Fair warning: After you get past the point of no return, the entire ending sequence takes almost an hour with no save in between.
Ty for the warning, will keep it in mind :D
Fair warning: After you get past the point of no return, the entire ending sequence takes almost an hour with no save in between.
BioWare has been chasing trends for far too long.
It seems that sometime after NWN they just stopped knowing what it is they actually want to do (or they know they can't really do what they want), so they do what they think might be popular, even if they don't really know how to do it.
So we get progressively duller shooters like ME, action games like DA2, open-world slog-athons like Inquisition and Andromeda (even their original plan for that was just "let's do Star Citizen with a BioWare story"). And now we have Destiny 3, and probably the next DA is going to ape whatever the most popular trends were in the last couple years.
Yes, and no.Is it really BioWare that is choosing what they have to develop?
Just to make it clear, when you'll finally get AC Odyssey prepare to waste around 300-400 hours on it in order to 100% it with all DLCs.
Just to make it clear, when you'll finally get AC Odyssey prepare to waste around 300-400 hours on it in order to 100% it with all DLCs.
Whats the deal with this one? Suppose to be higher quality titles than usual?
Since apparently the issues I asked a refund for are fixed, here we go for the second time
They keep insisting that they are the ones driving those projects. We should take them at their word and thus hold them accountable for their weak choices.Is it really BioWare that is choosing what they have to develop?
Maybe I came off as a bit too harsh. And you're making some good points. All these successful online games seem to be either entirely free, or rather cheap, so a full priced game, as Anthem seems to be is going to have a hard time.
I must admit, I don't really follow these different multiplayer experiences, they seem much the same to me, so that's why I brought up Apex. Still, it seems the real money is always made in getting a large player base, and monetizing it later.
Congrats, Bernardo
imo it's the most solid boring game I ever played. I'd still rank it above XV from the games I played close to it, but that's about it.It looks pretty, but it's still ME Andromeda at the end of the day. A repetitive slog, with garbage characters, and snoozefest story.
imo it's the most solid boring game I ever played. I'd still rank it above XV from the games I played close to it, but that's about it.
And just think that they said they learned the lessons of DA:I and took inspiration from the Witcher 3.I just couldn't. I quit when you had to go back to the desert planet. It just gets way too checklisty with side content. Like that thing people accuse Ubisoft games of, but worse.
I don't like that you can only equip three skills when you can learn so many. In Mass Effect 1 I remember having loads of skills on the number keys plus my teammates skills on there as well. I actually tried looking for a mod to allow me to use more but couldn't find one.I just couldn't. I quit when you had to go back to the desert planet. It just gets way too checklisty with side content. Like that thing people accuse Ubisoft games of, but worse.
Thinking back, one positive thing I can say is that I prefer Andromeda's way of leveling up and gaining skills Vs. the traditional ME's where you were locked into the skills of a class you chose from the start.
I'm pretty sure I read an interview with Patrice Desilets that he added the flags in AC because at the time it was normal for games to have useless collectibles and he essentially added the crazy amount of flags in the game just to troll people.
Whats the deal with this one? Suppose to be higher quality titles than usual?
Oh god, I miss my pervert in arms Milamber
I'm pretty sure I read an interview with Patrice Desilets that he added the flags in AC because at the time it was normal for games to have useless collectibles and he essentially added the crazy amount of flags in the game just to troll people.
Funny how AC games now have so many collectibles in a non-ironic way tho.
I'm pretty sure I read an interview with Patrice Desilets that he added the flags in AC because at the time it was normal for games to have useless collectibles and he essentially added the crazy amount of flags in the game just to troll people.
Funny how AC games now have so many collectibles in a non-ironic way tho.
Took you 3 years to realize that?
I doubt it's just me, but the COMI artstyle translated into 3d is utterly graceless. It loses so much charm. I though Grim Fandango looked so great, but the GRIME engine was totally wrong for this.Woof, Ch. 1 of Monkey Island 4 is rather lengthy! The Swamp puzzle was easier than I expected, thank goodness for save anytime option :P
I felt the puzzles so far were OK, but one REALLY need to keep in mind of events that are triggered in order to figure the right course of action.
While dgvoodoo does a good job with downsampling the main characters models', I'm noticing some glitches with the shadows. Nothing major but they aren't coloured properly.
Some quickie screenshots I took
Iirc this game uses lua engine.I doubt it's just me, but the COMI artstyle translated into 3d is utterly graceless. It loses so much charm. I though Grim Fandango looked so great, but the GRIME engine was totally wrong for this.
Lua is the scripting language used in the Grime engine.
This is free on Steam. Looks interesting! Will try it out this weekend.
Damn 12 hours played of Crackdown 3 in the past 3 days. Love me some orb collecting.
And a damn good scripting language it is too.
it's very interesting. Metro Exodus is being review bombed...upwards
Anthem: Vanilla Destiny, but replaced the loot cave with loading screens.
No, you can slam through the missions, and that's what you should do IMO (everything scales to your level, so levels don't really matter).Does it have that garbage system from Inquisition where you have to do so many tasks before you get enough power or whatever to advance the story?
Yeah, there's no justification for this with KBM controls (Inquisition was bad enough with only 8).I don't like that you can only equip three skills when you can learn so many. In Mass Effect 1 I remember having loads of skills on the number keys plus my teammates skills on there as well. I actually tried looking for a mod to allow me to use more but couldn't find one.
@dex3108
Aren't you afraid you'll get burned out if you do a creedathon?
I thought about it once, but that's the reason I stopped playing them after AC3. When AC3 came out I did AC1 - AC3, then promptly started losing my mind but pushed through AC3, and didn't touch an AC game for almost four years until Black Flag in 2017.
Busy replaying AC4 because uPlay doesn't enable cloud saves for that one (idiots), then I'll play Rouge and AC3 remastered for that chronological American trilogy.