Assassins Creed: Origins : What if everybody got together and give a game a pass for having shit gameplay?
Assassins Creed: Origins : What if everybody got together and give a game a pass for having shit gameplay?
Nah, I'm in that camp too. TW3 gives you tons of options with how to build Geralt and approach each encounter or quest.Shit gameplay is just complete hyperbole. I can understand not liking it as much as other games, but come on. Especially the category of game that Witcher 3 is in, the gameplay is at the top of the heap. I mean look at games like Oblivion/Skyrim/Fallout and GTA. In my opinion Witcher 3 stands head and shoulders above those. It's not even a question. A lot of open world games and especially open world RPGs just aren't that great for gameplay.
But personally I loved Witcher 3's gameplay. I'd take it over Bloodborne any day of the week, but I suppose I'm the only one thinking that.
Yeah its mostly a resetera specific fad. Witcher 3 has among the highest user rating totals on both steam and metacritic, winning awards left and right, and reviewed fantastically. Basically none of the reviewers mentioned the gameplay/combat in a negative light, so the narrative you see in this thread is especially bewildering. Coupled with the fact that the criticisms are often reductive, unspecific and often boil down to vague statements such as "clunky/unresponsive" when pressed, and it becomes really hard to take the hyperbole seriously. It honestly seems like it has become a self fufilling prophecy at this point.Shit gameplay is just complete hyperbole. I can understand not liking it as much as other games, but come on. Especially the category of game that Witcher 3 is in, the gameplay is at the top of the heap. I mean look at games like Oblivion/Skyrim/Fallout and GTA. In my opinion Witcher 3 stands head and shoulders above those. It's not even a question. A lot of open world games and especially open world RPGs just aren't that great for gameplay.
But personally I loved Witcher 3's gameplay. I'd take it over Bloodborne any day of the week, but I suppose I'm the only one thinking that.
Yeah its mostly a resetera specific fad. Witcher 3 has among the highest user rating totals on both steam and metacritic, winning awards left and right, and reviewed fantastically. Basically none of the reviewers mentioned the gameplay/combat in a negative light, so the narrative you see in this thread is especially bewildering. Coupled with the fact that the criticisms are often reductive, unspecific and often boil down to vague statements such as "clunky/unresponsive" when pressed, and it becomes really hard to take the hyperbole seriously. It honestly seems like it has become a self fufilling prophecy at this point.
This has become a hallmark of most if not all LTTP's. It's why I've started simply ignoring them.Yeah its mostly a resetera specific fad. Witcher 3 has among the highest user rating totals on both steam and metacritic, winning awards left and right, and reviewed fantastically. Basically none of the reviewers mentioned the gameplay/combat in a negative light, so the narrative you see in this thread is especially bewildering. Coupled with the fact that the criticisms are often reductive, unspecific and often boil down to vague statements such as "clunky/unresponsive" when pressed, and it becomes really hard to take the hyperbole seriously. It honestly seems like it has become a self fufilling prophecy at this point.
Basically none of the reviewers mentioned the gameplay/combat in a negative light, so the narrative you see in this thread is especially bewildering.
Nick Diamon of Quarter to Three in a 5 star review said:It's not quite Arkham Asylum and it's not Dark Souls. It occupies a lower tier that gives leeway for screwing up, rewards agility, and still has some jank. It's serviceable at lower levels, but once you start investing enough points in Geralt's skill trees to unlock some synergies, combat becomes almost rote.
If not for the early game struggle, one might think CD Projekt RED made combat unbalanced on purpose. After all, you're a Witcher. Passers-by comment on your reputation for martial prowess all the time. You're supposed to cut through monsters like a hot knife through butter. That would make sense except for the beginning hours in which Geralt is laid low by a mud-drinking Drowner or random bandit #247. Later, there's almost no challenge in combat. You're The Mountain That Rides versus a starving prisoner.
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Much of it isn't even tuned that well. Loot seems ridiculously out of scale. You'll go a half-a-dozen levels with the same weapon because the modifiers are too good to pass up, then you'll be running through multiple swords in one level for the incremental bonuses. At one point, a quest reward included a sword that the giver proudly said was a powerful relic of his family, but the stats were about three levels below Geralt's current kit.
Dustin Chadwell of Gaming Age in an A- review said:I'm also not sold on Geralt's sort of herky jerky movement, something that stands out as an issue with both controller and keyboard/mouse set-ups. Geralt goes from walk to run and back to walk again when attempting to move around corners or enter doorways, which leads to this weird, unwieldy feeling in the controls that's really hard to shake, even after a few dozen hours have passed. I'm somewhat accustomed to it now, at least to the point that I don't tense up every time I get close to an edge or precipice. But I can't ignore that movement feels off, and not nearly as fluid as it should be considering how much polish the rest of the game has received.
