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Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
According to Patrick Söderlund, a long-time EA executive who just yesterday was made the company's chief design officer, the last six months post-release have been an important learning experience for the company. And it's been an experience that will help shape how EA operates moving forward. "I'd be lying to you if I said that what's happened with Battlefront and what's happened with everything surrounding loot boxes and these things haven't had an effect on EA as a company and an effect on us as management," he explains. "We can shy away from it and pretend like it didn't happen, or we can act responsibly and realize that we made some mistakes, and try to rectify those mistakes and learn from them."

"We had the intent that was designed for us to have more people play it over a longer period of time," explains Söderlund of the decision to include loot boxes. "And like a lot of other games on the market, to be able to afford to do that we had an idea of getting returns from that. But at the same time, we got it wrong. And as a result, we had to take very quick and drastic actions to turn everything off, and we've since worked and redesigned the progression system. People seem to appreciate what we've done, players are coming back, and we're seeing stronger engagement numbers. People seem to think that for the most part, we got it right. It doesn't mean we will stop. We'll continue to improve the game, we'll continue to push on these things, and we'll have to be very cautious with what this means for future products."

"We have taken significant steps as a company to review and understand the mechanics around monetization, loot boxes, and other things in our games before they go to market," he says. "For games that come next, for Battlefield or for Anthem, [players have] made it very clear that we can't afford to make similar mistakes. And we won't." Microtransactions will be added back to Battlefront II starting next week, but will only include cosmetic items.

Söderlund started his career as a developer at Battlefield studio DICE before it was acquired by EA, and when speaking to him it's very clear he's passionate about the games the company makes, Battlefront II included. And he sees the process of changing that public perception as something of a personal mission.

"It's clear to us that players see the company differently than we do," he says. "And in that situation, as a member of the executive team, as the guy who runs all of the studios, I have to take that seriously. And we have to continue to listen and understand what's triggering that. We have to be very cautious of what we do." But Söderlund acknowledges that only the company's actions, not its words, will make a true difference.

More of the interview at the link below
https://www.theverge.com/2018/4/13/...efront-2-loot-box-patrick-soderlund-interview
 

Mondy

Banned
Oct 25, 2017
2,456
If this was the first time EA have pushed the envelope with what is acceptable business practice in the industry, perhaps this could be half believable.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
They flew to close to the sun

Thing is, if they didn't make such a leap into the realm of assholery when it comes to fleecing customers with pay to win bullshit we would have likely ended up there anyway

Kids today raised on mobile tripe and pay to win games will have likely put up less resistance than those of us old enough to remember how things used to be

If they let it happen naturally they would have gotten away with it, but they tried to bring it about too soon

It's the same with the XB1 reveal. The chances are in a generation or two, or at some point, consoles will have games that are tied to one system and can't be re-sold, and offline modes will severely limit what you can do with your game (which is already the case for many games with key parts of them being built around online features)

But MS tried to make it happen in 2013 and people revolted. If they try that in 2023 maybe it will work. In the same way maybe EA will get pay to win crap viable in AAA games in another decade, but thanks to their hubris they have set themselves back years
 

II JumPeR I

Banned
Oct 26, 2017
2,770
Germany
Seems like they havent learned in having a constant drop of new DLC. When i look at Battlefield 1 and especially Battlefront 2 now its a disaster how long folks have to wait for new playable content...
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,935
1 --> :)
2 -------------------------------------------> :(
3 ------> :(

their solution:

1 --> :)
2 -----------------------> :(
3 ----------------> :)
 

stryke

Member
Oct 28, 2017
2,347
They didn't even learn from the first BF. Just because people wanted a single player campaign doesn't mean give me a shit single player campaign written by a hack.
 

Theorry

Member
Oct 27, 2017
60,972
We will see. Imo i am glad it happened with Battlefront and they got they backlash. Then it it happened with a Battlefield game. Wich i enjoy way more.
 

Ocean Bones

Avenger
Oct 29, 2017
4,725
How many times have they done this kind of crap over the decades? They never learn, they continue to lie and rip off their customers and destroy their own developers .
This company needs to go bankrupt and it's leaders need to scatter in the wind. Go back to ripping people off in some other industry
 

Nateo

Member
Oct 27, 2017
7,526
We'll find out if they truely did very soon with the release of Battlefield 2018.
 

Isee

Avenger
Oct 25, 2017
6,235
Nah, F* Off EA.
You are ruining everything you touch since forever. Westwood/C&C, Bullfrog/Dungeon Keeper, Origin Systems/Wing Commander, Ultima and Privateer, Mythic/Dark age of Camelot and Warhammer online, Visceral/ Dead Space and most recently BioWare/Mass Effect and SW:Battlefront.

You have fallen so much in my eyes, no matter what you say I don't care anymore. All companies only care about my money, but I started disliking you with a passion.
 

Raide

Banned
Oct 31, 2017
16,596
It's a shame because Battlefront 2 now feels good and progression make sense. If only they had launched it like this and maybe it would be a little more content rich. I hope they keep the updates coming but with Battlefield on the horizon, it will probably get dropped.
 

OléGunner

Member
Oct 25, 2017
3,275
Airborne Aquarium
We hit them in the wallet, that's the only reason they stopped one of the most anti consumer moves in gaming recent memory.
EA will happily gobble and feast on the next practice that harms customers but makes them mountains of cash.

