The SXSW Sonic Panel Is In 2 Days. Wants, Hopes, And Predictions?

Feb 2, 2018
2,301
Disagree completely, Sonic Advance at least offers something new and exciting while celebrating Sonic mega drive history.

Mania just recycles old classic levels and only has a handful of new original stage, one of which is just flat out terrible and the other having a boring sky chase act. Mania also suffers from having that god awful pyuo pyou boss fight, it's slow, boring and not fun during repeat playthrough.

The only area that Maina trumps Advance in is having the better special stages.
What is this blasphemy.

There is nothing exciting about Sonic advanced 1 lol. Seriously list the stages and then list the mania stages and see how they stack up together. It's not even close. The quality gap is embarrassing

The recycled stages argument is so tired. Most of the stages are remixed enough they are new except in aesthetic. And they blow sonic advanced 1 stages out of they water in level design, control, gimmicks, and just about everything. Even recycled they are better than advanced 1.

And get good at puyo puyo. Egg man is embarrassing bad at it.
 
Dec 3, 2018
140
I dont know. I want a lot of stuff I dont think we'll get... Forces got me pretty down on my hopes.

I expect :
- TSR actual game footage
- Cartoon announcement
- Maybe a movie teaser
- A new 3d game ? I dunno if I want them to show one or not.
 

Professor Beef

YOU WANNA GO DUMB, I'LL GO DUMB WITH YOU
Moderator
Oct 25, 2017
8,303
The Digital World
What I want is them to make a Sonic/Mario RPG on par with Bowser's Inside Story. Also for them to announce that the live-action movie was nothing but an elaborate troll.

What we'll *actually* get is footage of STR, and (hopefully not) footage of the live-action movie.
Sonic developed by Retro.
Ew no, I want them to stay completely away. They haven't made a single game I've ever enjoyed.
 
Feb 2, 2018
2,301
People were complaining that Forces was basically Generations 2, but at this point, I don't think anyone would mind if SEGA actually made Generations 2 as long as it's the same quality as the first
Oh yeah the adventure games certainly aren't without merit at all. Personally I'd put the first higher on the list for having actual worlds between the levels. It lended a sense of legitimacy to the world they were trying for whereas 2 and its level select screen loses all of that. It's one of the thing I've always appreciated about Unleashed. I don't get why they keep dropping this one randomly as it doesn't actively hurts the game either.

I'll admit physical based controls did have some interesting ways you could break the levels. I'd just want to see those physics not be such an uphill battle for the player too at times.


I think you misunderstood the argument I was making. I'm not trying to say "oh we got it move on" but rather that Sonic Team for all intents and purpose, have tried to make the next Sonic Adventure title twice now and the results have been panned critically. By extension I'd say we landed on the boost system for the same reason. Sonic Team tried the traditional approach in 06. Their history would lead us to believe that it's either a bad idea on paper or they specifically can't make it work well. Sure it may not be SA to us by the end result but if it was their target then it gives us an idea of the challenge they're facing at least.

That doesn't mean I don't want Sonic Adventure 3 too. Especially if it's got a chao garden. But I don't see a way to use the traditional SA controls and make a game that isn't going to be a nightmare to control while retaining his speed even with. But I also don't mind boost controls so
that may be a factor. I'd be totally fine with boost controls, an overworld with some side event stuff and a chao garden as an SA3 so I think it's just a matter that we have different opinions of what makes an SA game for us.
As malicious as as it sounds, one of the reasons I'm glad Forces was garbage was to put those tired anti adventure arguments to bed. Sonic Team making bad games doesn't mean their old stuff should be abandoned. It just means they made a bad game. At least 06 had development problems. How can they possibly explain Forces being bad despite having made 2 successful boost games. Even brought back classic sonic for no reason other than to match generations

Between boost and adventure games and even 2d sonic there is one inherent flaw. Budget/resource management. It why we get terrible alternate play styles, buggy messes, short levels, forced 2d sections, wherehogs, and bad game design over and over. They've already proven they can make a base game, but never proven they can make enough of it
 
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Oct 25, 2017
2,617
As malicious as as it sounds, one of the reasons I'm glad Forces was garbage was to put those tired anti adventure arguments to bed. Sonic Team making bad games doesn't mean their old stuff should be abandoned. It just means they made a bad game. At least 06 had development problems. How can they possibly explain Forces being bad despite having made 2 successful boost games. Even brought back classic sonic for no reason other than to match generations
Theres definitely a strong chance of quality wavering from title to title with them yeah. Even though I'm fine with boost games I never touched Forces, for good reason lol.

