I'm the same way as you about wired controllers. The 8bitdo is mostly great; it glitched out with my Crystal DS4 V2 for some reason and I spent waay too long troubleshooting that, but it works absolutely perfectly plug-and-play with my Black DS4 V2. I can't live without it now.
Anyway, I ran through all the same emulator options last month, so I'll give you my two cents. If you plan to get an 8bitdo adapter for use with a DS4 I would recommend starting with
Retroboot Standalone 0.9. It's the lightest and simplest package currently, but also very technically customizable. Just unzip it to a USB stick, put some roms in the rom folder and go wild.
The 8bitdo adapter has various modes. It has a PS Classic Mode, but in that mode it does NOT support analog and rumble. In order to get analog/rumble working, you need to put it into X-Input Mode. The stock PS Classic won't recognize the adapter in this mode.
Neither will Autobleem currently, as it doesn't support X-Input mode. Retroboot/Retroarch will automatically detect and configure it, easily. So if you want analog/rumble capability, you need to launch those games in Retroarch.
Now back to Retroboot. If you're new to emulators like I was, just know that Retroarch is a widely used emulator platform for the PC that runs "cores": the various engines that emulate older systems. Retroboot is just Retroarch for the Playstation Classic. It launches you directly into Retroarch. It has a plain dashboard but is extremely customizable under the hood. If you have any emulation problems with a particular rom, you can pick from a variety of cores and see which one works best. You can mess with all sorts of details like adding custom scanline overlays, high resolution modes, etc.
Now, Autobleem and Bleemsync have the capability to launch games into Retroarch, which you'll have to do currently if you want to use analog/rumble functions. But again, Autobleem doesn't support X-Input yet so you'll have to set the 8bitdo adapter back into "PS Classic" mode every time you come back to the menu. Also, a weird mouse cursor appears on the screen in Autobleem when using the 8bitdo adapter because the system thinks you've plugged in a keyboard. So yeah, that's my experience.
Hey Traxus, thanks so much for all the help!
Yeah So I spent my first night with Autobleem and Retroboot (Autobleem version) last night.
I have so many damn questions, it's worth noting I am very new to all this, last time I fiddled around with Emulators was probably ten years ago with Mame and PSX ..?! of sorts.
So many questions.. I have, I am using Autobleem, haven't even touched Bleemsync yet, I feel like I will have to, since I ordered a OTG (cable type) and a 8Bitdo adapter from Amazon and waiting them to arrive. I also found great success in using a 64 GB Sandisk Micro SD card with a USB stick adapter, over using a regular 2.0 Flash USB drive... I feel like the Micro SD card is read faster and more consistently by the PSC than a thumb drive, but maybe it's just me.
I like the simple XBM (Cross Media Bar) style (UI) of Retroarch. However I am super intimidated by the tons of options and customization, all performance and technical related, and I am afraid if I touch something and change something, I will never get it back to the way things were, so many options on damn Audio alone, there are also "Network" options, I donno how those would work on PSC yet??! I'd take it it's just there from Raspberry Pie etc.
OK Questions time, and I apologize in advanced if some of these have been answered in the back pages of this thread, I feel like if some of you guys can quickly reply to them, it will save me from sifting through 30 pages for my specific answers.
1) Does compressing your PSOne games to .PBP format files, affect game play performance, stability, , image quality (degradation) or audio degradation?
I ask because I started off with throwing a bunch of .PBP games in there, and I swear they didn't look good, sound good or run well (Soul Edge for example: Mind you I find Soul Edge's Audio quality to be poor to begin with, even when playing the game on the Original disc on my PS2. but audio sounded especially bad and muffled) Maybe it was due to the USB stick I was using that wasn't that good, before I switched to Mico SD?? I donno, then I tried putting raw .ISOs (in game labeled folders) and I feel like ISO files run so much better than .PBP, I could be wrong about this, I donno too much about the technology.
2) When entering "debug" (not sure if this is the proper term I am using) mode during a game with Autobleem (when you press Select and Triangle at same time) and go to turn on "frame rate" to observe the frame rate of games. It always shows a pair of frame rates, ie: 30.0 - 60.0 next to each other...
Almost all the games I played have had the 30.0 - 60.0 set up with both rates dropping (fluctuating) between cut scenes etc. then I played Street Fighter EX + Alpha, and finally I noticed the set was 60.0-60.0 .. which puzzled me, because I swear Bloody Roar II, and Soul Edge, both are 60fps games.
So what's the proper way to read the frame rate data on that display? 30.0 - 60.0 , is the first set of numbers the true frame rate?
3)
Looks like Autobleem cannot support OTG without having BleemSync installed first. I was hoping to avoid BleemSync all together, so do I have to install BleemSync first to make OTG compatible with AutoBleem?
Anyhoo, that is all the questions I have for now, I feel like my other questions can be answered if I just do a little more reading and research on AutoBleem usability, since they are mostly AB specific questions. I don;t want to bore you guys with, I also have some Retroarch/boot questions.. I tried to play a few Dreamcast games, and almost all ran like crap with serious audio stuttering and some game slow down (molasses effect) .. there seems to be TWO Cores for the DC out there. I tried using the second Core for Soul Calibur, and the game ran buttery smooth and with amazing, enhanced resolution/ graphics.. looked and played great, yet a game like San Francisco Rush was a mess with the controls, sound and graphics, I donno. this ship is complicated!