David Piner of Ten Ton Hammer in a 9/10 review said:Geralt drives like a Sherman tank and he won't, for any reason, turn around without wanting to either jump off a cliff to his death or circle around a flower bush like a plane waiting for the runway to be deiced in order to land. The controls involved with his movement aren't different than most of the ones used for a plethora of games, like Batman's Arkham series, but he requires finesse to move to specific objectives that are very small and require precession, which Geralt can't for any reason control. Attempting to get on ladders, pickup items, grab flowers, or any other task results in frustration at times as he just will not for ANY reason decide to get in the proper position.
Emily Speight of Attack of the Fanboy in a 4 1/2 star review said:As Geralt slashes, pirouettes and leaps through skirmishes, I can't help but think of Xena, beloved in part for its occasionally slapstick choreography. Geralt himself gets in on a little of the slapstick, though unintentionally. The best way to describe how he moves is that he is a vehicle, and one that lacks power steering. Turning him in a confined space is a nightmare. Geralt's also capable of running and jumping, but his jumps are in need of refinement. Currently, pressing jump has Geralt finding the quickest way to haul himself hurtling in the opposite direction to where you needed him to go.
I went and skimmed some of the 90+ score reviews on Metacritic.
Of the hundreds of reviews you can find online, obviously you will find a handful that will say something negative, and even with that in mind, two of those you mention didnt specifically adress combat as a whole, but specific parts of contextual movement , so even the cherry picked content you chose to a large part doesnt adress my point. As a whole, the reception was overwhelmingly positive on most of the elements of the game, including combat.I went and skimmed some of the 90+ score reviews on Metacritic.
I didn't read hundreds of reviews, I skimmed 10 or so very positive reviews to make the point that even many reviewers who enjoyed the game had issues with its combat and controls. You made a specific factual claim that just isn't true.Of the hundreds of reviews you can find online, obviously you will find a handful that will say something negative, and even with that in mind, two of those you mention didnt specifically adress combat as a whole, but specific parts of contextual movement , so even the cherry picked content you chose to a large part doesnt adress my point. As a whole, the reception was overwhelmingly positive on most of the elements of the game, including combat.
I personally preferred Fallout's gameplay more than Witcher 3, and do think the mechanics in Witcher 3 did break the immersion for me in multiple points, especially in dungeon-like sections of the game. That's fine if you don't agree, but please don't act that like we don't find fault with it by dismissing it as a meme.This Gaf/era meme shit needs to stop. The gameplay is fine, the combat is better than elder scrolls/fallout.
it really is the absolute worst gaf and era 'meme' at this point.This Gaf/era meme shit needs to stop. The gameplay is fine, the combat is better than elder scrolls/fallout.
When it's been posted over and over again on these forums, I view it as a meme, just like $30 Italian meal.I personally preferred Fallout's gameplay more than Witcher 3, and do think the mechanics in Witcher 3 did break the immersion for me in multiple points, especially in dungeon-like sections of the game. That's fine if you don't agree, but please don't act that like we don't find fault with it by dismissing it as a meme.
Which you in turn say that people who swear that Witcher 3 is the best game this generation or best RPG of all time as memes? I don't hear Witcher 3 being talk about all that much outside of GAF and maybe a few subreddits.When it's been posted over and over again on these forums, I view it as a meme, just like $30 Italian meal.
Meme:
1. an element of a culture or system of behaviour passed from one individual to another by imitation or other non-genetic means
This Gaf/era meme shit needs to stop. The gameplay is fine, the combat is better than elder scrolls/fallout.
The funny thing about this meme nonsense is that the endless overblown Witcher praise really is a full-blown meme in some corners of the internet.Which you in turn say that people who swear that Witcher 3 is the best game this generation or best RPG of all time as memes? I don't hear Witcher 3 being talk about all that much outside of GAF and maybe a few subreddits.
So the word is not repetitive. It's monotoneI mean, except Dark Souls is constantly engaging and rarely repetitive and a hell of a lot more nuanced.
Witcher 3's combat isn't good but I wouldn't call it shit either. It's serviceable.
I don't really feel this addresses the issues behind the combat at all; using alchemy adds to the combat being a slog because of how ridiculously unbalanced it is. Alchemy near the end point trivialises the combat to the degree that you wonder why you're even forced to deal with combat since you can chug potions and dedoctions and mash buttons on the highest difficulty mindlessly because you can tank hits.I would agree combat is shit IF the potions system wasn't the main driver behind it. You can spend 3 hours swinging and using Quen on a Golem OR you can use potions for increased critical damage and scaling attack power as the battle goes on. Also there is a Bestiary that is extremely helpful in making battles easier, smoother, and much more fun. Your literally not playing the game the right way, and I think that's your real criticism, is the game won't let you play the way you want to.
