かつて「こんなの格ゲーじゃない!」とまで言われたゲーム『ファントムブレイカー』が帰ってきた。『シュタゲ』で知られるMAGES.の“10年早すぎた”格ゲーに時代が追いつくまで(電ファミニコゲーマー) - Yahoo!ニュース
かつて、「これは格ゲーじゃないでしょう」とまで言われた格闘ゲームがあった。 『シュタインズ・ゲート』などの名作アドベンチャーゲームで知られるMAGES.から2011年に発売された『ファントムブレ
news.yahoo.co.jp
Machine Translated via DEEPL
Yahoo- I think all platforms are attractive, but I'm still happy to see "Phantom Breaker: Omnia" on the Xbox platform, where the first "Phantom Breaker" was released.
Mr. Mori:.
It was the Xbox 360 users who first bought "Phantom Breaker. I strongly insisted that we would definitely release the game. I even said, "If you want, I'll pay for it myself.
Also, if you look at the numbers for Xbox only in Japan, it was difficult to feel its strength as a platform for a long time.
Fortunately, the popularity of Xbox has been gradually increasing in Japan recently, and the number of domestically produced titles has also been increasing, so I believe that I did not miss the boat thanks to my original intention. As a side note, many people have the impression that I like Xbox, but if anything, I believe that a software maker should treat all hardware equally.
Translated with www.DeepL.com/Translator (free version)
There's a lot more in the article such as how the team wanted to release Phantom Breaker: Battlegrounds for the Switch Launch but were unable to due to not having the hardware and more.
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I felt this quote was thread worthy as it highlights some of the points I feel should be considered when bringing over Japanese fare to the west. Where possible, I think there's a lot more to bringing over a title (to any platform) than just raw numbers. Obviously ignoring such things full-on isn't realistic but fostering a new community or keeping an established niche for a devoted following should always be considered.
While a developer should do everything in its power to get the most money possible. It's nice knowing that these sorts of ideals are still out there for any of the platforms. Since we know the opposite of just dropping prior platforms or ignoring them still happens as well (Persona 4AU being a recent example despite a prior release on Xbox).