But…moving the game isn't any harder then going into menus? They are almost the same effort, in fact one doesn't have to re-download if they move the install files, only if they want to try the new update.
Sure - it's easy to do if you're aware of this change before it auto-updates on your system, and still have access to the old files - and you don't care about Steam integration (achievements etc) when playing the game.
If you
don't have access to them, downgrading via Steam is a pain in the ass, unless the developer makes the old version available as a 'beta'.
But what I don't understand is why people feel entitled to these mods and that the mods should always keep working? Isn't the whole point that mods are community based? If an update breaks mods, you have a few options:
1. Wait for an update from the mod aurhor
2. In case of no update coming, rally the community to encourage the author to update the mod
3. In case of abandoned, do it yourself and take on the development of the mod
4. Move on without the mod
You're paying for a product of the base game, you get those updates. You're not paying anything for mods, why do you get to say which ones should continue to work or not?
All people here are saying is "please don't break things with the update" - because it's very easily avoided with minor changes on the back-end prior to release.
- By adding a new "remastered" or "enhanced edition" entry to the library.
- Or by making the current version available as a 'beta'.
If you buy a
Bioshock game on Steam, you get two games added to your library - and it takes all of two seconds to hide one, or remove it from your account entirely.
In this case, the original version of
Bioshock is
better than the remaster, if you are willing to spend a few minutes modding it.
Bioshock 2 is a bit more mixed, since the person that figured out how to fix the physics in the original game abandoned the project when the remasters were announced - so
Bioshock 2 is stuck at 30Hz in the original release.
But there are changes that were made to the remaster which are not faithful to the original - so people may still prefer to stick with it despite that.
The worst thing that can happen is when a developer releases a remaster as a new product (rather than a second entry in your library) and delists the original from sale.
You cannot buy the original version of
Deus Ex: Human Revolution any more, for example.
Only the "Director's Cut" is available now - and that is a port of the downgraded Wii U version, which was originally based on older PC code. So it's downgraded visually, and has many bugs that were fixed in the original release.
This is a good thing it's what Valve did with Half Life 2. Why would this be a problem? I really hate how many versions of skyrim I have on steam.
It's not a good thing. There is no way to play the Steam version of the original
Half-Life with EAX or A3D audio any more. They completely removed that audio system from the game.
I believe there are also things which have been broken in
Half-Life 2 over the years, as they have released updates to it.
Would you rather have a Guacamelee 1 issue where there are like 3 different versions of the same game? Would you rather have a new entry in your library of the same game without any achievements done? Sorry but that is waste of library space to me.
It takes literally seconds to hide an entry from your Steam library.
I suppose if you care about Steam achievements, that point is valid; but the old version could be offered as a 'beta' instead of a separate entry as well.
Or it's easily fixed via Steam Achievement Manager, but that's a similar solution to "just copy the files yourself" or manually downloading depots from Steam.