Finished it this morning. Fallout 4s writing pissed me off, but it was a better game to play. This doesn't have a satisfying gameplay loop, or the writing to justify not having fun gameplay, like the Witcher 3.
The gun system was confusing and tedious. I still don't understand why guns jump in price, but a gun picked off the ground at the same level resets. It doesn't make sense. The tinkering price should reset as you level. Make you pay more to go above your level and reset as you pass it.
The skills don't seem to really matter. Dialogue wise you man manipulate everything with drugs and squadmates, the core 3 will take you through the game. I thought the leveling system wasn't taken far enough. It should have let me group things together. Like I didn't need Intimidate and Persuade to level in tandem they serve similar goals and are fit for different personalities. In theory the grouping system is good, but you should have been able to group skills yourself. In the end I dumped points into my conversation, and gun modifying skills, and that got me through the game on hard. Say what you want about Fallout 4, but the skill system was clear and useful. Every new playthrough on it feels different because of the late game skills.
The weakpoint system is frustrating, because on certain enemies the weakpoint moves, and you can't hit it when it does. The enemy will rotate with you so it makes it nearly impossible. A harder difficulties it's really headache inducing. This leads to dumping ammo into certain enemies while trying not to be hit. It just isn't fun.
Companions are a step up from Bethesda though, and every side quest has a backstory and dialogue, even the most mundane, which I appreciate. Contrary to what others are saying the world feels very much alive. Every character has a backstory and history in their town. You hear and see the companions interact with people they would have grown up with. Which is great but,
the world building itself was a major step down from both recent Fallouts. Not for a second did I believe that the towns could actually survive in the world presented.
The main story wasn't compelling to me, I just never cared about Hope or the colony. Which is important in a literal save the world story. Fallout New Vegas's Platinum chip was perfect for this. You could save the world with it, or use it in any way you wanted. You didn't need to care about anyone. Fallout 3/4 made it personal by having a family member be your catalyst for venturing, coupled with revenge, and mystery. That worked too. I think the problem was a story that we've seen many times, coupled with terrible rich people and terrible poor people. The tone was inconsistent. It couldn't decide if it wanted dark or dark humor. So for every moment of genuine levity it had 5 of just somber horrible things and people. The humor missed more than it hit, though when it hit, it hit hard
Encountered numerous bugs throughout. Nothing gamebreaking, but it wasn't flawless. Visually it's ugly and busy. Skittle vomit. Audio was inconsistent throughout. Voice acting was serviceable. The music was good.
It wasn't bad but it's definitely a solid 8 for me.
Outer Wilds - 8
Fallout 4 - 8.60
Fallout New Vegas - 9.35