The Outer Worlds, Control, Dauntless, SpellBreak, The Cycle, Ancestors & More Coming As Timed Exclusives To Epic Games Store; TOW also on MS Store

Mifec

Member
Oct 25, 2017
6,938
I didn't know that eroding monopoly control of the enthusiast PC games space was a "fuck the consumers" move. Long term I want more players in the space as it benefits everyone, consumers and developers alike. That Epic is giving visibility and some funding to developers along the way in exchange for timed exclusivity doesn't bother me as a consumer. I'll go where the content is.
Good thing steam isn't a monopoly.

Say it with me.

Piracy.

Is.

Theft.
It's never been nor will it ever be, it's always gonna be copyright infringement.
 

Erekiddo

Member
Oct 25, 2017
360
Glad to see more competition in the PC platform space. Also happy to see developers getting what I assume to be good minimum sales deals for the exclusivity window.
I didn't know that eroding monopoly control of the enthusiast PC games space was a "fuck the consumers" move. Long term I want more players in the space as it benefits everyone, consumers and developers alike. That Epic is giving visibility and some funding to developers along the way in exchange for timed exclusivity doesn't bother me as a consumer. I'll go where the content is.
Won't somebody think of competition!

Steam, being successful, isn't a 'monopoly'. There's other alternative places to play. I don't mind Epic throwing their hat into the ring.

I do, however, mind Epic tossing absurd amounts of money to get exclusivity deals. This is artificial competition and ends up hurting their fanbase, especially when they come to find out this is the case weeks before release.
 

vestan

Member
Dec 28, 2017
9,331
Reminder, Obsidian added achievements to the steam version just an hour before this was announced, so I doubt they knew.
What a ridiculous thing to say, of course they knew.

You realize the game will still launch on Steam eventually, right? Adding achievements to that version isn't indicative of anything and seems like a non-sequitur that has no relevance in this conversation.
 

ramoisdead

Member
Oct 25, 2017
9,527
Epic AND Steam can fuck off with this exclusive bullshit. PC is the most open platform my ass.
How the hell is Steam to blame for this??? Steam never locked any developer onto their store. If the developer or publisher decides to sell on the Steam store only, it's on them...not cuz Valve told them to.
 

fantomena

Banned
Oct 25, 2017
9,637
Norway.
I guess? Usually I'd agree, but I don't know a single person who pirated something for any reason other than price. Sure that's anecdotal, but is he seriously arguing that price isn't a major factor when pirating something?

I don't buy it.
I have friends who decided not to pirate games in order to have access to Steam cloud and universal controller options so he could use his Switch Pro controller.

Steam therefore provided better service than the piracy could provide him.
 

Spazerbeam

Member
Oct 26, 2017
299
Florida
I don't see what all the hubub is about, I'm just excited to play the game. I don't mind having another launcher if it's what I need to do.
 

KoolAid

Member
Oct 25, 2017
3,510
Steam does it way less to be sure. I guess I'm referencing Halo but even that will be on the MS store. So please don't take my shot at Steam as too serious. Mainly aimed at Epic, square on the nose.
way less? steam doesn't do it at all
if developers decide to make their game steam only that's because they wanted to
 
Staff Post - Advocating piracy will result in a ban

B-Dubs

Oh well, what the hell?
Administrator
Oct 25, 2017
15,506
Official Staff Communication
Reminder: Endorsing piracy or declaring your intent to commit piracy is not acceptable here under any circumstances. There's been a lot of that in these threads and if it continues the ban lengths will increase as necessary.
 

SeanBoocock

Software Engineer at EA
Verified
Oct 27, 2017
128
Austin, Texas
Steams monopoly didn’t negatively effect the consumers experience
That's a counterfactual that you can't know. Generally markets perform better when there are more players. Steam has rarely been pressured to improve or diversify their offerings, and some of the major advancements came in response to the little competition that exists. To cite one example, Steam only started offering refunds after Origin had established the practice, and Steam's refund policy still lags Origin's.

On the developer side, I can already see the positive effects of competition in pressuring Valve to start adjusting their cut on sales.
 