Tbh I'm not entirely ruling out the idea of free controls, I guess I just see them retaining some of what they've created with boost controls regardless. To give an example if they were to make a level like the first in SA1, I could easily see free control at a slower pace with them swapping to boost controls for the vast amounts of on rails parts, or parts that might be too hard with controls similar to SA.

Because in a sense I'd argue that technically that's the core of what boost controls are, an upgrade over the parts where they'd take control away. The flaw being they left no room for anything but that for the most part, or swap it out for something entirely different like 2D or a werehog.

If we could have boost which works for the ultra high pace sections and retain free control elsewhere I think that would be ideal. If anything it gives them more opportunity to mix up the gameplay.
 
Feb 2, 2018
2,301
Theres definitely a strong chance of quality wavering from title to title with them yeah. Even though I'm fine with boost games I never touched Forces, for good reason lol.

Tbh I'm not entirely ruling out the idea of free controls, I guess I just see them retaining some of what they've created with boost controls regardless. To give an example if they were to make a level like the first in SA1, I could easily see free control at a slower pace with them swapping to boost controls for the vast amounts of on rails parts, or parts that might be too hard with controls similar to SA.

Because in a sense I'd argue that technically that's the core of what boost controls are, an upgrade over the parts where they'd take control away. The flaw being they left no room for anything but that for the most part, or swap it out for something entirely different like 2D or a werehog.

If we could have boost which works for the ultra high pace sections and retain free control elsewhere I think that would be ideal. If anything it gives them more opportunity to mix up the gameplay.
Yes, I suggested this as well, but you don't have to switch controls. Just make sonics moveset expansive enough for any situation

But alas it goes to my 2nd point. Budget and resource management. Boost games made a problem they were already struggling with worse. Honestly if they just commit to making an expensive boost or adventure game most of their problems would be solved. But Sega has never allowed it. And thus we get terrible padding. Probably not feasible financially anyways but I dont see how Sega can reclaim 3d sonics reputation without making that commitment.
 

Asbsand

Banned
Member
Oct 30, 2017
4,412
Denmark
Smooth is how the games should be. But i respect your opinion.

What do you think about the Sonic Infinity Engine homing attack and Sonic 06 fan remake homing attack?
Dunno what infinity engine is but 06 Fan Remake homing attack is nice, it just needs to be sped up when you have a target. It feels a bit like he's flying towards the enemy rather than giving himself some sort of boost in the air. It has the physics and logic of an 06 homing attack though except it has gravity when there's no target which is good for speed boosting but bad for platforming.
 
OP
OP
Zippo
Dec 8, 2017
3,960
Wants:
(Bonus: physical release together with Sonic 1,2 and CD remastered for modern platforms)
That won't happen. We already have SEGA Ages versions of Sonic 1 and 2. We also have them on the Genesis collection. I seriously doubt that they want three versions of Sonic 1 and 2 available on Switch. Four if you count the Xbox One.
 
Oct 27, 2017
11,016
You know the most frustrating thing about these 3D Sonic debates? SEGA has had the developers to make an amazing 3D Sonic game all along!

Between JSRF, Monkey Ball and F-Zero GX you have all the elements of a compelling 3D Sonic title! Bring some of those guys onto the team to help!

The limiting factor seems to be Sonic Team. How Amusement Vision never got a crack at Sonic before they were split up is beyond me to understand
 
Oct 26, 2017
3,996
A fully unique 2D Sonic, and a 3D game that doesn't fall back on Green Hill, Chemical Plant, Casino Night, and Seaside Hill.
I'd like an improved Adventure gameplay, but just sticking to the Sonic style, but I don't want an Adventure 3.
 
Oct 30, 2017
1,369
1. Another classic Sonic game to follow up on the trilogy and Mania. Preferably with purely unique zones though.

2. A 3D Sonic sequel which merges Adventure and boost gameplay - in other words expand on what Generations did so well, plus more of what made Adventure 1 and 2 great in 3D.
- Bring back Tails and Knuckles to give players more enticement to explore these expansive levels. Include Shadow as an optional change a la Sonic Forces.
 
Nov 27, 2017
430
I wonder if they'd actually follow through with the statements one of the directors made about an Adventure remake. I feel like a true announcement wouldn't come so quickly.

If they actually make it though, the game is gonna need some HEAVY retooling and polishing. No one wants to play as Big the Cat or Amy, and Tails' gameplay is way too derivative of Sonic's. I feel like it would make the most sense simply to include and expand upon gameplay from Sonic, E-102, and Knuckles' stages while still including the other characters in the story. That is, if the gameplay will be relatively untouched. Under the circumstance that they're actually dedicated to making a full remake that changes a great amount of content, maybe the other characters can be implemented in a way that does not get in the way of the core gameplay mechanics. SA2 proved at the very least that Sonic Team were somewhat dedicated to fleshing out the gameplay from Adventure that worked, so maybe they can do the same for this potential remake?
 
