What is this blasphemy.Disagree completely, Sonic Advance at least offers something new and exciting while celebrating Sonic mega drive history.
Mania just recycles old classic levels and only has a handful of new original stage, one of which is just flat out terrible and the other having a boring sky chase act. Mania also suffers from having that god awful pyuo pyou boss fight, it's slow, boring and not fun during repeat playthrough.
The only area that Maina trumps Advance in is having the better special stages.
Ew no, I want them to stay completely away. They haven't made a single game I've ever enjoyed.
People were complaining that Forces was basically Generations 2, but at this point, I don't think anyone would mind if SEGA actually made Generations 2 as long as it's the same quality as the first
As malicious as as it sounds, one of the reasons I'm glad Forces was garbage was to put those tired anti adventure arguments to bed. Sonic Team making bad games doesn't mean their old stuff should be abandoned. It just means they made a bad game. At least 06 had development problems. How can they possibly explain Forces being bad despite having made 2 successful boost games. Even brought back classic sonic for no reason other than to match generationsOh yeah the adventure games certainly aren't without merit at all. Personally I'd put the first higher on the list for having actual worlds between the levels. It lended a sense of legitimacy to the world they were trying for whereas 2 and its level select screen loses all of that. It's one of the thing I've always appreciated about Unleashed. I don't get why they keep dropping this one randomly as it doesn't actively hurts the game either.
I'll admit physical based controls did have some interesting ways you could break the levels. I'd just want to see those physics not be such an uphill battle for the player too at times.
I think you misunderstood the argument I was making. I'm not trying to say "oh we got it move on" but rather that Sonic Team for all intents and purpose, have tried to make the next Sonic Adventure title twice now and the results have been panned critically. By extension I'd say we landed on the boost system for the same reason. Sonic Team tried the traditional approach in 06. Their history would lead us to believe that it's either a bad idea on paper or they specifically can't make it work well. Sure it may not be SA to us by the end result but if it was their target then it gives us an idea of the challenge they're facing at least.
That doesn't mean I don't want Sonic Adventure 3 too. Especially if it's got a chao garden. But I don't see a way to use the traditional SA controls and make a game that isn't going to be a nightmare to control while retaining his speed even with. But I also don't mind boost controls so
that may be a factor. I'd be totally fine with boost controls, an overworld with some side event stuff and a chao garden as an SA3 so I think it's just a matter that we have different opinions of what makes an SA game for us.
As malicious as as it sounds, one of the reasons I'm glad Forces was garbage was to put those tired anti adventure arguments to bed. Sonic Team making bad games doesn't mean their old stuff should be abandoned. It just means they made a bad game. At least 06 had development problems. How can they possibly explain Forces being bad despite having made 2 successful boost games. Even brought back classic sonic for no reason other than to match generations
Yes, I suggested this as well, but you don't have to switch controls. Just make sonics moveset expansive enough for any situationTheres definitely a strong chance of quality wavering from title to title with them yeah. Even though I'm fine with boost games I never touched Forces, for good reason lol.
Tbh I'm not entirely ruling out the idea of free controls, I guess I just see them retaining some of what they've created with boost controls regardless. To give an example if they were to make a level like the first in SA1, I could easily see free control at a slower pace with them swapping to boost controls for the vast amounts of on rails parts, or parts that might be too hard with controls similar to SA.
Because in a sense I'd argue that technically that's the core of what boost controls are, an upgrade over the parts where they'd take control away. The flaw being they left no room for anything but that for the most part, or swap it out for something entirely different like 2D or a werehog.
If we could have boost which works for the ultra high pace sections and retain free control elsewhere I think that would be ideal. If anything it gives them more opportunity to mix up the gameplay.
Dunno what infinity engine is but 06 Fan Remake homing attack is nice, it just needs to be sped up when you have a target. It feels a bit like he's flying towards the enemy rather than giving himself some sort of boost in the air. It has the physics and logic of an 06 homing attack though except it has gravity when there's no target which is good for speed boosting but bad for platforming.Smooth is how the games should be. But i respect your opinion.
What do you think about the Sonic Infinity Engine homing attack and Sonic 06 fan remake homing attack?
Wants:
(Bonus: physical release together with Sonic 1,2 and CD remastered for modern platforms)
Now now there's no need for threats.
