Rewatching the Death Stranding Trailer made me realize how much I love the idea of negative space in open world games. The idea of there being vast areas of nothingness in between points of interest.
A lot of open world games tend to pride themselves in filling every nook and cranny with objects of interest ( either a collectible or a NPC etc.. ) but seldom do these games contribute to a feeling of discovery or mystery. The idea of negative space can contribute so much to fantasy, sci fi or apocalyptic settings I always wondered why more open world games dont utilize it effectively.
Each time there is a vast negative space the journey towards the actual point of interest that you find in the distance feels much more purposeful, much more enticing.
Games that do negative space phenomenally are
Shadow of the Colossus
This gif automatically conveys a sense of mystery through its use of vastness, scale and is masterful use of emptiness
Journey does a phenomenal job as well
BOTW did this to a nice extent as well
And I am so excited to see it being potentially used in Death Stranding
Of course I dont see negative space working all that well for a game that is realistic but anyone else love these kind of worlds?
On a side note I need the full version of this track asap Kojima!
A lot of open world games tend to pride themselves in filling every nook and cranny with objects of interest ( either a collectible or a NPC etc.. ) but seldom do these games contribute to a feeling of discovery or mystery. The idea of negative space can contribute so much to fantasy, sci fi or apocalyptic settings I always wondered why more open world games dont utilize it effectively.
Each time there is a vast negative space the journey towards the actual point of interest that you find in the distance feels much more purposeful, much more enticing.
Games that do negative space phenomenally are
Shadow of the Colossus
This gif automatically conveys a sense of mystery through its use of vastness, scale and is masterful use of emptiness
Journey does a phenomenal job as well
BOTW did this to a nice extent as well
And I am so excited to see it being potentially used in Death Stranding
Of course I dont see negative space working all that well for a game that is realistic but anyone else love these kind of worlds?
On a side note I need the full version of this track asap Kojima!