I actually don't really understand what you're trying to say here. Could you elaborate?
Here's the thing; you add that your experience is overwhelmingly "flawless" in response to someone else in a far away country also adding that their experience is "flawless."
I have no idea why you're adding "well I was only talking about matches being a slide show!" only now despite how neither the OP nor the person you were actually replying to brought that up as their problems (in fact, the OP seemed to talk more about delay based input lag on top of Smash Ultimate's already high innate input delay).
If your proposition is that "my experience is 99% flawless, but that 1% outlier means that Smash online isn't flawless" that's... something. Might as well just say "i personally haven't issues a vast majority of the time, but I probably just got lucky." That can at least add something to the conversation. Although, if you're going to throw out the word flawless, it better actually mean "flawless" in this conversation, with minimum frame delay or anything.
But if you meant "well, I just meant no slide shows" you're flawless statement doesn't actually mean anything; you're either not noticing or just don't care that fighting games can always come down to frames at higher levels of play. in other words, either flawless doesn't mean what you think it means, or you are being a little disingenuous by posting an example of your personal experience where it doesn't really pertain to the exact discussion at hand, or will just be used as a direct example for people to say "see, this is why developers stick with shit netcode because someone out there will just say it's good enough for them, or flawless for them."
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