This was on a Chromebook. They don't have 4k displays.
How does one "unplug" the Stadia controller? I thought this thing worked over wi-fi connecting to the Stadia server, so it didn't need a bluetooth or other connection to the playback device (Chromecast, Chromebook, PC, phone, etc.)? Or is a wired connection optional for some small latency reduction.Now, there were a couple issues I encountered. At one point, my Stadia stream stopped receiving inputs from the Stadia controller, leaving my unfortunate Doom Eternal character squashed up against a wall while I got pounded on by angry demons. Instead of rebooting the stream, we just waited for my character to die, unplugged the controller, and re-synced it. I was good to go again in about two to three minutes.
The two are wholly incomparable! Most people aren't overly fussed about whether Stadia is running at 1080p or 4k, the main issue is latency between user input and the game.
Netflix is an entirely passive experience that's not reliant upon quick inputs by the end user. Gaming is (for the most part) ENTIRELY dependent upon fast, continuous, reactive inputs.
Press play on a Netflix stream and no-one will care if it takes a second or two to actually start. Do that with a game and you'll be out of business in a week.
I really want to know if that Wifi connected controller makes any difference. Xbox didn't say anything on that at the Scarlett announcement. If you get 5-10MS shaved off it will make a difference is pushing me one way or the other.
The two are wholly incomparable! Most people aren't overly fussed about whether Stadia is running at 1080p or 4k, the main issue is latency between user input and the game.
Netflix is an entirely passive experience that's not reliant upon quick inputs by the end user. Gaming is (for the most part) ENTIRELY dependent upon fast, continuous, reactive inputs.
Press play on a Netflix stream and no-one will care if it takes a second or two to actually start. Do that with a game and you'll be out of business in a week.
Until the day we stop being data cap by internet provider, then cloud streaming games isn't going to be the next big step.
Near flawless with multiple drops...
Wake me when I can play an online competitive game at no disadvantage. Until then, I sleep.
Xcloud is basically the same latency as a local Xbox, I'm sure the most recent stadia is similar tooStreaming will only be ready to become the primary way to play when someone developers faster-than-light communication.
No amount of buzzwords and careful manipulation of previews can change the laws of physics.
I think the point was that what you think and what the population of people that play games think are two wholly different things. Kinda the same as people who care about video and audio quality and people who care about convience. If you think the market for streaming cares about a hiccup here and there that would render the company "out of business in a week" you are sorely out of touch with the rest of the worlD.
You don't have to pay any monthly fees for 60 fpsFlawless in a demo setting. But regardless, I'll simply have a far superior home experience by not buying the game on Stadia and not paying the monthly fees to access the game at a reasonable framerate. I'll save money, keep the game forever (probably), and at higher quality, better graphics settings, etc etc.
Like I said, I will sleep until I actually see it working. So much of theoretical tech is feasible. What matters is how it performs in reality.It's actually feasible for streaming players to not be at a disadvantage, because whilst the would have the delay inherent to streaming the image, they wouldn't necessarily have to suffer the client/server delay usually entailed with local hardware, because the datacenter streaming the game to you could also be where the server you're playing on is located.
It's actually feasible for streaming players to not be at a disadvantage, because whilst the would have the delay inherent to streaming the image, they wouldn't necessarily have to suffer the client/server delay usually entailed with local hardware, because the datacenter streaming the game to you could also be where the server you're playing on is located.
I don't get the negativity from some people about this.
I am always excited to try new technology and the promise of being able to truly play almost anywhere is pretty exciting to me.
If it sucks it sucks, but it sounds extremely promised and I am definitely going to give it a try on my average ass internet.
I mean, it's a sub 4K monitor. If this tech works I don't see why it shouldn't scale?
YouTube works pretty well, so I don't really think the scope of the userbase is an issue.What's the point, it better be "near flawless" when it's a demo. The main issue is to know how flawless it will be when millions of people will use it at the same time.
I beta tested project stream on a FAST Wi-Fi connection. There was latency, lag, stuttering and artifacting present in my gameplay sessions without a doubt, and that was @ 1080P as well using Chrome on a WIN10 computer. That's not to say it isn't better now, but I am definitely going with the wait and see approach on this one and I can understand the concern.
It's being improved every month, that's why it's releasing in november instead of right nowI tried various setups with a good connection and while the latency was surprisingly good, the artifacting in Odyssey was horrendous when you entered the more colorful areas of the game.
Like I said, I will sleep until I actually see it working. So much of theoretical tech is feasible. What matters is how it performs in reality.
Also what youre saying is that streaming players would be on their own server to gain these advantages. How would the console player even connect to a streaming player? Or would Stadia have to lose the potential of cross platform play? Please educate me on this if you can, I'm genuinely curious.
Thanks for the explanation. Tbh, just waiting for MK11 to come out on Stadia. That demonstration will make or break streaming for me.As emag stated above, this would be dependent on individual game implementation. It however would be trivial to combine users playing via streaming with those playing using local hardware. Streaming players would have perhaps a 50ms delay on seeing thier input reflected on their screen, but would have effectively a 0 ping to the server itself. Players using local hardware would have no delay in what they see on their screen, but may have the standard 50ms delay in game logic. Which of these players is at an advantage would depend on how the game would usually account for the delay in game logic, and whether or not always seeing a true representation of the game state is more valuable than seeing the approximation earlier.
For me, PsNow and Project Stream worked great both...but is a NO-NO for fighting games or fast-paced shooters
Some people maybe get a better experience, some maybe get worst....the same will happen with Stadia/Xcloud.
there is no magic formula here.
Some people don't like changeWhy are people so down on this? I can see massive potential in the tech, sure theres gonna be kinks to iron out, just like Netflix had when it started
I fully expect MS and Google to have this sorted by next e3, I preordered the Stadia Founders edition cause I really wanna see what this is about
No one is saying this? Fact is it will vary from person to person and this is a controlled test in a controlled environment. People here have used Stadia in this thread....Wow, another thread of glowing hands on impressions of Stadia or xCloud and another thread of a bunch of people on Era who've never tried it telling everyone that the impressions are wrong.
Wow, another thread of glowing hands on impressions of Stadia or xCloud and another thread of a bunch of people on Era who've never tried it telling everyone that the impressions are wrong.
So it is playable on a controller with vsync on. Good. Now let's compare this to a 1000Mhz polled mouse without vsync. I'm not sure Doom is the obvious choice to demonstrate the tech.
THANK YOU. The tech works better than most people think it does.I'm going to say 9/10 of you grandstanding over lag have not actually tried streaming. You can only detect so much latency even with your fineley tuned gamer fingers.
Edit: CloseTalker beat me to it
I think I'm just going to start jumping into other threads to post why I won't buy or play whatever the topic is.