Nov 27, 2017
430
“We already got Adventure 3” is a pretty obnoxious/overplayed take.
I don't see what's obnoxious about it, TBH. Sonic '06 follows the same structure as SA1 and SA2, with multiple character stories and reintroducing the hub world. The game just happened to be incredibly poorly made with a freaking bizarre story... but even the latter was pretty in line with where Sonic was like at the time! SA1 escalated the classic Sonic stories to be more "epic," which then SA2 continued to escalate the scope to involve more serious themes. Sonic '06 simply followed the same path by making the story even MORE self-serious and melodramatic!

Unleashed actually changed the mold from this a good amount, but truly, Sonic '06 is the SA3 people were asking for in all but name.
 
Oct 25, 2017
6,918
I don't see what's obnoxious about it, TBH. Sonic '06 follows the same structure as SA1 and SA2, with multiple character stories and reintroducing the hub world. The game just happened to be incredibly poorly made with a freaking bizarre story... but even the latter was pretty in line with where Sonic was like at the time! SA1 escalated the classic Sonic stories to be more "epic," which then SA2 continued to escalate the scope to involve more serious themes. Sonic '06 simply followed the same path by making the story even MORE self-serious and melodramatic!

Unleashed actually changed the mold from this a good amount, but truly, Sonic '06 is the SA3 people were asking for in all but name.
It’s obnoxious because people clearly are asking for a game of that style, but good.
Unleashed is nothing like it.

Presumably people say this because they want more boost games like generations 2, but to that I say Forces is already generations 2 “it all but name”
 
Expectations: Something Mania related and Mighty and Ray in TSR.

Reality: Sonic movie trailer, TRS gameplay, Maybe a new cartoon or that remixed soundtrack.

I really doubt that we'll get a main entry Sonic game this year, they poured too much money into Forces and SEGA isn't going to want to rush a new one out IMO.
 
Dec 25, 2017
457
Hopes: Proper SA1/SA2 remaster, Mania 2, and SA3 teased as their next project

Expectations: More TSR footage, Sonic Movie trailer, etc of other junk I don't care about

Boost style can take a generational hike, I'm sucked and tired of super safe solo Sonic minus actual momentum physics and the awful cringefest writing we've gotten since 2010.

but truly, Sonic '06 is the SA3 people were asking for in all but name
I don't remember people asking for broken physics, no chao garden, hazardous mach speed sections, ugly art style, poorly executed tone, escort stages a.k.a Elise, garbage characterization towards anyone not Team Dark, etc.

No amount of similarities between 06 and the Adventure twins are enough to not make people look at the game as a tragic failure that fell completely flat at being a proper evolution of the Adventure template as a sequel, which is depressing given the amount of ambition it showcased pre-release.
 
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Oct 26, 2017
4,586
What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.

I mean, they've made games where ports to other consoles were 100% possible but still kept them Nintendo-exclusive. Examples include Sonic Colors and possibly Sonic Lost World, the latter got a PC port but not a PS4 and XBO port.

Switch is selling gangbusters so it'd be a very safe investment, especially if Nintendo helps out on marketing, and especially if Nintendo actually helps out in development, or we risk more crap games like in recent years. :/

And I'm not counting an Olympic game, actually we're about due for a Tokyo 2020 announcement. But I'd assume Nintendo would announce that themselves, maybe close to or at E3.
 
Jan 6, 2019
1,431
What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.

I mean, they've made games where ports to other consoles were 100% possible but still kept them Nintendo-exclusive. Examples include Sonic Colors and possibly Sonic Lost World, the latter got a PC port but not a PS4 and XBO port.

Switch is selling gangbusters so it'd be a very safe investment, especially if Nintendo helps out on marketing, and especially if Nintendo actually helps out in development, or we risk more crap games like in recent years. :/
Nintendo made a three-game deal with SEGA for Sonic exclusivity to boost their lineup. They got Lost World, Sonic Boom, and a Olympics game. Needless to say, I think Nintendo got the raw end of that deal. They might not be interested in paying for another Sonic exclusive.
 
Oct 26, 2017
4,586
Nintendo made a three-game deal with SEGA for Sonic exclusivity to boost their lineup. They got Lost World, Sonic Boom, and a Olympics game. Needless to say, I think Nintendo got the raw end of that deal. They might not be interested in paying for another Sonic exclusive.
Right, but Nintendo made the critical error of not watching Sega like a hawk. They should've made sure they were DEEPLY involved with every game Sega would make as part of the deal. Sega sure as hell didn't put their best effort into the games, that's for sure.