OP, i used to be like you. i used to be the biggest witcher 3 hater on gaf.I'm at the Ugly Baby (returning to Kaer Morhen questline in Witcher 3 after 80 hours completing side-quests, doing the main story and struggling with the cycle of abuse foisted upon me by this game. For 80 hours I was dragged through my eyes and ears. This is a beautiful looking and gorgeous sounding production. The game is a treasure trove of interesting characters with genuine depth and even some of the most throw-away side quests serve to engross you in the world. I remember stumbling across some ruins and finding a monster that was tricking a group of people into thinking he was a god of some kind but really he was just a gluttonous troublemaker. The quest maybe took all of 10 minutes but is a prime example of why I hung on for as long as I did.
I can't take away the praise the game gets on these fronts. It deserves ALL the accolades it's gotten for it's story, world, characters, music, writing. All of it.
But it's complete shit on the gameplay front. Even on the hardest difficulty, the combat becomes trivial as you level up and exploit quen and use the gourmet. One could avoid breaking the game in this way but then the combat just becomes tedious and frustrating. Dodge, get a couple hits in, dodge, repeat ad infinitum. The combat is widely acknowledged to be the weakest part of the game but I think there's a much weaker component and that's the over-reliance on detective err... witcher senses.
I know it isn't an original criticism, but Jesus Fucking Christ the actual GAMEPLAY part of the quests is atrocious. I'm trying to think of a single quest that didn't involve having to follow a hard to see trail by holding down a button and stop every few steps to investigate a clue. I'm sure they're here but after 80 hours I can't remember any. And it's the reason I'm dropping playing the game and why I'm just going to watch the rest of it on YouTube.
It's hard to hold it against the game though. The nature of the dialog and story-driven quests make it difficult for me to think of another way they could have done them. Things like the Shrine Quests found in Breath of the Wild are fun but they aren't good vehicles for delivering narrative. It's hard to say how The Witcher 3 could improve because there's not much to compare it to. There's nothing else out there this ambitious. It's probably a failing on my part but I can't see The Witcher 3 improving on this aspect of its design without sacrificing a part of what makes it so special.
So yeah. I want to go on. I want to see it through to the end (and beyond). But I just don't see the gameplay improving. I think it's just going to keep getting better from a narrative sense but I'll be following footprints and scent trails up until the ending credits. So I guess I'll implore you, any recommendations for good Let's Play or story vids so I can enjoy the best parts of the game without having to suffer through another Witcher sense session?
No. Not all quests in games are just following a marker/breadcrumbs trail to a X spot for a scene.Which is literally every quest in every game ever, except sometimes you follow a floating icon on your map.
Depends on how you define "quest". Is, say, the Pilgrims of Dark covenant quest in Dark Souls 2 something we can define as a "quest" even if it has no journal entry or marker? I'd say so, and I'd count that as more than just, "talk to NPC -> follow markers to place -> do a thing -> end quest", it's far more than that.Give me an example of a quest that's not "talk to NPC, go to location,get item/fight/talk, end quest"
Totally feel the same way as the title implies. Witcher 3 is the biggest example of story and graphics over gameplay getting massive awards. It's a great game but something with gameplay that poor should never be mentioned as an all time great game. It's the moment I realized people don't care about gameplay like they used to.
Compared to what though? Compared to Bethesda or even Rockstar's open world games Witcher 3 feels fucking brilliant. GTA 4 has hands down some of the worst shooting in any game and 5 was only marginally better. Fallout 3 was janky as hell and, again, 4 was only marginally better mechanically. Oblivion was crap for gameplay.
There are some nonsensical design decisions pertaining to the gameplay too. The single cool down timer on using signs is one of the biggest offenders for me. It dissuades the player from venturing from the 'simplest' path, as tying sign use to a single cool down timer actively discourages the player from using a variety of signs or combining them because Quen is of such utility (particularly on a higher difficulty) that it's rare you're better off using something else. You so quickly break the game's balance in levelling up the sword or alchemy paths (whirl just slaughters people, and alchemy just outright makes you unkillable) that it trivialises the combat and makes it seem pointless because you can just mash the attack button without any reason to go with less efficient routes (because why vary things when the alternatives aren't fun, are less useful, and just drag out the combat further).
In my limited playtime with the game, I do not understand what "sucks" about TW3's combat system. It's basic and functional, not nearly as in-depth as a Souls game, but it doesn't need to be.
This is definitely true.My biggest problem is how repetitive the combat is.
The game has a big enemy variety, but you fight all those moster the same way. aside from a couple of animations being different.