True Prophecy

Member
Oct 28, 2017
987
Pretty much my thoughts on it. If the game I want to buy is only on EGS I'll buy it from there. Obviously I'd rather buy it on Steam if given the choice due to the difference in platform features but that's why they aren't giving that choice at the moment.
It's your right as a consumer to buy whatever you want however you want on whatever store you want, but let's not pretend this is a positive move for a consumer. I use plenty of other PC digital stores and I tend to buy games where the benefits for me are I'm no steam loyalist but in this case other than the fact they have locked it to the EPIC store giving me 0 choice whats the pro?
 

Atolm

Member
Oct 25, 2017
2,042
They are doing a great favour to my wallet and making it easier to decide which games to buy on Q2 2019.
 
Oct 28, 2017
462
Over 700 hours logged into New Vegas on Steam; Outerworlds was probably at the top of wishlist within moments of the store page going up on Steam.

Fuck off Epic! You're not going to get me to buy a game on your storefront and the bullying only cements my stance.
 

Trace

Member
Oct 25, 2017
2,787
Canada
It's your right as a consumer to buy whatever you want however you want on whatever store you want, but let's not pretend this is a positive move for a consumer. I use plenty of other PC digital stores and I tend to buy games where the benefits for me are I'm no steam loyalist but in this case other than the fact they have locked it to the EPIC store giving me 0 choice whats the pro?
I've never said this was positive for the consumer. I'm both a developer and a consumer and personally I care more about game developers getting paid properly and not having to work insane hours for little reward. Steam as it is for an indie dev is a roulette wheel.
 

Solid

Member
Oct 27, 2017
6,708
and a big nope goes out to Obsidian for taking Epic's moneyhat
Super duper extra off-my-list and maybe for good. Man I'm fucking disappointed
 

Chairmanchuck

Member
Oct 25, 2017
4,095
China
That's a counterfactual that you can't know. Generally markets perform better when there are more players. Steam has rarely been pressured to improve or diversify their offerings, and some of the major advancements came in response to the little competition that exists.
What is this bs?
Steam last year offered:

SteamLink for Android
Proton, so 99% of Windows Games can be played on Linux
Added official controller support for new controllers (Switch pro)
Working on VR hardware and the ecosystem
Publisher/dev pages.

In the years before I got Family Sharing. I got Steam Music. Steam Workshop for Mods.

"Steam hasnt been pressured to improve" while literally last year so many tools, apps and improvements were released for the consumer.
 

mercenar1e

Member
Dec 18, 2017
484
OK, so why doesnt Steam just lower their percentage to what Epic is charging?
its financially impossible to provide a lower percentage to developers/publishers long term while giving them all the features that comes with a storefront. you either shift the burden on the consumers by charging a processing fee or raise the percentage on developers. Epic is eating the cost here but its not going to be long where they decide what route they'll take to keep things afloat.

developers will learn to suck it up, people aren't going to pay for a game + taxes and additional processing fee.
 

Mass_Pincup

The Fallen
Oct 25, 2017
3,325
That's a counterfactual that you can't know. Generally markets perform better when there are more players. Steam has rarely been pressured to improve or diversify their offerings, and some of the major advancements came in response to the little competition that exists. To cite one example, Steam only started offering refunds after Origin had established the practice, and Steam's refund policy still lags Origin's.

On the developer side, I can already see the positive effects of competition in pressuring Valve to start adjusting their cut on sales.
Steam implemented refund because they were sued IIRC.

Epic isn’t bringing anything new on the consumer side and they already stated that it wasn’t their strategy.
 

Morrigan

Armoring
Moderator
Oct 24, 2017
10,476
I didn't know that eroding monopoly control of the enthusiast PC games space was a "fuck the consumers" move.
Selling the game on Steam, GMG, Humble, CDKeys, etc. isn't a monopoly, and allows for price competition.
Selling the game only on Epic Games Store is the monopoly, and will have a fixed price.

And that's not even the only anti-consumer aspect of this. I can't play Subnautica on EGS because my controller won't work, and I can't family-share the game with my spouse. Not to mention the unethical sniffing of Steam data from EGS.
 

Splader

Member
Feb 12, 2018
1,000
I have friends who decided not to pirate games in order to have access to Steam cloud and universal controller options so he could use his Switch Pro controller.

Steam therefore provided better service than the piracy could provide him.
This is not what I'm talking about though. One of the major reasons I haven't pirated a game in years is because I love the convenience and the features the storefronts I use offer. But I'm also able to actually afford getting the games as well. Sales also help.