Nintendo wouldn't need to bribe Sega this time. Sega need only to look at the sale numbers to be convinced, hell I'm convinced/very confident that Sonic Mania and Sonic Forces likely sold most on Switch by far, and Switch is still quite a ways from reaching PS4 and XBO's install bases each.
 
Oct 25, 2017
259
My expectations are
- Maybe Team Sonic Racing gameplay but at this point i just expect them to show another music track cause seems like music's the only thing they're willing to show from the game.
- If that rumored animated show is a real thing then I guess it might be revealed there.
- I guess a Sonic movie tease? Also I get the feeling the marketing is going to lean into "haha we know this looks bad" and it's going to suck.
- Not going to expect anything from the next main game, though if there's a tease I imagine they'll show basically nothing.

What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.

I mean, they've made games where ports to other consoles were 100% possible but still kept them Nintendo-exclusive. Examples include Sonic Colors and possibly Sonic Lost World, the latter got a PC port but not a PS4 and XBO port.

Switch is selling gangbusters so it'd be a very safe investment, especially if Nintendo helps out on marketing, and especially if Nintendo actually helps out in development, or we risk more crap games like in recent years. :/

And I'm not counting an Olympic game, actually we're about due for a Tokyo 2020 announcement. But I'd assume Nintendo would announce that themselves, maybe close to or at E3.
I'm not really sure why anyone would want a Sonic game to be exclusive so Switch? There is absolutely nothing to gain from that for anyone but Nintendo and Sega. Aside from maybe to Nintendo fans who feel better about owning Nintendo systems when games are exclusive to them, which bleh.
 
Jan 6, 2019
1,431
I'm not really sure why anyone would want a Sonic game to be exclusive so Switch? There is absolutely nothing to gain from that for anyone but Nintendo and Sega. Aside from maybe to Nintendo fans who feel better about owning Nintendo systems when games are exclusive to them, which bleh.
Yeah, unless Nintendo shares development costs with SEGA so that we can finally get a AAA Sonic game again, Nintendo exclusivity doesn't benefit anyone, just keep Sonic multiplatform otherwise.
 
Oct 25, 2017
6,918
What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.
The last game before Forces was exclusive.

The games will be made targeting. Switch but that’s basically all you’ll get.

Nintendo got the sore end out of that deal 3DS/Wii U era deal with 3 crummy games so I don’t think they’d seek it out.
 
Oct 26, 2017
4,586
The last game before Forces was exclusive.

The games will be made targeting. Switch but that’s basically all you’ll get.

Nintendo got the sore end out of that deal 3DS/Wii U era deal with 3 crummy games so I don’t think they’d seek it out.
I do admit a lot of Nintendo's love for Sonic might've been from Iwata. So with him gone, Nintendo might've had less incentive to push for Sonic than before. :(

Still, I'd think Sonic still means a lot to Nintendo, and Nintendo could get A LOT of goodwill if they work with Sega to create a big new HQ game. Get EPD Tokyo and maybe Arzest to help out. Why not get Naoto Ohshima and the other ex-Sonic Team veterans on board, including Yuji Naka if they can get him from Square-Enix.
 
Dec 25, 2017
457
What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.
Unless its on the vein of Sonic Advance/Rush, then no thanks.

Mainline Sonic should stay multiplat where a lot of players get to have an accessible experience, even If Mania/Forces hypothetically sold more on Switch (which still requires citation) that shouldn't be enough reason for Sega to not gain additional sales from other hardware audiences. Nintendo is also perfectly fine without being dependant with Sonic exclusives these days anyhow.
 
Oct 27, 2017
3,846
I suspect we will get a generations 2 but this time classic sonic is mania sonic in 2d. That would be cool I guess and allows them to bridge their two properties.
That was what forces classic sonic was supposed to be. He has the drop dash and the phantom ruby (or whatever it was called) in mania was what was being used by the villain in forces.

Theyy should let sonic team make adventure 3, just so we can see people's reactions when it turns out bad (keeping in the spirit of the adventure series).
 
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Oct 25, 2017
2,387
SA1 escalated the classic Sonic stories to be more "epic," which then SA2 continued to escalate the scope to involve more serious themes. Sonic '06 simply followed the same path by making the story even MORE self-serious and melodramatic!
Nobody wanted the game to be a pseudo-reboot in a world with no connection to the previous games, have a ugly redesigned Eggman who looks overly realistic, include a relationship between Sonic and a human that completely undermines the point of Amy, or have a painfully stupid time travel plot. SA2's story found the perfect balance between serious and silly, but 06 took it way too far.