just a bit of trivia i wanted to share that comes from yoshida's books https://drive.google.com/file/d/117EBap9Koo2U1EqSPbf7KVeBgg_gdkBd/view
Naoki Yoshida, Hiroshi Takai, and Kazutoyo Maehiro were working on a new IP before being sent to fix FF14 in an emergency. This IP was one year into production, and they considered it as basically Bloodborne before Bloodborne
The game was supposed to have multiplayer elements, 4 vs 1, where the player killer would have strong powers and attempt to kill the four others
Not only that, but it had the people who are currently working on FF16 today
Naoki Yoshida, obviously, as a producer
Hiroshi Takai, who is the director of Final Fantasy XVI
Kazutoyo Maehiro, 90% sure he's writing for FF16
Akihiko Yoshida is not working on FF16, but he's replaced by Kazuya Takahashi, who has big Yoshida vibes in his art style
What I mean is, FFXVI is potentially inspired by this first draft they had of a dark fantasy game that they can finally make but under the banner of FF. Not only that, but they were working on an hardcore action game, and they hired a DMC5 designer to work on the combat.
Basically, these are people who have similar tastes in making dark fantasy or medieval fantasy games. So it seems they have a very different vision of Final Fantasy overall.
they were also working on an hardcore action game, and they got a DMC5 battle designer for FF16's combat, so the action is still a big part
not saying it''s inspired for sure, but it seems they have a specific taste they want to tap into. Not to mention Maehiro, Yoshida and Minagawa had previously worked on Vagrant Story and FF Tactics before which was a darker vibe than most FF games. Not to mention things like how Joshua is the same name and appearance as Joshua from Vagrant Story as an overt reference. Food for thought.
Naoki Yoshida, Hiroshi Takai, and Kazutoyo Maehiro were working on a new IP before being sent to fix FF14 in an emergency. This IP was one year into production, and they considered it as basically Bloodborne before Bloodborne
The game was supposed to have multiplayer elements, 4 vs 1, where the player killer would have strong powers and attempt to kill the four others
Not only that, but it had the people who are currently working on FF16 today
Naoki Yoshida, obviously, as a producer
Hiroshi Takai, who is the director of Final Fantasy XVI
Kazutoyo Maehiro, 90% sure he's writing for FF16
Akihiko Yoshida is not working on FF16, but he's replaced by Kazuya Takahashi, who has big Yoshida vibes in his art style
What I mean is, FFXVI is potentially inspired by this first draft they had of a dark fantasy game that they can finally make but under the banner of FF. Not only that, but they were working on an hardcore action game, and they hired a DMC5 designer to work on the combat.
Basically, these are people who have similar tastes in making dark fantasy or medieval fantasy games. So it seems they have a very different vision of Final Fantasy overall.
they were also working on an hardcore action game, and they got a DMC5 battle designer for FF16's combat, so the action is still a big part
not saying it''s inspired for sure, but it seems they have a specific taste they want to tap into. Not to mention Maehiro, Yoshida and Minagawa had previously worked on Vagrant Story and FF Tactics before which was a darker vibe than most FF games. Not to mention things like how Joshua is the same name and appearance as Joshua from Vagrant Story as an overt reference. Food for thought.