- We archieved pixel accuracy in most games with Angrylion RDP-Plus (requires a very good CPU and is entirely CPU dependent since its a software renderer).
- GlideN64 has become the goto plugin for most games.
- m64p which is a collection of mupen64 + GLideN64 + Angrylion in a most upstream form is now hiding behind a patreon paywall.
- But the Retroarch team is developing mupen64 - next or nx which is the same thing as m64p only with GLideN64 and free.
- So my recommendation is if your PC is fast enough use Angrylion RDP-plus. And if its not GLideN64.
- Also the current mupen64 builds have a new 64bit dynarec compiler which has a speed improvement of 25-50%. (in m64p or mupen64-nx on Retroarch)
- Parallel on Retroarch is a fork of Mupen64 currently (they plan to create a completly new emulator) which runs the most up to date version of Angrylion-RDP-Plus and also has the new 64 bit dynarec speedup)
- Project 64 also works well with the recommended plugins.
- Cen64 (cycleaccurate) is not very activly developed currently.
- r64 is fairly new in development and dosnt run comercial games yet. But its written in rust which should make it pretty fast. It also aims at accuracy.
I think that the current progress means that we will soon be at a stage where N64 emulation is like SNES emulation and the entire library will be playable without problems or tinkering with configurations for each game.
You can see the current state of the emulators / plugins here (check the commits):
- https://github.com/libretro/mupen64plus-libretro
- https://github.com/libretro/mupen64plus-libretro-nx
- https://github.com/libretro/parallel-n64
- https://github.com/n64dev/cen64
- https://github.com/project64/project64
- https://github.com/ata4/angrylion-rdp-plus/releases
- https://github.com/gonetz/GLideN64
- https://github.com/rasky/r64emu
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