I don't see what's obnoxious about it, TBH. Sonic '06 follows the same structure as SA1 and SA2, with multiple character stories and reintroducing the hub world. The game just happened to be incredibly poorly made with a freaking bizarre story... but even the latter was pretty in line with where Sonic was like at the time! SA1 escalated the classic Sonic stories to be more "epic," which then SA2 continued to escalate the scope to involve more serious themes. Sonic '06 simply followed the same path by making the story even MORE self-serious and melodramatic!"We already got Adventure 3" is a pretty obnoxious/overplayed take.
It's obnoxious because people clearly are asking for a game of that style, but good.I don't see what's obnoxious about it, TBH. Sonic '06 follows the same structure as SA1 and SA2, with multiple character stories and reintroducing the hub world. The game just happened to be incredibly poorly made with a freaking bizarre story... but even the latter was pretty in line with where Sonic was like at the time! SA1 escalated the classic Sonic stories to be more "epic," which then SA2 continued to escalate the scope to involve more serious themes. Sonic '06 simply followed the same path by making the story even MORE self-serious and melodramatic!
Unleashed actually changed the mold from this a good amount, but truly, Sonic '06 is the SA3 people were asking for in all but name.
I don't remember people asking for broken physics, no chao garden, hazardous mach speed sections, ugly art style, poorly executed tone, escort stages a.k.a Elise, garbage characterization towards anyone not Team Dark, etc.but truly, Sonic '06 is the SA3 people were asking for in all but name
Nintendo made a three-game deal with SEGA for Sonic exclusivity to boost their lineup. They got Lost World, Sonic Boom, and a Olympics game. Needless to say, I think Nintendo got the raw end of that deal. They might not be interested in paying for another Sonic exclusive.What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.
I mean, they've made games where ports to other consoles were 100% possible but still kept them Nintendo-exclusive. Examples include Sonic Colors and possibly Sonic Lost World, the latter got a PC port but not a PS4 and XBO port.
Switch is selling gangbusters so it'd be a very safe investment, especially if Nintendo helps out on marketing, and especially if Nintendo actually helps out in development, or we risk more crap games like in recent years. :/
Nintendo made a three-game deal with SEGA for Sonic exclusivity to boost their lineup. They got Lost World, Sonic Boom, and a Olympics game. Needless to say, I think Nintendo got the raw end of that deal. They might not be interested in paying for another Sonic exclusive.
I'm not really sure why anyone would want a Sonic game to be exclusive so Switch? There is absolutely nothing to gain from that for anyone but Nintendo and Sega. Aside from maybe to Nintendo fans who feel better about owning Nintendo systems when games are exclusive to them, which bleh.What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.
I mean, they've made games where ports to other consoles were 100% possible but still kept them Nintendo-exclusive. Examples include Sonic Colors and possibly Sonic Lost World, the latter got a PC port but not a PS4 and XBO port.
Switch is selling gangbusters so it'd be a very safe investment, especially if Nintendo helps out on marketing, and especially if Nintendo actually helps out in development, or we risk more crap games like in recent years. :/
And I'm not counting an Olympic game, actually we're about due for a Tokyo 2020 announcement. But I'd assume Nintendo would announce that themselves, maybe close to or at E3.
Yeah, unless Nintendo shares development costs with SEGA so that we can finally get a AAA Sonic game again, Nintendo exclusivity doesn't benefit anyone, just keep Sonic multiplatform otherwise.I'm not really sure why anyone would want a Sonic game to be exclusive so Switch? There is absolutely nothing to gain from that for anyone but Nintendo and Sega. Aside from maybe to Nintendo fans who feel better about owning Nintendo systems when games are exclusive to them, which bleh.
The last game before Forces was exclusive.What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.
The last game before Forces was exclusive.
The games will be made targeting. Switch but that's basically all you'll get.
Nintendo got the sore end out of that deal 3DS/Wii U era deal with 3 crummy games so I don't think they'd seek it out.
Unless its on the vein of Sonic Advance/Rush, then no thanks.What I want to see finally is a Switch-exclusive game. It's been a very long tradition for Nintendo systems to get a Sonic game tailor-made for them and so far there's been nothing like that for Switch.
Well then you'll love this next game where all the lead devs/designers have never worked on a previous Sonic titleIn all seriousness I want a fresh take on 3D Sonic with a fresh developer. I simply do not trust Sonic Team at this point.
Your expectations are too high :P
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I suspect we will get a generations 2 but this time classic sonic is mania sonic in 2d. That would be cool I guess and allows them to bridge their two properties.
SA1 escalated the classic Sonic stories to be more "epic," which then SA2 continued to escalate the scope to involve more serious themes. Sonic '06 simply followed the same path by making the story even MORE self-serious and melodramatic!