But while Oculus’ future is unclear and HTC has turned to China, enterprise markets, and the ultra high-end, PlayStation VR has quietly established itself as the strongest platform for most people. VR gaming still has the same drawbacks it did two years ago, and Sony hasn’t done much to solve any of them. What it has done, is provide a reasonably convenient home for what has turned into an increasingly impressive stream of games.
On the top of that list is Astro Bot: Rescue Mission, the endlessly clever and inventive 3D platform game from Sony’s own storied Japan Studio. The game doesn’t have a ton of visual personality, and its status as a spin-off from a minigame in Sony’s Playroom app meant it somewhat flew under the radar at launch. But it’s the best thing Japan Studio has done in years, and one of the best VR games ever made.
Moss launched on PC a few months after PSVR, but it was the perfect fit for Sony’s less technically capable platform. It doesn’t benefit from a large playing space or advanced motion tracking — just a comfortable place to sit and a regular controller. It’s the kind of relaxing experience that plays to PSVR’s strengths. Déraciné, the slow-paced, haunting adventure from From Software, is another example.
Beat Saber, for example, is easily the most buzzed-about VR game of the year. I wasn’t sure how well its fast-paced blend of rhythm action and lightsaber combat would translate to the Move controllers, but the new PSVR version actually does an admirable job keeping up.
And while Tetris Effect is one of the best PS4 games of 2018 even when played on a TV, it becomes a truly transcendent experience in VR.
Many people go through a honeymoon period when they first get into VR. During those early days it feels like you won’t want to play anything on a flat screen ever again. That can lead to disillusionment when the reality sinks in that the technology just isn’t appropriate for the majority of games right now. Once you accept that reality, though, it’s hard to imagine PSVR having turned out much better than it has. Two years on from launch, there’s a ton of original and hugely entertaining content to play, and Sony doesn’t seem to have lost interest yet.
More at the link, interesting read.
I think there’s a general sentiment that PSVR had its best year yet, that Sony’s continued commitment to the platform really started to pay off in 2018 and that things could have turned out quite differently after the initial VR hype started to cool off last year.
Thoughts?