Cross posting this from the Oculus Quest OT. Pinball FX2 VR came out today and my brief impressions follow:
Pinball FX 2 VR has been ported brilliantly. You can see the foveated rendering but it's not as extreme as say Vader Immortal. Played a few tables and none had performance issues. Leader boards are shared with the Oculus Rift version. I'm not sure if DLC is. I was able to download the Wild West table without paying for it, which presumably means DLC is cross buy but I don't know.
Only other criticism I can level at is right now is that the menus are all stick driven, and you can't manually pull the plunger on the table (which would be a neat bonus). Might be a game to play using a pad but options for these other things would be nice.
I happily bought all the DLC and I will be playing this a lot. I loved this on Rift and PSVR, and this version is (mainly thanks to tracking) definitely one you'd want to play on Quest over PSVR.
Edit: yeah the DLC is cross buy between the Quest and Rift versions even though the base game isn't same as Beat Saber. You get three tables in the base price and then can buy other tables. That's somewhat pricey per table, but since I'd already bought most of the DLC on PC I had everything other than The Walking Dead and the Universal tables.
Cool!
Here's mine (also xposting from the QUEST OT):
Dunno if you can link a review from the Oculus app to here, but I wrote one for
PFX2VR:
4 out of 5 stars
As far as presence, this is simply incredible. I'm a pinball nut and I will never be able to go back to 2D digital pinball the same way. I understand why people are taken aback by the prices, €20 for the Universal pack is way too much and double the price of every other platform (currently €5 on Switch), but regarding the base game or some of its DLC: €5 per table is more or less the average for digital pinball.
I think PFX2 VR is worth every cent of those 15€ although maybe to entice customers they should've included a 4th table in the base package since every other version always offered 1 free table.
Too bad the game's physics are tied to PFX2's engine instead of the much better PFX3. There's 2 gfx settings, best visuals or saving battery, but there should be a third option to improve framerate (perfect 95% of the times) and have better tables gfx when you disable environmental effects which I'm sure are quite heavy: they're cool (having a shark swimming around and such) but also a novelty that wears off fast, so I wish you could focus all of Quest's power on only the tables. Physics are good, but being PFX2-based makes me vary we won't see the Williams/Bally packs which are the best of the best out there (real, awesome tables >>>>> fantasy tables IMO). PFX3's arcade and "sim" physics are both so much better... it's a pity.
That being said, there's a few fixes that the game BADLY needs:
• The ability to shift a table's height (and hopefully the ability to move it around in the virtual room too) because atm it's awful. Tables are placed super low by the default so you'll find yourself being too far from the table and having to tilt your head so much = neck strain and a good way to kickstart a migraine/neck pain.
•(Optional) virtual hands and, while keeping the flippers tied to the triggers, the ability to pull the plunger and push/knock/tilt the table "physically" with your virtual hands. It's underwhelming to use the left/right stick.
• in-game option for seated play with finely tuned tables position
• More than a mere 3 tables viewable in the arcade
• 3rd gfx setting where you can focus on framerate/gfx by disabling in-environment SFX play.
• Ability to demo a table like on other platforms
• much better haptics feedback. For real, you could make it so much better just by working those Touch motors guys! Give us a better feeling of pulling the plunger, shaking and tilting the table, working those flippers and hitting the ball! Could be awesome. Right now it's awfully bland.
I will support this game and Zen Studios but I expect improvements down the line and more DLC coming, hopefully they'll be able to work something out for the physics the Williams tables.
I'd love to see some of the devs interact with the community/customers and addressing our "wishlist", replying to even just a couple reviews would be a good start.
All in all, what is here is very good but it needs that bit of polish to make it a must-have VR game.