Yeah holding PS takes me to home menu so I don't need home menu icon there. Just replaced it with power and now its quicker than PS4. I've only had PS5 for a month and half and already do it instinctively.I just moved the power button all the way left on the bar. All good here.
I would put money down that this happened on the back of how discoverable power options are when behind a long press vs a tap.As someone who works with design and UX teams on the daily: "good" and "bad" are subjective, and the opinion of "enthusiast" circles and communities often don't even register on the radar of the general populace's thoughts, feelings, and more importantly: actions.
Anecdotal evidence from a small sample of a hardcore enthusiast forum and quantified engagement data are often at odds with each other, but of course people here would believe their idea of what is or isn't good "design" is what matters most.
In short: what people posting in this thread consider good or bad is myopic at the level of design decisions made by major console manufacturers. While the power down action requiring X additional inputs might lead to a user flow you personally are not fond of, the decision to put it there was not made in a vacuum, and it's hard to judge it when we don't know the criteria by which Sony is measuring success for their overall UI/UX.
Tbh I didn't even know holding down the PS button to turn off the console was a thing on PS4. I always just used it to go to home, close the game I'm playing, then navigate to power options to put it in sleep mode, exactly the same as I do on PS5. It's never taken that long?
Pressing left will wrap around to the far right. That'll save you 6-7 clicks, but yeah it's still dumb.PS4: Hold down the PS button on the controller, and three power options will appear.
PS5: Single press the PS button (not hold), press down, then press right 6-8 times, then click the power icon. Three power options (same as PS4) will appear.
It's not hard, but it's 1 click on PS4 vs 6 to 10 clicks on PS5 and a massive UX reversion IMO.
What am I missing?
I think it sucks ass and is distinctly inferior to previous approaches. YMMV ¯\_(ツ)_/¯By mini-menu do you mean the Control Center? The Control Center is fine, even pretty damn good at times.
Lol, holy shit at the vitriol over menu structure.Because some UX designer at Sony loves the smell of their own farts.
I'd put money on that, too. That, and that this was dogfooded and user-tested.I would put money down that this happened on the back of how discoverable power options are when behind a long press vs a tap.
No other approaches allowed for the little pop out window to view media received or media captured without interrupting gameplay. But if that doesn't mean much to you among other improvements then not much else can be said :|I think it sucks ass and is distinctly inferior to previous approaches. YMMV ¯\_(ツ)_/¯
That particular feature is totally uninteresting and useless to me, yeah. The whole menu in general is just a repetition of all the PS5's worst ideas — tiny interactive strip that leaves a mile of dead space above it that is only used for the dumb "cards" that I'd be happy to never see again.No other approaches allowed for the little pop out window to view media received or media captured without interrupting gameplay. But if that doesn't mean much to you among other improvements then not much else can be said :|
The cards are an interesting case. I've forgotten about them 95% of the time but the 5% I've used them they've come in handy like quick traveling to side quests in Miles Morales or when the social system for invites and joining on Warzone 2.0 was broken at launch but the cards were working for those features.That particular feature is totally uninteresting and useless to me, yeah. The whole menu in general is just a repetition of all the PS5's worst ideas — tiny interactive strip that leaves a mile of dead space above it that is only used for the dumb "cards" that I'd be happy to never see again.