For many people, they decide they can't afford to spend whatever amount of money on games and choose to "play for free" instead.
 

Splader

Member
Feb 12, 2018
1,000
Official Staff Communication
Reminder: Endorsing piracy or declaring your intent to commit piracy is not acceptable here under any circumstances. There's been a lot of that in these threads and if it continues the ban lengths will increase as necessary.
Hey, quick question. Mentioning past history (far past) of pirating won't lead to a ban, right?
 

Maneil99

Banned
Nov 2, 2017
5,043
That's a counterfactual that you can't know. Generally markets perform better when there are more players. Steam has rarely been pressured to improve or diversify their offerings, and some of the major advancements came in response to the little competition that exists. To cite one example, Steam only started offering refunds after Origin had established the practice, and Steam's refund policy still lags Origin's.

On the developer side, I can already see the positive effects of competition in pressuring Valve to start adjusting their cut on sales.
But EGS offers no improvements for customers? Until they do why shouldn’t people complain?
 

Pasha

Member
Jan 27, 2018
1,176
Man this is just terrible. Thank fuck that TOW is going to be on the Windows Store at least, I'm not going to be spending any money on the Epic store out of sheer principle at this point.
 

Papacheeks

Member
Oct 27, 2017
3,220
Watertown, NY
This has nothing to do with Obsidian. The Private Division is publishing the game.



They are, which is why they took the money lol one of the most popular games in the world runs exclusively through the Epic Games Store. Getting front and center placement at launch because now that deal as well as a fat sack of cash doesn't sound bad to me.
Going to backfire if they don''t sell a good amount of copies on the epic store. Same with a lot of the titles if they are PC only and don't have console releases. People who put a lot of time into a game like Fortnite are not the same people buying single players games like CONTROL.

This has a good way of backfiring, maybe they got enough upfront to re-coup some of the costs and have a little cushion. But if the game was in development for 4 years or so locking it to one store for a year, without any other release storefront is sending your game out to die if the audience doesnt buy those types of games.

On top of when it does come to other storefront like steam, will it even be on peoples radar?
 

fantomena

Banned
Oct 25, 2017
9,637
Norway.
This is not what I'm talking about though. One of the major reasons I haven't pirated a game in years is because I love the convenience and the features the storefronts I use offer. But I'm also able to actually afford getting the games as well. Sales also help.

For many people, they decide they can't afford to spend whatever amount of money on games and choose to "play for free" instead.
The problem with EGS though is the lack of sales and the lack of consumer-focused features.

If a developer releases a game on both Steam and EGS for the same price or even the Steam price is higher than on EGS.

Which storefront do you think the consumers will choose?
 

Chairmanchuck

Member
Oct 25, 2017
4,095
China

Plum

The Fallen
May 31, 2018
6,314
That's a counterfactual that you can't know. Generally markets perform better when there are more players. Steam has rarely been pressured to improve or diversify their offerings, and some of the major advancements came in response to the little competition that exists. To cite one example, Steam only started offering refunds after Origin had established the practice, and Steam's refund policy still lags Origin's.

On the developer side, I can already see the positive effects of competition in pressuring Valve to start adjusting their cut on sales.
One example of something Steam had to be pressured into doing, an example that was pretty damn major for their business model, doesn't negate the many, many things Steam did before anyone else, things that the EGS has yet to implement.

Sure, this might get Valve to lower their cut on sales, but when Epic is clearly willing to put their Fortnite-bux into massive moneyhats that directly restrict competition there is nothing Valve can meaningfully do to compete. This is literally the opposite of healthy competition.

You're still wrong about Valve being a Monopoly, btw.
 

oldbob2k

Member
Oct 27, 2017
301
That's a counterfactual that you can't know. Generally markets perform better when there are more players. Steam has rarely been pressured to improve or diversify their offerings, and some of the major advancements came in response to the little competition that exists. To cite one example, Steam only started offering refunds after Origin had established the practice, and Steam's refund policy still lags Origin's.

On the developer side, I can already see the positive effects of competition in pressuring Valve to start adjusting their cut on sales.
Breach should only be available in the Epic Store. This will put more pressure on Valve.