RoadtoVR: 9/10
UploadVR: 4/5
IGN: 9/10
VRFocus: 4/5
WindowsCentral: 4/5
thesixthaxis: 9/10
Destructoid: 7.5/10
Everyeye.it: 7.7/10
jeuxvideo: 6.5/10
The Walking Dead: Saints & Sinners is a slightly tuned-down RPG that's just begging to be bigger in size, although it didn't bite off too much in its quest to deliver an engrossing story, excellent physics-based zombie killing action, and an immersive atmosphere that feels as gritty and deadly serious as The Walking Dead comic books.
UploadVR: 4/5
Despite its minor issues like relatively boring environments, repetitive mission structure, and human AI that leaves a bit to be desired, The Walking Dead: Saints & Sinners is easily the best zombie game in VR to date. The shooting mechanics feel heavy and impactful and melee is extremely violent in just the right ways. There's plenty of depth between the survival systems and crafting mechanics and it packs a large and dense adventure unlike anything else out there.
IGN: 9/10
The Walking Dead: Saints & Sinners is a noteworthy step forward for VR gaming, proving that a Deus Ex-like Action-RPG can feel right at home in a headset. Every one of its many interwoven systems clearly has a level of thought and care behind it, swirling survival horror and roleplaying staples together with nuance. Even though character customization can feel limited and the story is a bit short, The Walking Dead: Saints & Sinners is a fantastic example of what VR can be.
VRFocus: 4/5
From the very beginning, The Walking Dead: Saints & Sinners offers a satisfying zombie experience that's hard to match. Titles like Arizona Sunshine easily fill that need for straight-up arcade action, for when you want a living dead apocalypse with a bit more depth then The Walking Dead: Saints & Sinners is your new go-to videogame. With a good 15+ hours of content depending on how slow and methodical you are, the atmosphere and superb physics make a nice cohesive whole.
WindowsCentral: 4/5
Folks have been clamoring for "real" games on VR platforms for years, and The Walking Dead: Saints & Sinners fills that gap in every way. As a full-length game, this single-player action RPG provides solid, intuitive mechanics, visceral combat, and an open world with lots to see and do. The detailed graphics, realistic physics, multiple ways to play and solve solutions, and the robust scavenging and crafting systems will keep you coming back for more until you've seen it all. It's not Fallout-level deep, but it's far more than what we've come to expect in the world of VR.
thesixthaxis: 9/10
The Walking Dead: Saints & Sinners is an excellent VR game that stands out from a lot of what the medium tends to be associated with. The weight of the combat combined with the constant worry that the undead and the living both bring combine for an incredibly gratifying experience. Throw in crafting, the solid writing and meaningful quests and you've got a pretty special game on your hands. This is definitely worth a look if you can stomach more zombies. I mean, kill them, don't eat them.
Destructoid: 7.5/10
Despite some technical misgivings, The Walking Dead: Saints & Sinners honors the Walking Dead name: a rarity in the current climate. It's also cemented itself as one of the leading "full" VR experiences to date. It might not sell headsets, but it'll be a hell of a pickup for current VR-heads.
Everyeye.it: 7.7/10
The main objective is that of any survival: gathering resources, managing one's psychophysical health, improve their crafting skills to build progressively more lethal weapons and gradually more effective medikit. As classic as this structure is, Virtual Reality amplifies emotions and sensations in an exceptional way: vibrating a lethal blow to a zombie and then forcibly detaching it from the club that we stuck in its skull, climbing the external wall of a house to surprise us the survivors barricaded upstairs, and still carefully patrolling an abandoned building, immersed in total darkness and surrounded by the screams of the wandering, are moments that are not easily forgotten. Too bad that Saints & Sinners tends to become a bit repetitive, far from the excellence of other products that populate the VR stores (think of the aforementioned Asgard's Wrath, but also in Stormland and Boneworks), certainly less brilliant in terms of variety and production commitment. It remains true that Virtual Reality reaffirms its merits, including that of being able to give a new flavor and unprecedented vigor also to the experiences that we believed we had already metabolized.
jeuxvideo: 6.5/10
The Walking Dead: Saints & Sinners deploys treasures of good ideas unfortunately not always deepened or well calibrated. With its visceral, brutal, stressful and ultra credible battles, the title of Skydance manages to give the player the experience of The Walking Dead in a fairly new and immersive way, especially on the combat side, the real success of the game. , its poorly proportioned difficulty, the big problems of human artificial intelligence, the few bugs lying around here and there, the too great homogeneity of the backgrounds and a receding story prevent it from exploiting the full potential of a gameplay that it , definitely worth a visit.
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