The wolf's mechanic of seeing ghosts is used. There's no reason for you being a wolf. There is no reason to not wanting to fight as Link instead of the wolf because the wolf combat mechanics are so abysmal. Th wind mechanic feels integral to a lot of aspects of WW, the wolf mechanic feels compeltely tacked on.While I agree moving wind is slightly better than the wolf, the wolf is not terrible. It's used in great ways in the fourth dungeons and at least it lets you move around quicker, it's a take on the MM form changing.
Better character design, not gameplay.
Better story, not gameplay.
You are wrong about bosses, they are simply better in TP and more numerous.
Lies, there are plenty of uses for the items in TP outside the dungeons that lead to a small cave or a heart piece. Switching to twilight realm is just as big a world changing item as SLOWLY moving wind.
TP is better designed, has better level design, far more variety. It just does so much more than WW which has a great premise but was very basic with its execution.
Fyrus is the blandest boss they every released. The name alone. Morpheel literally doesn't do anything. Blizzeta is just a souped up Spiderform Ganon Puppet from WW. Zant is literally an amalgamation of earlier mid bosses. my god how they butchered Zant in general.
I am not talking about small caves and heartpieces. I'm talking about stuff like getting the Deku Leaf in the second dungeon of the game, and then having to use it in the Wind Temple (which is btw better designed than pretty much any TP dungeon, even if it's an outlier) later on to even traverse the whole thing. I'm talking about the Leaf being completely intertwined with the main gimmick of the game. Same with the steel boots being used in combination with the hookshot to pull heavy things later on. What are the steel boots in TP used for after you beat the dungeon you get them in?