They'll push the boat out as far as they can and then reel it back in once they face real backlash.
Rinse/Repeat.
 

Dick Justice

Banned
Oct 25, 2017
1,542
Yeah, they've learned just how far they can push their luck, and will try again at a later date as they always do, and keep doing so until people happily accept their bullshit as they've always done in the past.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Anthem will ship and it will cause a stir because progression is tied to loot boxes. It's gonna happen all over again. They're not interested in improving, to find the least toxic way of making returns on "continued player investment" they're looking for ways to make a game more profitable over time vs profitable as a release. Period.
 

Kodama4

Member
Oct 25, 2017
2,933
The sooner Disney remove the Star Wars license from EA, the sooner we will get some actual good Star Wars games
 

Sgt. Demblant

Self-requested ban
Banned
Oct 25, 2017
7,030
France
These statements aren't too bad to be honest but proof will be in the pudding.
At least he's openly acknowledging that Anthem can't afford to fuck up on that front.
Still, I haven't bought an EA game since Inquisition and nothing they have announced right now looks even remotely tempting to me.
 
Oct 29, 2017
2,398
EA learned from Star Wars Battlefront controversy:
Now has a better handle of the parameters within which they can fleece customers.

All there's to it. All there's ever to it.
 

Zappy

Banned
Nov 2, 2017
3,738
I find these discussions are useless if people take a stance that it isn't reasonable for a company to support a game long term with free updates funded via some form of in game montisation. If you think that is not acceptable at all, then get ready for the next few gens because that is going to increasingly be the case across games of all types.

If the support is good and the base game also good, then its a very reasonable business model.

The issue is how it is implemented.

But there are posts that suggest any attempt by devs to fund the long term support of a game with free additional content is "bad". That pov is useless for a discussion on this, because clearly in many cases its a great way to offer value to the gamer.
 

Apex88

Member
Jan 15, 2018
1,428
Interesting times for EA.

I'm expecting Anthem to flop (relatively) as the market is saturated with such grindy experiences that demand too much time of gamers. I just hope they get back on track with Battlefield, literally the only EA franchise I'm still interested in.
 

JP Cubish

Member
Nov 6, 2017
81
I am sure we are going to be hearing again from Patrick about how "they learned from past mistakes" after the release of anthem/battlefield.
 

Wolf of Yharnam

Self-requested ban
Banned
Oct 25, 2017
2,004
"We wanted to fuck you over, we tried. But we realized our players aren't as dumb as we thought. We'll do better next time, swear on me mum!"
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
Ah yes, the obligatory mea culpa PR deflection tour. And it works every single time.

I don't know, based on this thread and most Era threads I wouldn't say it's worked at all

You have to go to the very depths of a Jim Sterling thread to find the kind of lootbox apologists that seem to accept what EA is doing is fine
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,134
The founder of Iron Galaxies said it shortest and the best:-

#MonetizeTheTeens

(I even put in the U.S. spelling for y'all ;-)
 

Bedlam

Banned
Oct 26, 2017
4,536
Yeah right.

They just realized they cannot push MTXs and loot boxee as blatantly and quickly onto a more industry-savvy audience as they can with mainstream audiences like FIFA's who doesn't give a shit about getting ripped off or which is even already used to it from their phone games.

Going forward, EA will take a softer and more concealed approach with pushing it on core audiences but with the same end goal of normalizing that shit.
 
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Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
I haven't bought a game made by EA in almost a decade.

They destroyed most of the franchises i cared, too many problems with Origin, last year i got FIFA 18 Switch for Christmas and even Ultimate Team is now ALL about microtransactions, not very funny.

The thing is not just asking them to bring back these old IPs because they would likely ruin everything (look at Simcity 2013 brought back after so many years of nothing and ruined by small maps + DRM) .

But i'm maybe a minority here since i couldn't care less about Battlefield, Star Wars Battlefront and Anthem.
 

HStallion

Member
Oct 25, 2017
62,261
EA: We realize people hated loot boxes so we have phased those out. Now let me tell you about our latest initiative, swag bags!
 

SpotAnime

Member
Dec 11, 2017
2,072
EA sounds like they are taking a page from Facebook.

"We knew full right what we were doing, but we got caught so it's not okay anymore, and now we are sorry. We take full responsibility."

Words, words, words, words. This guy was in charge of those decisions, you can't pull this crap off and act like the innocent victim.

Former EA Studios vice president Patrick Söderlund will now take on the role of executive vice president in charge of EA Worldwide Studios. The heads of every studio within the publisher will now report to him, and they will work together to create new properties while maximizing the value of the company's current brands.

- Titled, "Electronic Arts creates Worldwide Studios division and hands rising star Patrick Söderlund the keys", Venturebeat, September 14, 2016
 

Tobor

Member
Oct 25, 2017
28,416
Richmond, VA
God, you guys are so negative. They need to make more money. $60 per copy doesn't produce enough revenue to justify the cost of development.

So they tried a way to make more money. You guys hated it, and they fixed it. And yet you still bitch? Do you want these games or not?
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
God, you guys are so negative. They need to make more money. $60 per copy doesn't produce enough revenue to justify the cost of development.

So they tried a way to make more money. You guys hated it, and they fixed it. And yet you still bitch? Do you want these games or not?

I can certainly live without shitty Star Wars themed casinos, sure