see MS do similar with WoW that they do with ESO, where you get access to the base game (minus the most recent expansion in WoW's case) and then some various other perks, but not the subscription itself.

Or with WoW's popularity, I could see them doing like Apple does where they start offering combo subscriptions with slight discounts, like $25 for Game Pass Ultimate + WoW sub combo. A WoW sub alone is the same price as GPU, so no way they'd include it for "free" with the current subscription.
They're different though. ESO is B2P with optional sub, WoW is B2P with mandatory sub. Sure you can give base WoW for free, but people still have to pay the sub to play! That would be just weird. Switching WoW to a B2P model with opt-in sub is something they can consider, though.

On the FFXIV topic, IMO it's clearly built around Playstation more than PC. That's why it works.
 
Aug 23, 2018
2,372
???

Last gen, just about everything was multiplat besides a few games. If anything, you couldn't spell PS4/XBO without multiplat since exclusives were a dying breed.

Sony had a strangle hold on the JRPG market, either due to indifference from MS, or from a variety of deals Sony made (FF7R, etc.).

They also had some very heavy marketing deals with third parties for exclusive content (COD, Destiny 2, even Marvel's Avengers)
 

Governergrimm

Member
Jun 25, 2019
6,536

digitalrelic

Weight Loss Champion 2018: Biggest Change
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Oct 25, 2017
13,124
Yeah. Everything they've said leads me to believe they want to charge full price on Playstation, move all marketing to Xbox, release day and date on GP, and keep exclusive perks on Xbox. It will still be available on PS but Xbox/PC would be the defacto place to play similar to how CoD is on PS right now.

It's not really "similar to how CoD is on PS right now" because having the title included day one on Game Pass is a total game changer.

But yeah, other than that, spot on.
 

Jeean

Member
Oct 25, 2017
88
Sorry randomly quoted someone and published with my phone on my pocket
 
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Governergrimm

Member
Jun 25, 2019
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I also remember they made Destiny 1 DLC (or whatever addon was it) fully exclusive too.
Small detail but it wasn't fully exclusive. It was exclusive up until Destiny 2 launch date. So it was more salt in the wound.

Also, Sony was trying to shut MS out of Zenimax with deals for Deathloop, Ghostwire Tokyo, and Starfield before MS bought them.
 

rokkerkory

Banned
Jun 14, 2018
14,128
Yeah. Everything they've said leads me to believe they want to charge full price on Playstation, move all marketing to Xbox, release day and date on GP, and keep exclusive perks on Xbox. It will still be available on PS but Xbox/PC would be the defacto place to play similar to how CoD is on PS right now.
Great news then
 
Oct 31, 2017
12,069
www.gematsu.com

PS4

Visit the post for more.

Sort by PS4 > Scroll down and choose (Full Exclusive) - (Timed Exclusive) - (Added Content). Do a count and then switch to XBO and then do a count. Then come back and edit your post. It'll even tell you if its first party or not so you can bypass those, but the differential is much more than "a few games".

Putting the humorous condescension aside since you didn't seem to read my post carefully, there are very few full exclusives that I can find that Sony moneyhatted, especially compared to PS3/PS2/PS1. What specifically did they pay to keep off other consoles? Because unlike previous generations, just about everything came out to other platforms either immediately or down the line.

I grew up where a 3rd party game coming out on Playstation didn't mean it was coming to GC or Xbox, or N64. FF7/8/9/Tactics took decades to come to other consoles. Last gen, there were very few third party exclusives I could think of besides SF6 (which came to PC) and FF7R, and since you mentioned moneyhatting, those are the only two I can think of that had any deals related to Sony. Might be more, but hard to conflate PS4 with exclusives when just about every third party game came to Xbox day and date or a year or two down the line.

Sony had a strangle hold on the JRPG market, either due to indifference from MS, or from a variety of deals Sony made (FF7R, etc.).

They also had some very heavy marketing deals with third parties for exclusive content (COD, Destiny 2, even Marvel's Avengers)

Marketing is meaningless to everyone here; we all play games where we want. The timed exclusive content was lame, but in that case, everyone was still able to eventually play everything. And in Destiny's case, Bungie was straight-up bought and will still be multiplatform.

For JRPGs: did Sony pay to keep the JRPGs off? Only thing I can think of is FF7R, which seems to be why you etc.'d the rest lol =P. Plus, uou can't equate "indifference from MS" to straight up buying the biggest third party publisher and keeping the games on your platform. It's comparing apples to herpes.
 
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Jul 22, 2022
1,867
What specifically did they pay to keep off other consoles?
Essentially nobody has access to the official Sony documents and Sony is always open only with FF moneyhat.

The timed exclusive content was lame, but in that case, everyone was still able to eventually play everything
I guess you will be happy to play COD after 2-3 years. Every time people say how they are ok with time exclusivity, they usually play those games Day 1 on another platform.

Plus, uou can't equate "indifference from MS" to straight up buying the biggest third party publisher and keeping the games on your platform
Microsoft went after what it considered more effective solution. Sony opted for moneyhatting multiple Bethesda titles and tried to do that with Starfield. Everybody is doing what they can afford.